Does JavaScript have the interface type (such as Java's 'interface')?

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19 Answers

abstract interface like this

const MyInterface = {
  serialize: () => {throw "must implement serialize for MyInterface types"},
  print: () => console.log(this.serialize())
}

create an instance:

function MyType() {
  this.serialize = () => "serialized "
}
MyType.prototype = MyInterface

and use it

let x = new MyType()
x.print()

When you want to use a transcompiler, then you could give TypeScript a try. It supports draft ECMA features (in the proposal, interfaces are called "protocols") similar to what languages like coffeescript or babel do.

In TypeScript your interface can look like:

interface IMyInterface {
    id: number; // TypeScript types are lowercase
    name: string;
    callback: (key: string; value: any; array: string[]) => void;
    type: "test" | "notATest"; // so called "union type"
}

What you can't do:

there is no native interfaces in JavaScript, there are several ways to simulate an interface. i have written a package that does it

you can see the implantation here

This is an old question, nevertheless this topic never ceases to bug me.

As many of the answers here and across the web focus on "enforcing" the interface, I'd like to suggest an alternative view:

I feel the lack of interfaces the most when I'm using multiple classes that behave similarly (i.e. implement an interface).

For example, I have an Email Generator that expects to receive Email Sections Factories, that "know" how to generate the sections' content and HTML. Hence, they all need to have some sort of getContent(id) and getHtml(content) methods.

The closest pattern to interfaces (albeit it's still a workaround) I could think of is using a class that'll get 2 arguments, which will define the 2 interface methods.

The main challenge with this pattern is that the methods either have to be static, or to get as argument the instance itself, in order to access its properties. However there are cases in which I find this trade-off worth the hassle.

class Filterable {
  constructor(data, { filter, toString }) {
    this.data = data;
    this.filter = filter;
    this.toString = toString;
    // You can also enforce here an Iterable interface, for example,
    // which feels much more natural than having an external check
  }
}

const evenNumbersList = new Filterable(
  [1, 2, 3, 4, 5, 6], {
    filter: (lst) => {
      const evenElements = lst.data.filter(x => x % 2 === 0);
      lst.data = evenElements;
    },
    toString: lst => `< ${lst.data.toString()} >`,
  }
);

console.log('The whole list:    ', evenNumbersList.toString(evenNumbersList));
evenNumbersList.filter(evenNumbersList);
console.log('The filtered list: ', evenNumbersList.toString(evenNumbersList));

With an interface you can implement a way of polymorphism. Javascript does NOT need the interface type to handle this and other interface stuff. Why? Javascript is a dynamically typed language. Take as example an array of classes that have the same methods:

Circle()
Square()
Triangle()

If you want to know how polymorphism works the Book MFC of David Kruglinsky is great (written for C++)

Implement in those classes the method draw() push the instances of those classes in the array and call the draw() methods in a loop that iterates the array. That's completely valid. You could say you implemented implicitly an abstract class. Its not there in reality but in your mind you did it and Javascript has no problem with it. The difference with an real interface is that you HAVE to implement all the interface methods and that's in this case not needed.

An interface is a contract. You will have to implement all the methods. Only by making it statically you have to do that.

Its questionable to change a language like Javascript from dynamic to static. Its not mend to be static. Experienced developers have no problems with the dynamic nature of Javascript.

So the reason to use Typescript are not clear to me. If you use NodeJS together with Javascript you can build extremely efficient and cost effective enterprise websites. The Javascript/NodeJS/MongoDB combination are already great winners.

Try this: Describe the interface as a class and use @implements JSDoc to show that a given class implements the interface defined. You'll see red squiggly lines on the class name if its not implementing some properties. I tested with VSCode.

// @ts-check

// describe interface using a class
class PlainInterface {
    size = 4;
    describe() {}
    show(){ }
}

/**
 * @implements  PlainInterface 
 */
class ConcretePlain {
    size = 4;
    describe() {
        console.log('I am described')
    }
    show(){
        console.log('I am shown')
    }
}       

const conc = new ConcretePlain();
conc.describe();

It bugged me too to find a solution to mimic interfaces with the lower impacts possible.

One solution could be to make a tool :

/**
@parameter {Array|object} required : method name list or members types by their name
@constructor
*/
let Interface=function(required){
    this.obj=0;
    if(required instanceof Array){
        this.obj={};
        required.forEach(r=>this.obj[r]='function');
    }else if(typeof(required)==='object'){
        this.obj=required;
    }else {
        throw('Interface invalid parameter required = '+required);
    }
};
/** check constructor instance
@parameter {object} scope : instance to check.
@parameter {boolean} [strict] : if true -> throw an error if errors ar found.
@constructor
*/
Interface.prototype.check=function(scope,strict){
    let err=[],type,res={};
    for(let k in this.obj){
        type=typeof(scope[k]);
        if(type!==this.obj[k]){
            err.push({
                key:k,
                type:this.obj[k],
                inputType:type,
                msg:type==='undefined'?'missing element':'bad element type "'+type+'"'
            });
        }
    }
    res.success=!err.length;
    if(err.length){
        res.msg='Class bad structure :';
        res.errors=err;
        if(strict){
            let stk = new Error().stack.split('\n');
            stk.shift();
            throw(['',res.msg,
                res.errors.map(e=>'- {'+e.type+'} '+e.key+' : '+e.msg).join('\n'),
                '','at :\n\t'+stk.join('\n\t')
            ].join('\n'));

        }
    }
    return res;
};

Exemple of use :

// create interface tool
let dataInterface=new Interface(['toData','fromData']);
// abstract constructor
let AbstractData=function(){
    dataInterface.check(this,1);// check extended element
};
// extended constructor
let DataXY=function(){
    AbstractData.apply(this,[]);
    this.xy=[0,0];
};
DataXY.prototype.toData=function(){
    return [this.xy[0],this.xy[1]];
};

// should throw an error because 'fromData' is missing
let dx=new DataXY();

With classes

class AbstractData{
    constructor(){
        dataInterface.check(this,1);
    }
}
class DataXY extends AbstractData{
    constructor(){
        super();
        this.xy=[0,0];
    }
    toData(){
        return [this.xy[0],this.xy[1]];
    }
}

It's still a bit performance consumming and require dependancy to the Interface class, but can be of use for debug or open api.

Js doesn't have interfaces but typescript does!

While there isn't a interface in javaScript as there is in Java you could mimic the behaviour a bit with the code under this message. because an interface is basicly an enforced contract you could build it yourself.

The code below exists out of 3 classes an interface, parent and child class.

  • The Interface has the methods to check if the methods and properties exist required exist.

  • The Parent is used to enforce the required methods and properties in the child using the Interface class.

  • The Child is the class that the parents rules are enforced on.

After you set it up correctly you will see an error in the console if a method or property is missing in the child and nothing if the child implements the contract correctly.

class Interface {  
    checkRequiredMethods(methodNames) {
        setTimeout( () => {
            const loopLength = methodNames.length;
            let i = 0
            for (i; i<loopLength; i++) {
                if (typeof this[methodNames[i]] === "undefined") {
                    this.throwMissingMethod(methodNames[i]);
                }

                else if (typeof this[methodNames[i]] !== "function") {
                    this.throwNotAMethod(methodNames[i]);
                }
            }
        }, 0);
    }

    checkRequiredProperties(propNames) {
        setTimeout( () => {
            const loopLength = propNames.length;
            let i = 0
            for (i; i<loopLength; i++) {
                if (typeof this[propNames[i]] === "undefined") {
                    this.throwMissingProperty(propNames[i]);
                }

                else if (typeof this[propNames[i]] === "function") {
                    this.throwPropertyIsMethod(propNames[i]);
                }
            }
        }, 0);     
    }

    throwMissingMethod(methodName) {
        throw new Error(`error method ${methodName} is undefined`);
    }

    throwNotAMethod(methodName) {
        throw new Error(`error method ${methodName} is not a method`);
    }

    throwMissingProperty(propName) {
        throw new Error(`error property ${propName} is not defined`);
    }

    throwPropertyIsMethod(propName) {
        throw new Error(`error property ${propName} is a method`);
    }
}
class Parent extends Interface {
    constructor() {
        super()

        this.checkRequiredProperties([
            "p1",
            "p2",
            "p3",
            "p4",
            "p5"
        ]);

        this.checkRequiredMethods([ 
            "m1",
            "m2",
            "m3",
            "m4"
        ]);
    }
}
class Child extends Parent {
    p1 = 0;
    p2 = "";
    p3 = false;
    p4 = [];
    p5 = {};

    constructor() {
        super();
    }

    m1() {}
    m2() {}
    m3() {}
    m4() {}
}
new Child()
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