How to read embedded resource text file

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How do I read an embedded resource (text file) using StreamReader and return it as a string? My current script uses a Windows form and textbox that allows the user to find and replace text in a text file that is not embedded.

private void button1_Click(object sender, EventArgs e)
{
    StringCollection strValuesToSearch = new StringCollection();
    strValuesToSearch.Add("Apple");
    string stringToReplace;
    stringToReplace = textBox1.Text;

    StreamReader FileReader = new StreamReader(@"C:\MyFile.txt");
    string FileContents;
    FileContents = FileReader.ReadToEnd();
    FileReader.Close();
    foreach (string s in strValuesToSearch)
    {
        if (FileContents.Contains(s))
            FileContents = FileContents.Replace(s, stringToReplace);
    }
    StreamWriter FileWriter = new StreamWriter(@"MyFile.txt");
    FileWriter.Write(FileContents);
    FileWriter.Close();
}
23 Answers

I read an embedded resource text file use:

    /// <summary>
    /// Converts to generic list a byte array
    /// </summary>
    /// <param name="content">byte array (embedded resource)</param>
    /// <returns>generic list of strings</returns>
    private List<string> GetLines(byte[] content)
    {
        string s = Encoding.Default.GetString(content, 0, content.Length - 1);
        return new List<string>(s.Split(new[] { Environment.NewLine }, StringSplitOptions.None));
    }

Sample:

var template = GetLines(Properties.Resources.LasTemplate /* resource name */);

template.ForEach(ln =>
{
    Debug.WriteLine(ln);
});

Some VS .NET project types don’t auto-generate a .NET (.resx) file. The following steps add a Resource file to your project:

  1. Right-click the project node and select Add/New Item, scroll to Resources File. In the Name box choose an appropriate name, for instance Resources and click the button Add.
  2. The resource file Resources.resx is added to the project and can be seen as a node in the solution explorer.
  3. Actually, two files are created, there is also an auto-generated C# class Resources.Designer.cs. Don’t edit it, it is maintained by VS. The file contains a class named Resources.

Now you can add a text file as a resource, for example an xml file:

  1. Double-click Resources.resx. Select Add Resource > Add Existing File and scroll to the file you want to be included. Leave the default value Internal for Access Modify.
  2. An icon represents the new resource item. If selected, the property pane shows its properties. For xml files, under the property Encoding select Unicode (UTF-8) – Codepage 65001 instead of the default local codepage. For other text files select the correct encoding of this file, for example codepage 1252.
  3. For text files like xml files, the class Resources has a property of type string that is named after the included file. If the file name is e.g. RibbonManifest.xml, then the property should have the name RibbonManifest. You find the exact name in the code file Resources.Designer.cs.
  4. Use the string property like any other string property, for example: string xml = Resources.RibbonManifest. The general form is ResourceFileName.IncludedTextFileName. Don’t use ResourceManager.GetString since the get-function of the string property has done that already.

This is a class which you might find very convenient for reading embedded resource files from the current Assembly:

using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;

public static class EmbeddedResourceUtils
{
    public static string ReadFromResourceFile(string endingFileName)
    {
        var assembly = Assembly.GetExecutingAssembly();
        var manifestResourceNames = assembly.GetManifestResourceNames();

        foreach (var resourceName in manifestResourceNames)
        {
            var fileNameFromResourceName = _GetFileNameFromResourceName(resourceName);
            if (!fileNameFromResourceName.EndsWith(endingFileName))
            {
                continue;
            }

            using (var manifestResourceStream = assembly.GetManifestResourceStream(resourceName))
            {
                if (manifestResourceStream == null)
                {
                    continue;
                }

                using (var streamReader = new StreamReader(manifestResourceStream))
                {
                    return streamReader.ReadToEnd();
                }
            }
        }

        return null;
    }
    
    // https://stackoverflow.com/a/32176198/3764804
    private static string _GetFileNameFromResourceName(string resourceName)
    {
        var stringBuilder = new StringBuilder();
        var escapeDot = false;
        var haveExtension = false;

        for (var resourceNameIndex = resourceName.Length - 1;
            resourceNameIndex >= 0;
            resourceNameIndex--)
        {
            if (resourceName[resourceNameIndex] == '_')
            {
                escapeDot = true;
                continue;
            }

            if (resourceName[resourceNameIndex] == '.')
            {
                if (!escapeDot)
                {
                    if (haveExtension)
                    {
                        stringBuilder.Append('\\');
                        continue;
                    }

                    haveExtension = true;
                }
            }
            else
            {
                escapeDot = false;
            }

            stringBuilder.Append(resourceName[resourceNameIndex]);
        }

        var fileName = Path.GetDirectoryName(stringBuilder.ToString());
        return fileName == null ? null : new string(fileName.Reverse().ToArray());
    }
}

After reading all the solutions posted here. This is how I solved it:

// How to embedded a "Text file" inside of a C# project
//   and read it as a resource from c# code:
//
// (1) Add Text File to Project.  example: 'myfile.txt'
//
// (2) Change Text File Properties:
//      Build-action: EmbeddedResource
//      Logical-name: myfile.txt      
//          (note only 1 dot permitted in filename)
//
// (3) from c# get the string for the entire embedded file as follows:
//
//     string myfile = GetEmbeddedResourceFile("myfile.txt");

public static string GetEmbeddedResourceFile(string filename) {
    var a = System.Reflection.Assembly.GetExecutingAssembly();
    using (var s = a.GetManifestResourceStream(filename))
    using (var r = new System.IO.StreamReader(s))
    {
        string result = r.ReadToEnd();
        return result;
    }
    return "";      
}

The answer is quite simple, simply do this if you added the file directly from the resources.resx.

string textInResourceFile = fileNameSpace.Properties.Resources.fileName;

With that line of code, the text from the file is directly read from the file and put into the string variable.

public class AssemblyTextFileReader
{
    private readonly Assembly _assembly;

    public AssemblyTextFileReader(Assembly assembly)
    {
        _assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
    }

    public async Task<string> ReadFileAsync(string fileName)
    {
        var resourceName = _assembly.GetManifestResourceName(fileName);

        using (var stream = _assembly.GetManifestResourceStream(resourceName))
        {
            using (var reader = new StreamReader(stream))
            {
                return await reader.ReadToEndAsync();
            }
        }
    }
}

public static class AssemblyExtensions
{
    public static string GetManifestResourceName(this Assembly assembly, string fileName)
    {
        string name = assembly.GetManifestResourceNames().SingleOrDefault(n => n.EndsWith(fileName, StringComparison.InvariantCultureIgnoreCase));

        if (string.IsNullOrEmpty(name))
        {
            throw new FileNotFoundException($"Embedded file '{fileName}' could not be found in assembly '{assembly.FullName}'.", fileName);
        }

        return name;
    }
}
// To use the code above:
var reader = new AssemblyTextFileReader(assembly);

string text = await reader.ReadFileAsync(@"MyFile.txt");

I wanted to read the embedded resource just as a byte array (without assuming any specific encoding), and I ended up using a MemoryStream which makes it very simple:

using var resStream = assembly.GetManifestResourceStream(GetType(), "file.txt");
var ms = new MemoryStream();
await resStream .CopyToAsync(ms);
var bytes = ms.ToArray();

As indicated by SonarCloud better to do:

public class Example
{
    public static void Main()
    { 
        // Compliant: type of the current class
        Assembly assembly = typeof(Example).Assembly; 
        Console.WriteLine("Assembly name: {0}", assem.FullName);

        // Non-compliant
        Assembly assembly = Assembly.GetExecutingAssembly();
        Console.WriteLine("Assembly name: {0}", assem.FullName);
    }
}

For all the people that just quickly want the text of a hardcoded file in winforms;

  1. Right-click your application in the solution explorer > Resources > Add your file.
  2. Click on it, and in the properties tab set the "FileType" to "Text".
  3. In your program just do Resources.<name of resource>.toString(); to read the file.

I would not recommend this as best practice or anything, but it works quickly and does what it needs to do.

For users that are using VB.Net

Imports System.IO
Imports System.Reflection

Dim reader As StreamReader
Dim ass As Assembly = Assembly.GetExecutingAssembly()
Dim sFileName = "MyApplicationName.JavaScript.js" 
Dim reader = New StreamReader(ass.GetManifestResourceStream(sFileName))
Dim sScriptText = reader.ReadToEnd()
reader.Close()

where MyApplicationName is namespace of my application. It is not the assembly name. This name is define in project's properties (Application tab).

If you don't find correct resource name, you can use GetManifestResourceNames() function

Dim resourceName() As String = ass.GetManifestResourceNames()

or

Dim sName As String 
    = ass.GetManifestResourceNames()
        .Single(Function(x) x.EndsWith("JavaScript.js"))

or

Dim sNameList 
    = ass.GetManifestResourceNames()
        .Where(Function(x As String) x.EndsWith(".js"))
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