How to display text in pygame?

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I can't figure out to display text in pygame.
I know I can't use print like in regular Python IDLE but I don't know how.

import pygame, sys
from pygame.locals import *

BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = ( 255, 0, 0)

pygame.init()
size = (700, 500)
screen = pygame.display.set_mode(size)

DISPLAYSURF = pygame.display.set_mode((400, 300))
pygame.display.set_caption('P.Earth')
while 1: # main game loop
    for event in pygame.event.get():
        if event.type == QUIT:           
            pygame.display.update() 

import time

direction = ''
print('Welcome to Earth')
pygame.draw.rect(screen, RED, [55,500,10,5], 0)
time.sleep(1)

This is only the beginning part of the whole program.
If there is a format that will allow me to show the text I type in the pygame window that'd be great. So instead of using print I would use something else. But I don't know what that something else is. When I run my program in pygame it doesn't show anything.
I want the program to run in the pygame window instead of it just running in idle.

4 Answers

There's also the pygame.freetype module which is more modern, works with more fonts and offers additional functionality.

Create a font object with pygame.freetype.SysFont() or pygame.freetype.Font if the font is inside of your game directory.

You can render the text either with the render method similarly to the old pygame.font.Font.render or directly onto the target surface with render_to.

import pygame
import pygame.freetype  # Import the freetype module.


pygame.init()
screen = pygame.display.set_mode((800, 600))
GAME_FONT = pygame.freetype.Font("your_font.ttf", 24)
running =  True

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill((255,255,255))
    # You can use `render` and then blit the text surface ...
    text_surface, rect = GAME_FONT.render("Hello World!", (0, 0, 0))
    screen.blit(text_surface, (40, 250))
    # or just `render_to` the target surface.
    GAME_FONT.render_to(screen, (40, 350), "Hello World!", (0, 0, 0))

    pygame.display.flip()

pygame.quit()

This is slighly more OS independent way:

# do this init somewhere
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
font = pygame.font.Font(pygame.font.get_default_font(), 36)

# now print the text
text_surface = font.render('Hello world', antialias=True, color=(0, 0, 0))
screen.blit(text_surface, dest=(0,0))
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