Communicating with a socket.io server via c#

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Is there a c# client that follows the socket.io protocol? I have a socket.io server that is communicating with a socket.io javascript client via a website, but i also need to connect a c# piece to it that can send and receive messages. Is there a clean way to do this currently or will I have to write my own client.

6 Answers

This package supports the latest protocol.
Github - https://github.com/HavenDV/H.Socket.IO/
C# Live Example - https://dotnetfiddle.net/FWMpQ3/
VB.NET Live Example - https://dotnetfiddle.net/WzIdnG/
Nuget:

Install-Package H.Socket.IO
using System;
using System.Threading.Tasks;
using H.Socket.IO;

#nullable enable

public class ChatMessage
{
    public string? Username { get; set; }
    public string? Message { get; set; }
    public long NumUsers { get; set; }
}
    
public async Task ConnectToChatNowShTest()
{
    await using var client = new SocketIoClient();

    client.Connected += (sender, args) => Console.WriteLine($"Connected: {args.Namespace}");
    client.Disconnected += (sender, args) => Console.WriteLine($"Disconnected. Reason: {args.Reason}, Status: {args.Status:G}");
    client.EventReceived += (sender, args) => Console.WriteLine($"EventReceived: Namespace: {args.Namespace}, Value: {args.Value}, IsHandled: {args.IsHandled}");
    client.HandledEventReceived += (sender, args) => Console.WriteLine($"HandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}");
    client.UnhandledEventReceived += (sender, args) => Console.WriteLine($"UnhandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}");
    client.ErrorReceived += (sender, args) => Console.WriteLine($"ErrorReceived: Namespace: {args.Namespace}, Value: {args.Value}");
    client.ExceptionOccurred += (sender, args) => Console.WriteLine($"ExceptionOccurred: {args.Value}");
    
    client.On("login", () =>
    {
        Console.WriteLine("You are logged in.");
    });
    client.On("login", json =>
    {
        Console.WriteLine($"You are logged in. Json: \"{json}\"");
    });
    client.On<ChatMessage>("login", message =>
    {
        Console.WriteLine($"You are logged in. Total number of users: {message.NumUsers}");
    });
    client.On<ChatMessage>("user joined", message =>
    {
        Console.WriteLine($"User joined: {message.Username}. Total number of users: {message.NumUsers}");
    });
    client.On<ChatMessage>("user left", message =>
    {
        Console.WriteLine($"User left: {message.Username}. Total number of users: {message.NumUsers}");
    });
    client.On<ChatMessage>("typing", message =>
    {
        Console.WriteLine($"User typing: {message.Username}");
    });
    client.On<ChatMessage>("stop typing", message =>
    {
        Console.WriteLine($"User stop typing: {message.Username}");
    });
    client.On<ChatMessage>("new message", message =>
    {
        Console.WriteLine($"New message from user \"{message.Username}\": {message.Message}");
    });
    
    await client.ConnectAsync(new Uri("wss://socketio-chat-h9jt.herokuapp.com/"));

    await client.Emit("add user", "C# H.Socket.IO Test User");

    await Task.Delay(TimeSpan.FromMilliseconds(200));

    await client.Emit("typing");

    await Task.Delay(TimeSpan.FromMilliseconds(200));

    await client.Emit("new message", "hello");

    await Task.Delay(TimeSpan.FromMilliseconds(200));

    await client.Emit("stop typing");

    await Task.Delay(TimeSpan.FromSeconds(2));

    await client.DisconnectAsync();
}

It also supports namespaces:

// Will be sent with all messages(Unless otherwise stated).
// Also automatically connects to it.
client.DefaultNamespace = "my";

// or

// Connects to "my" namespace.
await client.ConnectAsync(new Uri(LocalCharServerUrl), cancellationToken, "my");
// Sends message to "my" namespace.
await client.Emit("message", "hello", "my", cancellationToken);

Well, I found another .Net library which works great with socket.io. It is the most updated too. Follow the below link,

Quobject/SocketIoClientDotNet

using Quobject.SocketIoClientDotNet.Client;

var socket = IO.Socket("http://localhost");
socket.On(Socket.EVENT_CONNECT, () =>
{
    socket.Emit("hi");
});

socket.On("hi", (data) =>
{
    Console.WriteLine(data);
    socket.Disconnect();
});
Console.ReadLine();

Hope, it helps someone.

I tried all of the above but somehow they doesn't talk with the service I am integrating with (maybe the service is bugged, I don't know which). So I wrote my own.

https://github.com/it9gamelog/socketio-with-ws-client

A minimalistic, single-file client implementation. Since socket-io is a dying technology, and the specification is quite complicated, bugs on either side might just never get fixed at any time. A single file approach is at least easier to tune, expand and debug.

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