I am trying to make a view follow my finger and do some rotation and scaling in multitouch with the following code
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
final int action = motionEvent.getActionMasked();
int newPosX,newPosY;
switch (action) {
case MotionEvent.ACTION_DOWN: {
final int pointerIndex = motionEvent.getActionIndex();
final float x = motionEvent.getX( pointerIndex);
final float y = motionEvent.getY( pointerIndex);
RelativeLayout.LayoutParams parms = (RelativeLayout.LayoutParams) view.getLayoutParams();
// Remember where we started (for dragging)
mLastTouchX = (int) x;
mLastTouchY = (int) y;
// Save the ID of this pointer (for dragging)
mActivePointerId = motionEvent.getPointerId( 0);
break;
}
case MotionEvent.ACTION_MOVE: {
if(motionEvent.getPointerCount()==2){
float newDist = spacing(motionEvent);
float scale = newDist / oldDist * view.getScaleX();
view.setScaleY(scale);
view.setScaleX(scale);
float newAngle = rotation(motionEvent);
float a = newAngle - oldAngle;
view.animate().rotationBy(a).setDuration(0).setInterpolator(new LinearInterpolator()).start();
}
// Find the index of the active pointer and fetch its position
final int pointerIndex =
motionEvent.findPointerIndex( mActivePointerId);
final float x = motionEvent.getX( pointerIndex);
final float y = motionEvent.getY( pointerIndex);
// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
layoutParams.leftMargin += dx;
layoutParams.topMargin += dy;
view.setLayoutParams(layoutParams);
break;
}
case MotionEvent.ACTION_POINTER_DOWN:{
oldDist = spacing(motionEvent);
oldAngle = rotation(motionEvent);
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = motionEvent.getActionIndex();
final int pointerId = motionEvent.getPointerId( pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = (int) motionEvent.getX( newPointerIndex);
mLastTouchY = (int) motionEvent.getY( newPointerIndex);
mActivePointerId = motionEvent.getPointerId( newPointerIndex);
}
break;
}
}
return true;
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
Everything is working well until the view is rotated. When it is rotated above 90 degrees and we try to drag it it's jumping around the touch point. I think it has something to do with
layoutParams.leftMargin += dx;
layoutParams.topMargin += dy;
setLayoutParams(layoutParams);
I am working to make this work for last two days with no success.
NOTE: what I am trying to achieve is to make a view drag rotate and scale with 2 fingers(drag with single finger also) I followed the drag code from Google's documentation so as to make it not jump while switching fingers. I am using this to rotate view.animate().rotationBy(a).setDuration(0).setInterpolator(new LinearInterpolator()).start();
because when i use view.setRotate(),the view is vibrating.
EDIT 1: I removed
layoutParams.leftMargin += dx;
layoutParams.topMargin += dy;
and replaced it with:
//To get the moved distance of the finger(X and Y)
float diffX = motionEvent.getX(pointerIndex) - mLastTouchX;
float diffY = motionEvent.getY(pointerIndex) - mLastTouchY;
//to get the distance from touch point and the top or left of the view
final float dx = motionEvent.getRawX() - (motionEvent.getRawX()-motionEvent.getX());
final float dy = motionEvent.getRawY() - (motionEvent.getRawY()-motionEvent.getY());
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
//Settings appropriate value for the margin top and margin left.
layoutParams.leftMargin = (int) ((( motionEvent.getRawX() )-dx )+ diffX );
layoutParams.topMargin = (int) ((( motionEvent.getRawY() )-dy )+ diffY );
Now even after rotating the view is not moving around. but when i switch the active finger its jumping around from the actual position.
On ACTION_POINTER_UP i am doing this to change shift the active finger
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = motionEvent.getActionIndex();
final int pointerId = motionEvent.getPointerId( pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
Log.d(TAG,"New pointer index :"+newPointerIndex);
mLastTouchX = (int) motionEvent.getX( newPointerIndex);
mLastTouchY = (int) motionEvent.getY( newPointerIndex);
mActivePointerId = motionEvent.getPointerId( newPointerIndex);
}
break;
}