How do I draw an arrowhead (in Android)?

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I'm fairly new to Android and have been toying around with Canvas. I'm attempting to draw an arrow but I'm only having luck with drawing the shaft, none of the arrowhead is working.

I have searched a bit and found a Java example, but Android doesn't have GeneralPath or AffineTransform.

Right now my code looks like the following (the arrowhead looks nothing like an arrowhead):

public class DrawableView extends View {
    Context mContext;
    private int centerX;
    private int centerY;
    private int radius;
    private double arrLength;
    private double arrHeading;
    private int margin = 10;

    public DrawableView(Context context) {
        super(context);
        mContext = context;
    }


    @Override
    protected void onDraw(Canvas canvas) {
        //Paint Background
        Paint background = new Paint();
        background.setColor(getResources().getColor(R.color.background);
        canvas.drawRect(0, 0, getWidth(), getHeight(), background);

        //Set vars for Arrow Paint
        Paint paint = new Paint();
        paint.setColor(getResources().getColor(R.color.arrowColor);
        centerX = getWidth() / 2;
        centerY = getHeight() / 2;
        arrLength = radius - 10;

        if(centerX < centerY)
            radius = centerX - margin;
        else 
            radius = centerY - margin;

        //Draw Shaft
        int[] xy = findArrowPos(arrLength, arrHeading);
        canvas.drawLine(centerX, centerY, xy[0], xy[1], paint);

        //Draw ArrowHead
            //This is where I'm confused

    }

    private int[] findArrowPos(double length, double angle) {
        int[] points = new int[2];
        double theta = Math.toRadians(angle);
        points[0] = centerX + (int) (length * Math.cos(theta));
        points[1] = centerY + (int) (length * Math.sin(theta));
        return points;
    }
}

I have taken a look at the following threads for guidance:
* http://www.java-forums.org/awt-swing/6241-how-u-rotate-arrow-mark-line-moves-accordingly.html
* How to draw a directed arrow line in Java?

9 Answers

Here is code working perfect for me draw arrow head while drawing line on canvas

package com.example.canvasexample;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

import java.util.ArrayList;

import static android.view.MotionEvent.ACTION_DOWN;
import static android.view.MotionEvent.ACTION_MOVE;
import static android.view.MotionEvent.ACTION_UP;

public class DrawerViewArrow extends View {
    private ArrayList<Path> drawingLinePath;
    private ArrayList<Path> drawingArrowPath;
    private ArrayList<Paint> drawingLinePaint;
    private int pathIndex = 0;
    private float startX = -1, startY = -1;
    private float mX = -1, mY = -1;

    public int arrowLength = 80;
    public int arrowWidth = 45;
    public int strokeWidth = 10;

    public DrawerViewArrow(Context context) {
        super(context);
        initPath();
    }

    public DrawerViewArrow(Context context, @NonNull AttributeSet attrs) {
        super(context, attrs);
        initPath();
    }

    public DrawerViewArrow(Context context, @NonNull AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initPath();
    }

    private Paint initPaint() {
        Paint mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.GREEN);
        mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(strokeWidth);
        return mPaint;
    }

    private void initPath() {
        drawingLinePath = new ArrayList<>();
        drawingArrowPath = new ArrayList<>();
        drawingLinePath.add(new Path());
        drawingArrowPath.add(new Path());
        drawingLinePaint = new ArrayList<>();
        drawingLinePaint.add(initPaint());
        pathIndex++;
    }

    private Path createPath(MotionEvent event) {
        Path path = new Path();
        path.moveTo(event.getX(), event.getY());
        return path;
    }

    private void updateIndex(MotionEvent event) {
        if (pathIndex == drawingLinePath.size()) {
            drawingLinePath.add(createPath(event));
            drawingArrowPath.add(createPath(event));
            drawingLinePaint.add(initPaint());
            pathIndex++;
        }
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (startX > -1 && mX > -1) {
            canvas.drawLine(startX, startY, mX, mY, initPaint());
            drawArrow(canvas);
        }

        for (int index = 0; index < pathIndex; index++) {
            Path path = drawingLinePath.get(index);
            Path arrow_path = drawingArrowPath.get(index);
            Paint paint = drawingLinePaint.get(index);
            canvas.drawPath(path, paint);
            canvas.drawPath(arrow_path, paint);
        }
    }

    private void drawArrow(Canvas canvas) {
        double angle = calculateAngle(startX, startY, mX, mY);

        float final_angle = (float) (180 - angle);

        Path arrow_path = new Path();

        Matrix arrow_matrix = new Matrix();

        arrow_matrix.postRotate(final_angle, mX, mY);

        arrow_path.moveTo(mX, mY);
        arrow_path.lineTo(mX - arrowWidth, mY + arrowLength);
        arrow_path.moveTo(mX, mY);
        arrow_path.lineTo(mX + arrowWidth, mY + arrowLength);
        arrow_path.lineTo(mX - (arrowWidth), mY + arrowLength);
        arrow_path.transform(arrow_matrix);

        canvas.drawPath(arrow_path, initPaint());
    }

    private void saveArrow() {
        if (mX == -1 || mY == -1) {
            return;
        }

        double angle = calculateAngle(startX, startY, mX, mY);

        float final_angle = (float) (180 - angle);

        Path arrow_path = drawingArrowPath.get(pathIndex - 1);

        Matrix arrow_matrix = new Matrix();

        arrow_matrix.postRotate(final_angle, mX, mY);

        arrow_path.moveTo(mX, mY);
        arrow_path.lineTo(mX - arrowWidth, mY + arrowLength);
        arrow_path.moveTo(mX, mY);
        arrow_path.lineTo(mX + arrowWidth, mY + arrowLength);
        arrow_path.lineTo(mX - (arrowWidth), mY + arrowLength);
        arrow_path.transform(arrow_matrix);
    }

    public double calculateAngle(double x1, double y1, double x2, double y2) {
        double angle = Math.toDegrees(Math.atan2(x2 - x1, y2 - y1));

        angle = angle + Math.ceil(-angle / 360) * 360; //Keep angle between 0 and 360

        return angle;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case ACTION_UP:
                actionUp(event);
                break;
            case ACTION_MOVE:
                actionMove(event);
                break;
            case ACTION_DOWN:
                actionDown(event);
                break;
        }
        invalidate();
        return true;
    }

    private void actionDown(MotionEvent event) {
        updateIndex(event);
        startX = event.getX();
        startY = event.getY();
    }

    private void actionMove(MotionEvent event) {
        mX = event.getX();
        mY = event.getY();
    }

    private void actionUp(MotionEvent event) {
        drawingLinePath.get(pathIndex - 1).lineTo(event.getX(), event.getY());
        saveArrow();
        startX = -1;
        startY = -1;
        mX = -1;
        mY = -1;
    }
}

Copypast from this answer https://stackoverflow.com/a/29383352/9975029

private void fillArrow(Canvas canvas, float x0, float y0, float x1, float y1) {
    paint.setStyle(Paint.Style.FILL);

    float deltaX = x1 - x0;
    float deltaY = y1 - y0;
    double distance = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY));
    float frac = (float) (1 / (distance / 30));

    float point_x_1 = x0 + (float) ((1 - frac) * deltaX + frac * deltaY);
    float point_y_1 = y0 + (float) ((1 - frac) * deltaY - frac * deltaX);

    float point_x_2 = x1;
    float point_y_2 = y1;

    float point_x_3 = x0 + (float) ((1 - frac) * deltaX - frac * deltaY);
    float point_y_3 = y0 + (float) ((1 - frac) * deltaY + frac * deltaX);

    Path path = new Path();
    path.setFillType(Path.FillType.EVEN_ODD);

    path.moveTo(point_x_1, point_y_1);
    path.lineTo(point_x_2, point_y_2);
    path.lineTo(point_x_3, point_y_3);
    path.lineTo(point_x_1, point_y_1);
    path.lineTo(point_x_1, point_y_1);
    path.close();

    canvas.drawPath(path, paint);
}

Here's my arrow drawing code without using trig functions explicitly (although the underlying math obviously uses trig) The math makes an arrow head like half of a square (cut diagonally) where variable L is the length of the diagonal. Also, the arrow ends at point p2 which means that for small difference between p2 and p1, the arrow head will be drawn 'before' p2 for sufficient L. Also if p1 and p2 are the same, the arrow will not be drawn because the math would cause division by zero. I suggest you use Paint.Style.FILL_AND_STROKE to draw this arrow. I'm open for any questions.

void drawArrow(Canvas canvas, Point p1, Point p2, float L) {
        float fsin, fcos;
        double d;

        if(p1.equals(p2))
            return;

        d = Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
        fsin = (p2.y - p1.y)/(float)d;
        fcos = (p2.x - p1.x)/(float)d;
        PointF p3 = new PointF(p2.x - L/2*(fsin + fcos), p2.y + L/2*(fcos - fsin));
        PointF p4 = new PointF(p2.x + L/2*(fsin - fcos), p2.y - L/2*(fsin + fcos));

        canvas.drawLine(p1.x, p1.y, p2.x, p2.y, arrowPaint);

        Path path = new Path();
        path.setFillType(Path.FillType.EVEN_ODD);
        path.moveTo(p2.x, p2.y);
        path.lineTo(p3.x, p3.y);
        path.lineTo(p4.x, p4.y);
        path.close();

        canvas.drawPath(path, arrowPaint);
    }
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