Simulating Slow Internet Connection

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I know this is kind of an odd question. Since I usually develop applications based on the "assumption" that all users have a slow internet connection. But, does anybody think that there is a way to programmatically simulate a slow internet connection, so I can "see" how an application performs under various "connection speeds"?

I'm not worried about which language is used. And I'm not looking for code samples or anything, just interested in the logic behind it.

17 Answers

For Linux, the following list of papers might be useful:

Personally, whilst Dummynet is good, I find NetEm to be the most versatile for my use-cases; I'm usually interested in the effect of delays, rather than bandwidth (i.e. WiFi connection issues), and it's super-easy to emulate random packet loss/corruption, etc. It's also very accessible, and free (unlike the hardware-based Linktropy).

On a side-note, for Windows, Clumsy is awesome. I would also like to add that (regarding websites) browser throttling is not an accurate method for emulating real-life network issues (I think "TKK" commented on a few of the reasons why above).

Hope this helps someone!

One common case of shaping a single TCP connection can actually be assembled from dual pairs of socat and cpipe in UNIX fashion like this:

socat TCP-LISTEN:5555,reuseaddr,reuseport,fork SYSTEM:'cpipe -ngr -b 1 -s 10 | socat - "TCP:localhost:5000" | cpipe -ngr -b 1 -s 300'

This simulates a connection with bandwidth of approximately 300kB/s from your service at :5000 and to at approximately 10kB/s and listens on :5555 for incoming connections. Caveat: Note that this per-connection, so each individual TCP connection gets this amount.

Explanation: The outer (left) socat listens with the given options on :5555 as a forking server. The first cpipe command in the SYSTEM:... option then throttles data that went into socket :5555 (and comes out of the first, outer socat) to at most 10kByte/s. That data is then forwarding using another socat which connects to localhost:5000 (where the service you want to slow down should be listening). Data from localhost:5000 is then put into the right cpipe command, which (with the given values) throttles it to about 300kB/s.

The option -ngr to cpipe is important. It causes cpipe to read non-greedily from its input file-descriptor. Otherwise, you might get stuck with data in the buffers not being forwarded and waiting for a reply.

Using the more common buffer tool instead of cpipe is likely possible as well.

(Credits: This is based on the "double-tee" recipe by Christophe Loor from the socat documentation)

Mac OSX since 10.10 has an app called Murus Firewall, which acts as a GUI to pf, the replacement for ipfw.

It works very well for system-wide or domain-specific throttling. I was just able to use it to slide my download speed between 300Kbps and 30Mbps to test how a streaming video player adjusts.

Updating this (9 years after it was asked) as the answer I was looking for wasn't mentioned:

Firefox also has presets for throttling connection speeds. Find them in the Network Monitor tab of the developer tools. Default is 'No throttling'.

Slowest is GPRS (Download speed: 50 Kbps, Upload speed: 20 Kbps, Minimum latency (ms): 500), ranging through 'good' and 'regular' 2G, 3G and 4G to DSL and WiFi (Download speed: 30Mbps, Upload speed: 15Mbps, Minimum latency (ms): 2).

More in the Dev Tools docs.

There is a simple and practical way to do it, without any application or code. Just connect to the internet using a mobile hotspot. Keep moving the hotspot (phone) away from the connected device to simulate slower networks.

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