document.createElement("script") synchronously

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Is it possible to call in a .js file synchronously and then use it immediately afterward?

<script type="text/javascript">
    var head = document.getElementsByTagName('head').item(0);
    var script = document.createElement('script');
    script.setAttribute('type', 'text/javascript');
    script.setAttribute('src', 'http://mysite/my.js');
    head.appendChild(script);

    myFunction(); // Fails because it hasn't loaded from my.js yet.

    window.onload = function() {
        // Works most of the time but not all of the time.
        // Especially if my.js injects another script that contains myFunction().
        myFunction();
    };
</script>

This is simplified. In my implementation the createElement stuff is in a function. I thought about adding something to the function that could check to see if a certain variable was instantiated before returning control. But then there is still the problem of what to do when including js from another site that I have no control over.

Thoughts?

Edit:

I've accepted the best answer for now because it gives a good explanation for what's going on. But if anyone has any suggestions for how to improve this I'm open to them. Here's an example of what I'd like to do.

// Include() is a custom function to import js.
Include('my1.js');
Include('my2.js');

myFunc1('blarg');
myFunc2('bleet');

I just want to keep from having to know the internals too much and just be able to say, "I wish to use this module, and now I will use some code from it."

12 Answers
function include(file){
return new Promise(function(resolve, reject){
        var script = document.createElement('script');
        script.src = file;
        script.type ='text/javascript';
        script.defer = true;
        document.getElementsByTagName('head').item(0).appendChild(script);

        script.onload = function(){
        resolve()
        }
        script.onerror = function(){
          reject()
        }
      })

 /*I HAVE MODIFIED THIS TO  BE PROMISE-BASED 
   HOW TO USE THIS FUNCTION 

  include('js/somefile.js').then(function(){
  console.log('loaded');
  },function(){
  console.log('not loaded');
  })
  */
}

// ...

await import_script('https://cdnjs.cloudflare.com/ajax/libs/...js');

async function import_script(url) {

        const script = document.createElement('script');
        script.type = 'text/javascript';
        script.src = url;


        document.head.appendChild(script);

        console.log(`import ${url} ...`);

        await new Promise((resolve) => script.onload = resolve);
    }

This works for modern 'evergreen' browsers that support async/await and fetch.

This example is simplified, without error handling, to show the basic principals at work.

// This is a modern JS dependency fetcher - a "webpack" for the browser
const addDependentScripts = async function( scriptsToAdd ) {

  // Create an empty script element
  const s=document.createElement('script')

  // Fetch each script in turn, waiting until the source has arrived
  // before continuing to fetch the next.
  for ( var i = 0; i < scriptsToAdd.length; i++ ) {
    let r = await fetch( scriptsToAdd[i] )

    // Here we append the incoming javascript text to our script element.
    s.text += await r.text()
  }

  // Finally, add our new script element to the page. It's
  // during this operation that the new bundle of JS code 'goes live'.
  document.querySelector('body').appendChild(s)
}

// call our browser "webpack" bundler
addDependentScripts( [
  'https://code.jquery.com/jquery-3.5.1.slim.min.js',
  'https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/js/bootstrap.min.js'
] )
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