How to ask user permission for receiving notifications?

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I am using Swift 3.0 and I want the user to be able to click on a button to trigger the alert box that requests his permission for using notifications.

I am surprised not to find more information about that.

I would like to support iOS 9.0 as well as 10.

What is the way to trigger this ask-for-permission alert box again ?

4 Answers

Below is the full code for all the scenarios, check with break points

Working copy of code, copy paste in your Appdelegate. XCode 9 , iOS 11, Swift 4

//
//  AppDelegate.swift
//  PushNotification

import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,UNUserNotificationCenterDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        if #available(iOS 10, *)
        { // iOS 10 support
            //create the notificationCenter
            let center = UNUserNotificationCenter.current()
            center.delegate = self
            // set the type as sound or badge
            center.requestAuthorization(options: [.sound,.alert,.badge]) { (granted, error) in
                if granted {
                    print("Notification Enable Successfully")
                }else{
                    print("Some Error Occure")
                }
            }
            application.registerForRemoteNotifications()
        }
        else if #available(iOS 9, *)
        {
            // iOS 9 support
            UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
            UIApplication.shared.registerForRemoteNotifications()
        }
        else if #available(iOS 8, *)
        {
            // iOS 8 support
            UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound,
                                                                                                     .alert], categories: nil))
            UIApplication.shared.registerForRemoteNotifications()
        }
        else
        { // iOS 7 support
            application.registerForRemoteNotifications(matching: [.badge, .sound, .alert])
        }
        return true
    }


    //get device token here
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken
        deviceToken: Data)
    {
        var token = ""
        for i in 0..<deviceToken.count {
            token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])
        }
        print("Registration succeeded!")
        print("Token: ", token)

        //send tokens to backend server
//        storeTokens(token)


    }

    //get error here
    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error:
        Error) {
        print("Registration failed!")
    }

    //get Notification Here below ios 10
    func application(_ application: UIApplication, didReceiveRemoteNotification data: [AnyHashable : Any]) {
        // Print notification payload data
        print("Push notification received: \(data)")


    }

    //This is the two delegate method to get the notification in iOS 10..
    //First for foreground
    @available(iOS 10.0, *)
    func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (_ options:UNNotificationPresentationOptions) -> Void)
    {
        print("Handle push from foreground")
        // custom code to handle push while app is in the foreground
        print("\(notification.request.content.userInfo)")
    }
    //Second for background and close
    @available(iOS 10.0, *)
    func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response:UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void)
    {
        print("Handle push from background or closed")
        // if you set a member variable in didReceiveRemoteNotification, you will know if this is from closed or background
        print("\(response.notification.request.content.userInfo)")
    }



    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}
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