My problem is this:
Suppose this class, it's an example of my true code:
class TileMap {
constructor ( w, h ) {
this.tiles = [];
// init the matrix
for (var i = 0; i < h; i++) {
var a = [];
for (var j = 0; j < w; j++) {
a.push(0);
}
this.tiles[i] = a;
}
}
setTile (x, y, tile) {
this.tiles[y][x] = tile;
}
doSomething () {
this.setTile(0, 0, 1);
this.setTile(0, 1, 2);
}
}
// What's happening is when I use like this:
var player = {};
player.map = new TileMap(32, 90, 90);
player.map.doSomething();
console.log("before Tile[0][0] = " + player.map.tiles[0][0]);
player.map.setTile(0, 0, 3);
console.log("after Tile[0][0] = " + player.map.tiles[0][0]);
Shows me the follow output:
before Tile[0][0] = 1
after Tile[0][0] = 1
The matrix are modified but turn back to before values. What should I do? (NOTE I'm not familiar with javascript but with language like C++)