I can't seem to figure out why my UITableViewCell UILabels are all squished when I run in the simulator. Here is view of the Story View file:
However, this is what I end up seeing in the simulator:
These are the following constraints that are applied:
I have implemented the protocol function for returning the height for a TableView row:
override func tableView(_ tableView: UITableView, heightForRowAt
indexPath: IndexPath) -> CGFloat {
return 65
}
Lastly, when I analyze all of the UI elements in the debugger (e.g. po cell.namelabel.frame), I see that all of the frames of each of the elements make sense relative to container (both the origins and the sizes make is what I'd expect), and each element has the appropriate superview (the labels' superview is the content view, etc.).


