How can I dismiss the on screen keyboard?

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I am collecting user input with a TextFormField and when the user presses a FloatingActionButton indicating they are done, I want to dismiss the on screen keyboard.

How do I make the keyboard go away automatically?

import 'package:flutter/material.dart';

class MyHomePage extends StatefulWidget {
  MyHomePageState createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  TextEditingController _controller = new TextEditingController();

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      floatingActionButton: new FloatingActionButton(
        child: new Icon(Icons.send),
        onPressed: () {
          setState(() {
            // send message
            // dismiss on screen keyboard here
            _controller.clear();
          });
        },
      ),
      body: new Container(
        alignment: FractionalOffset.center,
        padding: new EdgeInsets.all(20.0),
        child: new TextFormField(
          controller: _controller,
          decoration: new InputDecoration(labelText: 'Example Text'),
        ),
      ),
    );
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      home: new MyHomePage(),
    );
  }
}

void main() {
  runApp(new MyApp());
}
27 Answers

For Flutter version 2 or latest :

Since Flutter 2 with null safety this is the best way:

FocusManager.instance.primaryFocus?.unfocus();

Note: using old ways leads to some problems like keep rebuild states;


For Flutter version < 2 :

As of Flutter v1.7.8+hotfix.2, the way to go is:

FocusScope.of(context).unfocus();

Comment on PR about that:

Now that #31909 (be75fb3) has landed, you should use FocusScope.of(context).unfocus() instead of FocusScope.of(context).requestFocus(FocusNode()), since FocusNodes are ChangeNotifiers, and should be disposed properly.

-> DO NOT use ̶r̶e̶q̶u̶e̶s̶t̶F̶o̶c̶u̶s̶(̶F̶o̶c̶u̶s̶N̶o̶d̶e̶(̶)̶ anymore.

 F̶o̶c̶u̶s̶S̶c̶o̶p̶e̶.̶o̶f̶(̶c̶o̶n̶t̶e̶x̶t̶)̶.̶r̶e̶q̶u̶e̶s̶t̶F̶o̶c̶u̶s̶(̶F̶o̶c̶u̶s̶N̶o̶d̶e̶(̶)̶)̶;̶

Read more about the FocusScope class in the flutter docs.

Solution with FocusScope doesn't work for me. I found another:

import 'package:flutter/services.dart';

SystemChannels.textInput.invokeMethod('TextInput.hide');

It solved my problem.

For Flutter 1.17.3 (stable channel as of June 2020), use

FocusManager.instance.primaryFocus.unfocus();

Following code helped me to hide keyboard

   void initState() {
   SystemChannels.textInput.invokeMethod('TextInput.hide');
   super.initState();
   }

To dismiss the keyboard (1.7.8+hotfix.2 and above) just call the method below:

FocusScope.of(context).unfocus();

Once the FocusScope.of(context).unfocus() method already check if there is focus before dismiss the keyboard it's not needed to check it. But in case you need it just call another context method: FocusScope.of(context).hasPrimaryFocus

Looks like different approaches for different version. I am using Flutter v1.17.1 and the below works for me.

onTap: () {
    FocusScopeNode currentFocus = FocusScope.of(context);
    if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
       currentFocus.focusedChild.unfocus();
    }
}
GestureDetector(
          onTap: () {
            FocusScope.of(context).unfocus();
          },
          child:Container(
    alignment: FractionalOffset.center,
    padding: new EdgeInsets.all(20.0),
    child: new TextFormField(
      controller: _controller,
      decoration: new InputDecoration(labelText: 'Example Text'),
    ),
  ), })

try this on tap gesture

None of the above solutions don't work for me.

Flutter suggests this - Put your widget inside new GestureDetector() on which tap will hide keyboard and onTap use FocusScope.of(context).requestFocus(new FocusNode())

class Home extends StatelessWidget {
@override
  Widget build(BuildContext context) {
    var widget = new MaterialApp(
        home: new Scaffold(
            body: new Container(
                height:500.0,
                child: new GestureDetector(
                    onTap: () {
                        FocusScope.of(context).requestFocus(new FocusNode());
                    },
                    child: new Container(
                        color: Colors.white,
                        child:  new Column(
                            mainAxisAlignment:  MainAxisAlignment.center,
                            crossAxisAlignment: CrossAxisAlignment.center,

                            children: [
                                new TextField( ),
                                new Text("Test"),                                
                            ],
                        )
                    )
                )
            )
        ),
    );

    return widget;
}}

For me, the Listener above App widget is the best approach I've found:

Listener(
  onPointerUp: (_) {
    FocusScopeNode currentFocus = FocusScope.of(context);
    if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
      currentFocus.focusedChild.unfocus();
    }
  },
  child: MaterialApp(
    title: 'Flutter Test App',
    theme: theme,
    ...
  ),
)

As in Flutter everything is a widget, I decided to wrap the FocusScope.of(context).unfocus(); approach in a short utility widget.

Just create the KeyboardHider widget:

import 'package:flutter/widgets.dart';

/// A widget that upon tap attempts to hide the keyboard.
class KeyboardHider extends StatelessWidget {
  /// Creates a widget that on tap, hides the keyboard.
  const KeyboardHider({
    required this.child,
    Key? key,
  }) : super(key: key);

  /// The widget below this widget in the tree.
  final Widget child;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      behavior: HitTestBehavior.opaque,
      onTap: () => FocusScope.of(context).unfocus(),
      child: child,
    );
  }
}

Now, you can wrap any widget (very convenient when using a good IDE) with the KeyboardHider widget, and then when you tap on something, the keyboard will close automatically. It works well with forms and other tappable areas.

class SimpleWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return KeyboardHider(
      /* Here comes a widget tree that eventually opens the keyboard,
       * but the widget that opened the keyboard doesn't necessarily
       * takes care of hiding it, so we wrap everything in a
       * KeyboardHider widget */
      child: Container(),
    );
  }
}

This may simplify the case. Below code will work only if keyboard is open

if(FocusScope.of(context).isFirstFocus) {
 FocusScope.of(context).requestFocus(new FocusNode());
}

You can use unfocus() method from FocusNode class.

import 'package:flutter/material.dart';

class MyHomePage extends StatefulWidget {
  MyHomePageState createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  TextEditingController _controller = new TextEditingController();
  FocusNode _focusNode = new FocusNode(); //1 - declare and initialize variable

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      floatingActionButton: new FloatingActionButton(
        child: new Icon(Icons.send),
        onPressed: () {
            _focusNode.unfocus(); //3 - call this method here
        },
      ),
      body: new Container(
        alignment: FractionalOffset.center,
        padding: new EdgeInsets.all(20.0),
        child: new TextFormField(
          controller: _controller,
          focusNode: _focusNode, //2 - assign it to your TextFormField
          decoration: new InputDecoration(labelText: 'Example Text'),
        ),
      ),
    );
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      home: new MyHomePage(),
    );
  }
}

void main() {
  runApp(new MyApp());
}

To summarize, this is a working solution for Flutter 1.17:

Wrap your Widget like this:

GestureDetector(
        onTap: FocusScope.of(context).unfocus,
        child: YourWidget(),
);

if you use CustomScrollView, just put,

keyboardDismissBehavior: ScrollViewKeyboardDismissBehavior.onDrag,

You can wrap your widget with "GestureDetector", then assign "FocusScope.of(context).unfocus()" to its onTap function

GestureDetector(
 onTap: () => FocusScope.of(context).unfocus(),
 child: child,
);

Call this function when you needed

  void hideKeyboard(BuildContext context) {
      FocusScopeNode currentFocus = FocusScope.of(context);
      if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
        FocusManager.instance.primaryFocus?.unfocus();
      }
    }
_dismissKeyboard(BuildContext context) {
   FocusScope.of(context).requestFocus(new FocusNode());
}

@override
Widget build(BuildContext context) {

return new GestureDetector(
    onTap: () {
    this._dismissKeyboard(context);
    },
    child: new Container(
    color: Colors.white,
    child: new Column(
        children: <Widget>[/*...*/],
    ),
    ),
 );
}

You can also declare a focusNode for you textfield and when you are done you can just call the unfocus method on that focusNode and also dispose it

class MyHomePage extends StatefulWidget {
  MyHomePageState createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  TextEditingController _controller = new TextEditingController();

/// declare focus
  final FocusNode _titleFocus = FocusNode();

  @override
  void dispose() {
    _titleFocus.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      floatingActionButton: new FloatingActionButton(
        child: new Icon(Icons.send),
        onPressed: () {
          setState(() {
            // send message
            // dismiss on screen keyboard here

            _titleFocus.unfocus();
            _controller.clear();
          });
        },
      ),
      body: new Container(
        alignment: FractionalOffset.center,
        padding: new EdgeInsets.all(20.0),
        child: new TextFormField(
          controller: _controller,
          focusNode: _titleFocus,
          decoration: new InputDecoration(labelText: 'Example Text'),
        ),
      ),
    );
  }
}

If your keyboard still won't turn off , don't forget add focusNode to TextField. The above information was helpful, but forgetting to add focusNode bothered me a bit. Here an example.

TextField(
          focusNode: FocusNode(),
          textController: _controller,
          autoFocus: false,
          textStyle: TextStyle(fontSize: 14),
          onFieldSubmitted: (text) {},
          onChanged: (text) {},
          hint: 'Enter the code',
          hintColor: CustomColors.mediumGray,
          suffixAsset: _voucherController.text.length == 7
              ? Assets.ic_approved_voucher
              : null,
          isIcon: false,
          isObscure: false,
          maxLength: 7,
        )

closeKeyboard(BuildContext context) {
    var currentFocus = FocusScope.of(context);
    if (!currentFocus.hasPrimaryFocus) {
      currentFocus.unfocus();
    }
  }

    @override
  Widget build(BuildContext context) {
    _keyboardVisible = MediaQuery.of(context).viewInsets.bottom != 0;
    size = MediaQuery.of(context).size;
    return GestureDetector(
      onTap: () {
        closeKeyboard(context);
      },
      child: Scaffold(
        backgroundColor: Colors.white,
        body: Container(
            width: double.maxFinite,
            height: double.maxFinite,
            child: _buildUI(vm)),
      ),
    );
  }

I have created this function to my base code, so far works well!!

void hideKeyword(BuildContext context) {
  FocusScopeNode currentFocus = FocusScope.of(context);
  if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
    currentFocus.focusedChild.unfocus();
  }
}

we need to check to see if the current FocusNode has the “primary focus.” If it doesn’t, we call unfocus() on the current node to remove focus and trigger the keyboard to dismiss. If you attempt to unfocus() a node that currently has the primary focus, Flutter will throw an exception.

 import 'package:flutter/material.dart';

 void main() => runApp(MyApp());
 class MyApp extends StatelessWidget {

    @override
    Widget build(BuildContext context) {
        return GestureDetector(
              onTap: () {
                FocusScopeNode currentFocus = FocusScope.of(context);
                if (!currentFocus.hasPrimaryFocus) {
                 currentFocus.unfocus();
              }
  },
  child: MaterialApp(
    title: 'Flutter Demo',
    theme: ThemeData(
      primarySwatch: Colors.blue,
    ),
    home: MyHomePage(),
  ),
);

} }

try using a TextEditingController. at the begining,

    final myController = TextEditingController();
     @override
  void dispose() {
    // Clean up the controller when the widget is disposed.
    myController.dispose();
    super.dispose();
  }

and in the on press event,

onPressed: () {
            myController.clear();}

this will dismiss the keybord.

FocusScope.of(context).unfocus() has a downside when using with filtered listView. Apart from so many details and concisely, use keyboard_dismisser package in https://pub.dev/packages/keyboard_dismisser will solve all the problems.

FocusScope.of(context).unfocus(); doesn't work.

This code works for me at flutter ver 2.2.3 and null safety.

WidgetsBinding.instance?.focusManager.primaryFocus?.unfocus()

Source: https://github.com/flutter/flutter/issues/20227#issuecomment-512860882

For example, put this code in MyAppState to apply hide keyboard when touch outside for whole app.

return GestureDetector(
  onTap: () =>
      WidgetsBinding.instance?.focusManager.primaryFocus?.unfocus(),
  child: MaterialApp(
    title: 'Flutter Demo',
    theme: getTheme(),
    home: _body(),
  ),
);

====== Dismiss the keyboard after clicking out of the TextField =======

 @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () => FocusScope.of(context).unfocus(),  //this will dismiss keyboard
      child: Scaffold(
        body: SafeArea(
               .........

====== Dismiss the keyboard when scrolling the screen =======

ListView(
            keyboardDismissBehavior: ScrollViewKeyboardDismissBehavior.onDrag, //this will dismiss
            children: [
               ..........

The SingleChildScrollView widget also have this property.

Use SystemChannels.textInput.invokeMethod('TextInput.hide');. It will close/dismiss the keyboard when the screen loads.

void initState() {
  super.initState();
  SystemChannels.textInput.invokeMethod('TextInput.hide');
}
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