I need different constructors for my instances. What is a common pattern for that?
I need different constructors for my instances. What is a common pattern for that?
you can use class with static methods that return an instance of that class
class MyClass {
constructor(a,b,c,d){
this.a = a
this.b = b
this.c = c
this.d = d
}
static BAndCInstance(b,c){
return new MyClass(null,b,c)
}
static BAndDInstance(b,d){
return new MyClass(null,b, null,d)
}
}
//new Instance just with a and other is nul this can
//use for other params that are first in constructor
const myclass=new MyClass(a)
//an Instance that has b and c params
const instanceWithBAndC = MyClass.BAndCInstance(b,c)
//another example for b and d
const instanceWithBAndD = MyClass.BAndDInstance(b,d)
with this pattern you can create multi constructor
Answering because this question is returned first in google but the answers are now outdated.
You can use Destructuring objects as constructor parameters in ES6
Here's the pattern:
You can't have multiple constructors, but you can use destructuring and default values to do what you want.
export class myClass {
constructor({ myArray = [1, 2, 3], myString = 'Hello World' }) {
// ..
}
}
And you can do this if you want to support a 'parameterless' constructor.
export class myClass {
constructor({myArray = [1, 2, 3], myString = 'Hello World'} = {}) {
// ..
}
}
export default class Order {
static fromCart(cart) {
var newOrder = new Order();
newOrder.items = cart.items;
newOrder.sum = cart.sum;
return newOrder;
}
static fromOrder(id, order) {
var newOrder = new Order();
newOrder.id = id;
newOrder.items = order.items;
newOrder.sum = order.sum;
return newOrder;
}
}
Useges:
var newOrder = Order.fromCart(cart)
var newOrder = Order.fromOrder(id, oldOrder)
In general you can pass more parameters, and when you instance the object you can also miss some value, and their default value will be undefined, if you don't want mange undefined, the easy way to build multi constructor should be in this way:
class Car {
constructor(brand, year = '', owner = '') { // assign default value
this.carname = brand;
this.year = year;
this.owner = owner;
}
presentCarName() {
return 'I have a ' + this.carname;
}
presentCarNameAndYear() {
return 'I have a ' + this.carname + ' year: ' + this.year;
}
}
let myCar = new Car("Ford");
console.log(myCar.presentCarName());
myCar = new Car("Ford", 1996);
console.log(myCar.presentCarNameAndYear());
I believe there are two answers. One using 'pure' Javascript with IIFE function to hide its auxiliary construction functions. And the other using a NodeJS module to also hide its auxiliary construction functions.
I will show only the example with a NodeJS module.
Class Vector2d.js:
/*
Implement a class of type Vetor2d with three types of constructors.
*/
// If a constructor function is successfully executed,
// must have its value changed to 'true'.let global_wasExecuted = false;
global_wasExecuted = false;
//Tests whether number_value is a numeric type
function isNumber(number_value) {
let hasError = !(typeof number_value === 'number') || !isFinite(number_value);
if (hasError === false){
hasError = isNaN(number_value);
}
return !hasError;
}
// Object with 'x' and 'y' properties associated with its values.
function vector(x,y){
return {'x': x, 'y': y};
}
//constructor in case x and y are 'undefined'
function new_vector_zero(x, y){
if (x === undefined && y === undefined){
global_wasExecuted = true;
return new vector(0,0);
}
}
//constructor in case x and y are numbers
function new_vector_numbers(x, y){
let x_isNumber = isNumber(x);
let y_isNumber = isNumber(y);
if (x_isNumber && y_isNumber){
global_wasExecuted = true;
return new vector(x,y);
}
}
//constructor in case x is an object and y is any
//thing (he is ignored!)
function new_vector_object(x, y){
let x_ehObject = typeof x === 'object';
//ignore y type
if (x_ehObject){
//assigns the object only for clarity of code
let x_object = x;
//tests whether x_object has the properties 'x' and 'y'
if ('x' in x_object && 'y' in x_object){
global_wasExecuted = true;
/*
we only know that x_object has the properties 'x' and 'y',
now we will test if the property values are valid,
calling the class constructor again.
*/
return new Vector2d(x_object.x, x_object.y);
}
}
}
//Function that returns an array of constructor functions
function constructors(){
let c = [];
c.push(new_vector_zero);
c.push(new_vector_numbers);
c.push(new_vector_object);
/*
Your imagination is the limit!
Create as many construction functions as you want.
*/
return c;
}
class Vector2d {
constructor(x, y){
//returns an array of constructor functions
let my_constructors = constructors();
global_wasExecuted = false;
//variable for the return of the 'vector' function
let new_vector;
//traverses the array executing its corresponding constructor function
for (let index = 0; index < my_constructors.length; index++) {
//execute a function added by the 'constructors' function
new_vector = my_constructors[index](x,y);
if (global_wasExecuted) {
this.x = new_vector.x;
this.y = new_vector.y;
break;
};
};
}
toString(){
return `(x: ${this.x}, y: ${this.y})`;
}
}
//Only the 'Vector2d' class will be visible externally
module.exports = Vector2d;
The useVector2d.js file uses the Vector2d.js module:
const Vector = require('./Vector2d');
let v1 = new Vector({x: 2, y: 3});
console.log(`v1 = ${v1.toString()}`);
let v2 = new Vector(1, 5.2);
console.log(`v2 = ${v2.toString()}`);
let v3 = new Vector();
console.log(`v3 = ${v3.toString()}`);
Terminal output:
v1 = (x: 2, y: 3)
v2 = (x: 1, y: 5.2)
v3 = (x: 0, y: 0)
With this we avoid dirty code (many if's and switch's spread throughout the code), difficult to maintain and test. Each building function knows which conditions to test. Increasing and / or decreasing your building functions is now simple.