As in the title. How can I clear console in C++?
The easiest way for me without having to reinvent the wheel.
void Clear()
{
#if defined _WIN32
system("cls");
//clrscr(); // including header file : conio.h
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
system("clear");
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
#elif defined (__APPLE__)
system("clear");
#endif
}
#include <conio.h>
clrscr();
std::cout<< u8"\033[2J\033[1;1H";
outputting multiple lines to window console is useless..it just adds empty lines to it. sadly, way is windows specific and involves either conio.h (and clrscr() may not exist, that's not a standard header either) or Win API method
#include <windows.h>
void ClearScreen()
{
HANDLE hStdOut;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD count;
DWORD cellCount;
COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
if (hStdOut == INVALID_HANDLE_VALUE) return;
/* Get the number of cells in the current buffer */
if (!GetConsoleScreenBufferInfo( hStdOut, &csbi )) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
/* Fill the entire buffer with spaces */
if (!FillConsoleOutputCharacter(
hStdOut,
(TCHAR) ' ',
cellCount,
homeCoords,
&count
)) return;
/* Fill the entire buffer with the current colors and attributes */
if (!FillConsoleOutputAttribute(
hStdOut,
csbi.wAttributes,
cellCount,
homeCoords,
&count
)) return;
/* Move the cursor home */
SetConsoleCursorPosition( hStdOut, homeCoords );
}
For POSIX system it's way simpler, you may use ncurses or terminal functions
#include <unistd.h>
#include <term.h>
void ClearScreen()
{
if (!cur_term)
{
int result;
setupterm( NULL, STDOUT_FILENO, &result );
if (result <= 0) return;
}
putp( tigetstr( "clear" ) );
}
In Windows we have multiple options :
clrscr() (Header File : conio.h)
system("cls") (Header File : stdlib.h)
In Linux, use system("clear") (Header File : stdlib.h)
If you're on Windows:
HANDLE h;
CHAR_INFO v3;
COORD v4;
SMALL_RECT v5;
CONSOLE_SCREEN_BUFFER_INFO v6;
if ((h = (HANDLE)GetStdHandle(0xFFFFFFF5), (unsigned int)GetConsoleScreenBufferInfo(h, &v6)))
{
v5.Right = v6.dwSize.X;
v5.Bottom = v6.dwSize.Y;
v3.Char.UnicodeChar = 32;
v4.Y = -v6.dwSize.Y;
v3.Attributes = v6.wAttributes;
v4.X = 0;
*(DWORD *)&v5.Left = 0;
ScrollConsoleScreenBufferW(h, &v5, 0, v4, &v3);
v6.dwCursorPosition = { 0 };
HANDLE v1 = GetStdHandle(0xFFFFFFF5);
SetConsoleCursorPosition(v1, v6.dwCursorPosition);
}
This is what the system("cls"); does without having to create a process to do it.
Works really well:
#include <windows.h>
void clearscreen()
{
HANDLE hOut;
COORD Position;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
Here is a simple way to do it:
#include <iostream>
using namespace std;
int main()
{
cout.flush(); // Flush the output stream
system("clear"); // Clear the console with the "system" function
}
#include <bits/stdc++.h>
int main()
{
int arr[] = {10, 5, 8 ,20, 2, 18};
int n = sizeof(arr)/sizeof(arr[0]);
system("cls");
print_array(arr, n);
return 0;
}
This is simple. Just put system("cls"); line before you start printing anything.