I have game that during the game your finger moves around and should avoid hitting some obstacles. I know how to use collision but I recently heard that there is a funtion called the body(at : point).
I should say that I have masked my obstacles. Because of that I can't use the contains(point) function.
I really want to use the body(at : point) function otherwise I know how to work with collisions.
Some of my code:
play_button = self.childNode(withName: "play_button") as! SKSpriteNode
for t in touches{
let fingerlocation = t.location(in: self)
if physicsworld.body(at : fingerlocation)
{
let so = level6(fileNamed:"level6")
so?.scaleMode = .aspectFill
self.view?.presentScene(so!, transition:
SKTransition.crossFade(withDuration: 1))
}
}
but it does not work.