I am trying to print numbers from 1 to 100 without using loops, using C#. Any clues?
I am trying to print numbers from 1 to 100 without using loops, using C#. Any clues?
No loops, no recursion, just a hashtable-like array of functions to choose how to branch:
using System;
using System.Collections.Generic;
namespace Juliet
{
class PrintStateMachine
{
int state;
int max;
Action<Action>[] actions;
public PrintStateMachine(int max)
{
this.state = 0;
this.max = max;
this.actions = new Action<Action>[] { IncrPrint, Stop };
}
void IncrPrint(Action next)
{
Console.WriteLine(++state);
next();
}
void Stop(Action next) { }
public void Start()
{
Action<Action> action = actions[Math.Sign(state - max) + 1];
action(Start);
}
}
class Program
{
static void Main(string[] args)
{
PrintStateMachine printer = new PrintStateMachine(100);
printer.Start();
Console.ReadLine();
}
}
}
Just for the ugly literal interpretation:
Console.WriteLine("numbers from 1 to 100 without using loops, ");
(you can laugh now or later, or not)
With regular expressions
using System.Text.RegularExpressions;
public class Hello1
{
public static void Main()
{
// Count to 128 in unary
string numbers = "x\n";
numbers += Regex.Replace(numbers, "x+\n", "x$&");
numbers += Regex.Replace(numbers, "x+\n", "xx$&");
numbers += Regex.Replace(numbers, "x+\n", "xxxx$&");
numbers += Regex.Replace(numbers, "x+\n", "xxxxxxxx$&");
numbers += Regex.Replace(numbers, "x+\n", "xxxxxxxxxxxxxxxx$&");
numbers += Regex.Replace(numbers, "x+\n", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx$&");
numbers += Regex.Replace(numbers, "x+\n", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx$&");
// Out of 1..128, select 1..100
numbers = Regex.Match(numbers, "(.*\n){100}").Value;
// Convert from unary to decimal
numbers = Regex.Replace(numbers, "x{10}", "<10>");
numbers = Regex.Replace(numbers, "x{9}", "<9>");
numbers = Regex.Replace(numbers, "x{8}", "<8>");
numbers = Regex.Replace(numbers, "x{7}", "<7>");
numbers = Regex.Replace(numbers, "x{6}", "<6>");
numbers = Regex.Replace(numbers, "x{5}", "<5>");
numbers = Regex.Replace(numbers, "x{4}", "<4>");
numbers = Regex.Replace(numbers, "x{3}", "<3>");
numbers = Regex.Replace(numbers, "x{2}", "<2>");
numbers = Regex.Replace(numbers, "x{1}", "<1>");
numbers = Regex.Replace(numbers, "(<10>){10}", "<100>");
numbers = Regex.Replace(numbers, "(<10>){9}", "<90>");
numbers = Regex.Replace(numbers, "(<10>){8}", "<80>");
numbers = Regex.Replace(numbers, "(<10>){7}", "<70>");
numbers = Regex.Replace(numbers, "(<10>){6}", "<60>");
numbers = Regex.Replace(numbers, "(<10>){5}", "<50>");
numbers = Regex.Replace(numbers, "(<10>){4}", "<40>");
numbers = Regex.Replace(numbers, "(<10>){3}", "<30>");
numbers = Regex.Replace(numbers, "(<10>){2}", "<20>");
numbers = Regex.Replace(numbers, "(<[0-9]{3}>)$", "$1<00>");
numbers = Regex.Replace(numbers, "(<[0-9]{2}>)$", "$1<0>");
numbers = Regex.Replace(numbers, "<([0-9]0)>\n", "$1\n");
numbers = Regex.Replace(numbers, "<([0-9])0*>", "$1");
System.Console.WriteLine(numbers);
}
}
The output:
# => 1
# => 2
# ...
# => 99
# => 100
Just LINQ it...
Console.WriteLine(Enumerable.Range(1, 100)
.Select(s => s.ToString())
.Aggregate((x, y) => x + "," + y));
A completely unnecessary method:
int i = 1;
System.Timers.Timer t = new System.Timers.Timer(1);
t.Elapsed += new ElapsedEventHandler(
(sender, e) => { if (i > 100) t.Enabled = false; else Console.WriteLine(i++); });
t.Enabled = true;
Thread.Sleep(110);
Feeling a bit naughty posting this:
private static void Main()
{
AppDomain.CurrentDomain.FirstChanceException += (s, e) =>
{
var frames = new StackTrace().GetFrames();
Console.Write($"{frames.Length - 2} ");
var frame = frames[101];
};
throw new Exception();
}
[Test]
public void PrintNumbersNoLoopOrRecursionTest()
{
var numberContext = new NumberContext(100);
numberContext.OnNumberChange += OnNumberChange(numberContext);
numberContext.CurrentNumber = 1;
}
OnNumberChangeHandler OnNumberChange(NumberContext numberContext)
{
return (o, args) =>
{
if (args.Counter > numberContext.LastNumber)
return;
Console.WriteLine(numberContext.CurrentNumber);
args.Counter += 1;
numberContext.CurrentNumber = args.Counter;
};
}
public delegate void OnNumberChangeHandler(object source, OnNumberChangeEventArgs e);
public class NumberContext
{
public NumberContext(int lastNumber)
{
LastNumber = lastNumber;
}
public event OnNumberChangeHandler OnNumberChange;
private int currentNumber;
public int CurrentNumber
{
get { return currentNumber; }
set {
currentNumber = value;
OnNumberChange(this, new OnNumberChangeEventArgs(value));
}
}
public int LastNumber { get; set; }
public class OnNumberChangeEventArgs : EventArgs
{
public OnNumberChangeEventArgs(int counter)
{
Counter = counter;
}
public int Counter { get; set; }
}
static void Main(string[] args)
{
print(0);
}
public static void print(int i)
{
if (i >= 0 && i<=10)
{
i = i + 1;
Console.WriteLine(i + " ");
print(i);
}
}