I used gcc compiler for the experiment below. Your compiler may be different, so you may have to do things a bit differently to get a similar effect.
When trying to figure out the most optimized method for doing something you want to see what kind of code the compiler produces. Look at the CPU's manual and see which operations are fast and which are slow on that particular architecture. Although there are general guidelines. And of course if there are ways you can reduce the number of instructions that a CPU has to perform.
I decided to show you a few different methods (not exhaustive) and give you a sample of how to go about looking at optimization of small functions (like this one) manually. There are more sophisticated tools that help with larger and more complex functions, however this approach should work with pretty much anything:
Note
All assembly code was produced using:
gcc -O99 -o foo -fprofile-generate foo.c
followed by
gcc -O99 -o foo -fprofile-use foo.c
On -fprofile-generate
The double compile makes gcc really let's gcc work (although -O99 most likely does that already) however milage may vary based on which version of gcc you may be using.
On with it:
Method I (you)
Here is the disassembly of your function:
CountOnes_you:
.LFB20:
.cfi_startproc
xorl %eax, %eax
testl %edi, %edi
je .L5
.p2align 4,,10
.p2align 3
.L4:
movl %edi, %edx
xorl %ecx, %ecx
andl $-2, %edx
subl %edx, %edi
cmpl $1, %edi
movl %edx, %edi
sete %cl
addl %ecx, %eax
shrl %edi
jne .L4
rep ret
.p2align 4,,10
.p2align 3
.L5:
rep ret
.cfi_endproc
At a glance
Approximately 9 instructions in a loop, until the loop exits
Method II (teacher)
Here is a function which uses your teacher's algo:
int CountOnes_teacher(unsigned int x)
{
unsigned int one_count = 0;
while(x) {
if(x%2)
++one_count;
x >>= 1;
}
return one_count;
}
Here's the disassembly of that:
CountOnes_teacher:
.LFB21:
.cfi_startproc
xorl %eax, %eax
testl %edi, %edi
je .L12
.p2align 4,,10
.p2align 3
.L11:
movl %edi, %edx
andl $1, %edx
cmpl $1, %edx
sbbl $-1, %eax
shrl %edi
jne .L11
rep ret
.p2align 4,,10
.p2align 3
.L12:
rep ret
.cfi_endproc
At a glance:
5 instructions in a loop until the loop exits
Method III
Here is Krenighan's method:
int CountOnes_K(unsigned int x) {
unsigned int count;
for(count = 0; ; x; count++) {
x &= x - 1; // clear least sig bit
}
return count;
}
Here's the disassembly:
CountOnes_k:
.LFB22:
.cfi_startproc
xorl %eax, %eax
testl %edi, %edi
je .L19
.p2align 4,,10
.p2align 3
.L18:
leal -1(%rdi), %edx
addl $1, %eax
andl %edx, %edi
jne .L18 ; loop is here
rep ret
.p2align 4,,10
.p2align 3
.L19:
rep ret
.cfi_endproc
At a glance
3 instructions in a loop.
Some commentary before continuing
As you can see the compiler doesn't really use the best way when you employ % to count (which was used by both you and your teacher).
Krenighan method is pretty optimized, least number of operations in the loop). It is instructional to compare Krenighan to the naive method of counting, while on the surface it may look the same it's really not!
for (c = 0; v; v >>= 1)
{
c += v & 1;
}
This method sucks compared to Krenighans. Here if you have say the 32nd bit set this loop will run 32 times, whereas Krenighan's will not!
But all these methods are still rather sub-par because they loop.
If we combine a couple of other piece of (implicit) knowledge into our algorithms we can get rid of loops all together. Those are, 1 the size of our number in bits, and the size of a character in bits. With these pieces and by realizing that we can filter out bits in chunks of 14, 24 or 32 bits given that we have a 64 bit register.
So for instance, if we look at a 14-bit number then we can simply count the bits by:
(n * 0x200040008001ULL & 0x111111111111111ULL) % 0xf;
uses % but only once for all numbers between 0x0 and 0x3fff
For 24 bits we use 14 bits and then something similar for the remaining 10 bits:
((n & 0xfff) * 0x1001001001001ULL & 0x84210842108421ULL) % 0x1f
+ (((n & 0xfff000) >> 12) * 0x1001001001001ULL & 0x84210842108421ULL)
% 0x1f;
But we can generalize this concept by realizing the patterns in the numbers above and realize that the magic numbers are actually just compliments (look at the hex numbers closely 0x8000 + 0x400 + 0x200 + 0x1) shifted
We can generalize and then shrink the ideas here, giving us the most optimized method for counting bits (up to 128 bits) (no loops) O(1):
CountOnes_best(unsigned int n) {
const unsigned char_bits = sizeof(unsigned char) << 3;
typedef __typeof__(n) T; // T is unsigned int in this case;
n = n - ((n >> 1) & (T)~(T)0/3); // reuse n as a temporary
n = (n & (T)~(T)0/15*3) + ((n >> 2) & (T)~(T)0/15*3);
n = (n + (n >> 4)) & (T)~(T)0/255*15;
return (T)(n * ((T)~(T)0/255)) >> (sizeof(T) - 1) * char_bits;
}
CountOnes_best:
.LFB23:
.cfi_startproc
movl %edi, %eax
shrl %eax
andl $1431655765, %eax
subl %eax, %edi
movl %edi, %edx
shrl $2, %edi
andl $858993459, %edx
andl $858993459, %edi
addl %edx, %edi
movl %edi, %ecx
shrl $4, %ecx
addl %edi, %ecx
andl $252645135, %ecx
imull $16843009, %ecx, %eax
shrl $24, %eax
ret
.cfi_endproc
This may be a bit of a jump from (how the heck did you go from previous to here), but just take your time to go over it.
The most optimized method was first mentioned in Software Optimization Guide for AMD Athelon™ 64 and Opteron™ Processor, my URL of that is broken. It is also well explained on the very excellent C bit twiddling page
I highly recommend going over the content of that page it really is a fantastic read.