What is the difference between an interface and abstract class?

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What exactly is the difference between an interface and an abstract class?

38 Answers

Interfaces

An interface is a contract: The person writing the interface says, "hey, I accept things looking that way", and the person using the interface says "OK, the class I write looks that way".

An interface is an empty shell. There are only the signatures of the methods, which implies that the methods do not have a body. The interface can't do anything. It's just a pattern.

For example (pseudo code):

// I say all motor vehicles should look like this:
interface MotorVehicle
{
    void run();

    int getFuel();
}

// My team mate complies and writes vehicle looking that way
class Car implements MotorVehicle
{

    int fuel;

    void run()
    {
        print("Wrroooooooom");
    }


    int getFuel()
    {
        return this.fuel;
    }
}

Implementing an interface consumes very little CPU, because it's not a class, just a bunch of names, and therefore there isn't any expensive look-up to do. It's great when it matters, such as in embedded devices.


Abstract classes

Abstract classes, unlike interfaces, are classes. They are more expensive to use, because there is a look-up to do when you inherit from them.

Abstract classes look a lot like interfaces, but they have something more: You can define a behavior for them. It's more about a person saying, "these classes should look like that, and they have that in common, so fill in the blanks!".

For example:

// I say all motor vehicles should look like this:
abstract class MotorVehicle
{

    int fuel;

    // They ALL have fuel, so lets implement this for everybody.
    int getFuel()
    {
         return this.fuel;
    }

    // That can be very different, force them to provide their
    // own implementation.
    abstract void run();
}

// My teammate complies and writes vehicle looking that way
class Car extends MotorVehicle
{
    void run()
    {
        print("Wrroooooooom");
    }
}

Implementation

While abstract classes and interfaces are supposed to be different concepts, the implementations make that statement sometimes untrue. Sometimes, they are not even what you think they are.

In Java, this rule is strongly enforced, while in PHP, interfaces are abstract classes with no method declared.

In Python, abstract classes are more a programming trick you can get from the ABC module and is actually using metaclasses, and therefore classes. And interfaces are more related to duck typing in this language and it's a mix between conventions and special methods that call descriptors (the __method__ methods).

As usual with programming, there is theory, practice, and practice in another language :-)

The key technical differences between an abstract class and an interface are:

  • Abstract classes can have constants, members, method stubs (methods without a body) and defined methods, whereas interfaces can only have constants and methods stubs.

  • Methods and members of an abstract class can be defined with any visibility, whereas all methods of an interface must be defined as public (they are defined public by default).

  • When inheriting an abstract class, a concrete child class must define the abstract methods, whereas an abstract class can extend another abstract class and abstract methods from the parent class don't have to be defined.

  • Similarly, an interface extending another interface is not responsible for implementing methods from the parent interface. This is because interfaces cannot define any implementation.

  • A child class can only extend a single class (abstract or concrete), whereas an interface can extend or a class can implement multiple other interfaces.

  • A child class can define abstract methods with the same or less restrictive visibility, whereas a class implementing an interface must define the methods with the exact same visibility (public).

An explanation can be found here: http://www.developer.com/lang/php/article.php/3604111/PHP-5-OOP-Interfaces-Abstract-Classes-and-the-Adapter-Pattern.htm

An abstract class is a class that is only partially implemented by the programmer. It may contain one or more abstract methods. An abstract method is simply a function definition that serves to tell the programmer that the method must be implemented in a child class.

An interface is similar to an abstract class; indeed interfaces occupy the same namespace as classes and abstract classes. For that reason, you cannot define an interface with the same name as a class. An interface is a fully abstract class; none of its methods are implemented and instead of a class sub-classing from it, it is said to implement that interface.

Anyway I find this explanation of interfaces somewhat confusing. A more common definition is: An interface defines a contract that implementing classes must fulfill. An interface definition consists of signatures of public members, without any implementing code.

Let's work on this question again:

The first thing to let you know is that 1/1 and 1*1 results in the same, but it does not mean that multiplication and division are same. Obviously, they hold some good relationship, but mind you both are different.

I will point out main differences, and the rest have already been explained:

Abstract classes are useful for modeling a class hierarchy. At first glance of any requirement, we are partially clear on what exactly is to be built, but we know what to build. And so your abstract classes are your base classes.

Interfaces are useful for letting other hierarchy or classes to know that what I am capable of doing. And when you say I am capable of something, you must have that capacity. Interfaces will mark it as compulsory for a class to implement the same functionalities.

If you have some common methods that can be used by multiple classes go for abstract classes. Else if you want the classes to follow some definite blueprint go for interfaces.

Following examples demonstrate this.

Abstract class in Java:

abstract class Animals
{
    // They all love to eat. So let's implement them for everybody
    void eat()
    {
        System.out.println("Eating...");
    }
    // The make different sounds. They will provide their own implementation.
    abstract void sound();
}
 
class Dog extends Animals
{
    void sound()
    {
        System.out.println("Woof Woof");
    }
}
 
class Cat extends Animals
{
    void sound()
    {
        System.out.println("Meoww");
    }
}

Following is an implementation of interface in Java:

interface Shape
{
    void display();
    double area();
}
 
class Rectangle implements Shape 
{
    int length, width;
    Rectangle(int length, int width)
    {
        this.length = length;
        this.width = width;
    }
    @Override
    public void display() 
    {
        System.out.println("****\n* *\n* *\n****"); 
    }
    @Override
    public double area() 
    {
        return (double)(length*width);
    }
} 
 
class Circle implements Shape 
{
    double pi = 3.14;
    int radius;
    Circle(int radius)
    {
        this.radius = radius;
    }
    @Override
    public void display() 
    {
        System.out.println("O"); // :P
    }
    @Override
    public double area() 
    { 
        return (double)((pi*radius*radius)/2);
    }
}

Some Important Key points in a nutshell:

  1. The variables declared in Java interface are by default final. Abstract classes can have non-final variables.

  2. The variables declared in Java interface are by default static. Abstract classes can have non-static variables.

  3. Members of a Java interface are public by default. A Java abstract class can have the usual flavors of class members like private, protected, etc..

Not really the answer to the original question, but once you have the answer to the difference between them, you will enter the when-to-use-each dilemma: When to use interfaces or abstract classes? When to use both?

I've limited knowledge of OOP, but seeing interfaces as an equivalent of an adjective in grammar has worked for me until now (correct me if this method is bogus!). For example, interface names are like attributes or capabilities you can give to a class, and a class can have many of them: ISerializable, ICountable, IList, ICacheable, IHappy, ...

I am 10 yrs late to the party but would like to attempt any way. Wrote a post about the same on medium few days back. Thought of posting it here.

tl;dr; When you see “Is A” relationship use inheritance/abstract class. when you see “has a” relationship create member variables. When you see “relies on external provider” implement (not inherit) an interface.

Interview Question: What is the difference between an interface and an abstract class? And how do you decide when to use what? I mostly get one or all of the below answers: Answer 1: You cannot create an object of abstract class and interfaces.

ZK (That’s my initials): You cannot create an object of either. So this is not a difference. This is a similarity between an interface and an abstract class. Counter Question: Why can’t you create an object of abstract class or interface?

Answer 2: Abstract classes can have a function body as partial/default implementation.

ZK: Counter Question: So if I change it to a pure abstract class, marking all the virtual functions as abstract and provide no default implementation for any virtual function. Would that make abstract classes and interfaces the same? And could they be used interchangeably after that?

Answer 3: Interfaces allow multi-inheritance and abstract classes don’t.

ZK: Counter Question: Do you really inherit from an interface? or do you just implement an interface and, inherit from an abstract class? What’s the difference between implementing and inheriting? These counter questions throw candidates off and make most scratch their heads or just pass to the next question. That makes me think people need help with these basic building blocks of Object-Oriented Programming. The answer to the original question and all the counter questions is found in the English language and the UML. You must know at least below to understand these two constructs better.

Common Noun: A common noun is a name given “in common” to things of the same class or kind. For e.g. fruits, animals, city, car etc.

Proper Noun: A proper noun is the name of an object, place or thing. Apple, Cat, New York, Honda Accord etc.

Car is a Common Noun. And Honda Accord is a Proper Noun, and probably a Composit Proper noun, a proper noun made using two nouns.

Coming to the UML Part. You should be familiar with below relationships:

  • Is A
  • Has A
  • Uses

Let’s consider the below two sentences. - HondaAccord Is A Car? - HondaAccord Has A Car?

Which one sounds correct? Plain English and comprehension. HondaAccord and Cars share an “Is A” relationship. Honda accord doesn’t have a car in it. It “is a” car. Honda Accord “has a” music player in it.

When two entities share the “Is A” relationship it’s a better candidate for inheritance. And Has a relationship is a better candidate for creating member variables. With this established our code looks like this:

abstract class Car
{
   string color;
   int speed;
}
class HondaAccord : Car
{
   MusicPlayer musicPlayer;
}

Now Honda doesn't manufacture music players. Or at least it’s not their main business.

So they reach out to other companies and sign a contract. If you receive power here and the output signal on these two wires it’ll play just fine on these speakers.

This makes Music Player a perfect candidate for an interface. You don’t care who provides support for it as long as the connections work just fine.

You can replace the MusicPlayer of LG with Sony or the other way. And it won’t change a thing in Honda Accord.

Why can’t you create an object of abstract classes?

Because you can’t walk into a showroom and say give me a car. You’ll have to provide a proper noun. What car? Probably a honda accord. And that’s when a sales agent could get you something.

Why can’t you create an object of an interface? Because you can’t walk into a showroom and say give me a contract of music player. It won’t help. Interfaces sit between consumers and providers just to facilitate an agreement. What will you do with a copy of the agreement? It won’t play music.

Why do interfaces allow multiple inheritance?

Interfaces are not inherited. Interfaces are implemented. The interface is a candidate for interaction with the external world. Honda Accord has an interface for refueling. It has interfaces for inflating tires. And the same hose that is used to inflate a football. So the new code will look like below:

abstract class Car
{
    string color;
    int speed;
}
class HondaAccord : Car, IInflateAir, IRefueling
{
    MusicPlayer musicPlayer;
}

And the English will read like this “Honda Accord is a Car that supports inflating tire and refueling”.

usually Abstract class used for core of something but interface used for appending peripheral.

when you want to create base type for vehicle you should use abstract class but if you want to add some functionality or property that is not part of base concept of vehicle you should use interface,for example you want to add "ToJSON()" function.

interface has wide range of abstraction rather than abstract class. you can see this in passing arguments.look this example:

enter image description here

if you use vehicle as argument you just can use one of its derived type (bus or car-same category-just vehicle category). but when you use IMoveable interface as argument you have more choices.

The topic of abstract classes vs interfaces is mostly about semantics.

Abstract classes act in different programming languages often as a superset of interfaces, except one thing and that is, that you can implement multiple interfaces, but inherit only one class.

An interface defines what something must be able to do; like a contract, but does not provide an implementation of it.

An abstract class defines what something is and it commonly hosts shared code between the subclasses.

For example a Formatter should be able to format() something. The common semantics to describe something like that would be to create an interface IFormatter with a declaration of format() that acts like a contract. But IFormatter does not describe what something is, but just what it should be able to to. The common semantics to describe what something actually is, is to create a class. In this case we create an abstract class... So we create an abstract class Formatter which implements the interface. That is a very descriptive code, because we now know we have a Formatter and we now know what every Formatter must be able to do.

Also one very important topic is documentation (at least for some people...). In your documentation you probably want to explain within your subclasses what a Formatter actually is. It is very convenient to have an abstract class Formatter to which documentation you can link to within your subclasses. That is very convenient and generic. On the other hand if you do not have an abstract class Formatter and only an interface IFormatter you would have to explain in each of your subclasses what a Formatter actucally is, because an interface is a contract and you would not describe what a Formatter actually is within the documentation of an interface — at least it would be not something common to do and you would break the semantics that most developers consider to be correct.

Note: It is a very common pattern to make an abstract class implement an interface.

In practicality terms(JAVA), the major difference between abstract class and interface is Abstract class can hold state. Other than holding state we can achieve rest operations with Interface also.

Similarities
Both forces classes extending or implementing them to override base methods.

Differences

  1. A class can implement multiple interfaces.
  2. A class can only extend from one abstract class.
  3. Fields declared in interfaces must be static and final because all objects that created from such implementation share same values.
  4. In Abstract classes, fields can be named and not assigned. subclasses can override them.

Usecases

  1. Abstract classes are used in subclasses that are closely related, or have almost same functionalities and behaviours.
  2. Interfaces are used for unrelated classes that you want to force a certain thing or behaviour, because its Just a contract without implementation.

A simple yet effective explanation of abstract class and interface on php.net:

An Interface is like a protocol. It doesn't designate the behavior of the object; it designates how your code tells that object to act. An interface would be like the English Language: defining an interface defines how your code communicates with any object implementing that interface.

An interface is always an agreement or a promise. When a class says "I implement interface Y", it is saying "I promise to have the same public methods that any object with interface Y has".

On the other hand, an Abstract Class is like a partially built class. It is much like a document with blanks to fill in. It might be using English, but that isn't as important as the fact that some of the document is already written.

An abstract class is the foundation for another object. When a class says "I extend abstract class Y", it is saying "I use some methods or properties already defined in this other class named Y".

So, consider the following PHP:

<?php
class X implements Y { } // this is saying that "X" agrees to speak language "Y" with your code.

class X extends Y { } // this is saying that "X" is going to complete the partial class "Y".
?>

You would have your class implement a particular interface if you were distributing a class to be used by other people. The interface is an agreement to have a specific set of public methods for your class.

You would have your class extend an abstract class if you (or someone else) wrote a class that already had some methods written that you want to use in your new class.

These concepts, while easy to confuse, are specifically different and distinct. For all intents and purposes, if you're the only user of any of your classes, you don't need to implement interfaces.

We have various structural/syntactical difference between interface and abstract class. Some more differences are

[1] Scenario based difference:

Abstract classes are used in scenarios when we want to restrict the user to create object of parent class AND we believe there will be more abstract methods will be added in future.

Interface has to be used when we are sure there can be no more abstract method left to be provided. Then only an interface is published.

[2] Conceptual difference:

"Do we need to provide more abstract methods in future" if YES make it abstract class and if NO make it Interface.

(Most appropriate and valid till java 1.7)

The general idea of abstract classes and interfaces is to be extended/implemented by other classes (cannot be constructed alone) that use these general "settings" (some kind of a template), making it simple to set a specific-general behaviour for all the objects that later extend it.

An abstract class has regular methods set AND abstract methods. Extended classes can include unset methods after being extended by an abstract class. When setting abstract methods - they are defined by the classes that are extending it later.

Interfaces have the same properties as an abstract class, but includes only abstract methods, which could be implemented in an other class/es (and can be more than one interface to implement), this creates a more permanent-solid definishion of methods/static variables. Unlike the abstract class, you cannot add custom "regular" methods.

An interface is so called because it provides an interface of methods to a caller (or a COM client for instance) that are implemented by some class. By polymorphically casting an object pointer to the type of an interface that the object's class implements, it restricts the access of the object to functions and members of the interface that it implements, separated from other COM interfaces the coclass might implement. The client does not need to know what class implements the interface or what other methods are present in the class; the object presents as an instance of the interface it knows (where the instance of the class has been polymorphically cast to the interface instance, which is a subinstance of the class) and it just uses the interface by calling the methods of the interface on the interface instance. All details of the actual implementation and extraneous functionality / details implemented by different interfaces are separated from the interface the caller expects -- the caller just uses the interface it has with the object (the interface instance and its virtual table pointer that's part of the object), and the underlying object implementation is called without the caller having to know the location or the details of the implementation. Accessing the object through the interface (a pointer of the type of the interface) is a form of encapsulation that syntactically prevents unauthorised access to the object as well as hiding implementation details and other functionality that does not pertain to the interface and its defined personality.

An interface is where all methods are virtual and abstract (abstract is known as pure virtual in C++; all abstract methods contain the virtual specifier and therefore are virtual). An abstract class is where at least one of the methods is virtual and specified as abstract (or pure virtual in C++). Other details differ across languages. All interface attributes are implicitly public static final in java but they aren't in C++. Java allows non-static attributes in abstract classes but C++ allows them in both. Attributes cannot be virtual / abstract in either language.

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