How does one make a Zip bomb?

Viewed 119626

This question about zip bombs naturally led me to the Wikipedia page on the topic. The article mentions an example of a 45.1 kb zip file that decompresses to 1.3 exabytes.

What are the principles/techniques that would be used to create such a file in the first place? I don't want to actually do this, more interested in a simplified "how-stuff-works" explanation of the concepts involved.

The article mentions 9 layers of zip files, so it's not a simple case of zipping a bunch of zeros. Why 9, why 10 files in each?

15 Answers

The article mentions 9 layers of zip files, so it's not a simple case of zipping a bunch of zeros. Why 9, why 10 files in each?

First off, the Wikipedia article currently says 5 layers with 16 files each. Not sure where the discrepancy comes from, but it's not all that relevant. The real question is why use nesting in the first place.

DEFLATE, the only commonly supported compression method for zip files*, has a maximum compression ratio of 1032. This can be achieved asymptotically for any repeating sequence of 1-3 bytes. No matter what you do to a zip file, as long as it is only using DEFLATE, the unpacked size will be at most 1032 times the size of the original zip file.

Therefore, it is necessary to use nested zip files to achieve really outrageous compression ratios. If you have 2 layers of compression, the maximum ratio becomes 1032^2 = 1065024. For 3, it's 1099104768, and so on. For the 5 layers used in 42.zip, the theoretical maximum compression ratio is 1170572956434432. As you can see, the actual 42.zip is far from that level. Part of that is the overhead of the zip format, and part of it is that they just didn't care.

If I had to guess, I'd say that 42.zip was formed by just creating a large empty file, and repeatedly zipping and copying it. There is no attempt to push the limits of the format or maximize compression or anything - they just arbitrarily picked 16 copies per layer. The point was to create a large payload without much effort.

Note: Other compression formats, such as bzip2, offer much, much, much larger maximum compression ratios. However, most zip parsers don't accept them.

P.S. It is possible to create a zip file which will unzip to a copy of itself (a quine). You can also make one that unzips to multiple copies of itself. Therefore, if you recursively unzip a file forever, the maximum possible size is infinite. The only limitation is that it can increase by at most 1032 on each iteration.

P.P.S. The 1032 figure assumes that file data in the zip are disjoint. One quirk of the zip file format is that it has a central directory which lists the files in the archive and offsets to the file data. If you create multiple file entries pointing to the same data, you can achieve much higher compression ratios even with no nesting, but such a zip file is likely to be rejected by parsers.

Recent (post 1995) compression algorithms like bz2, lzma (7-zip) and rar give spectacular compression of monotonous files, and a single layer of compression is sufficient to wrap oversized content to a managable size.

Another approach could be to create a sparse file of extreme size (exabytes) and then compress it with something mundane that understands sparse files (eg tar), now if the examiner streams the file the examiner will need to read past all those zeros that exist only to pad between the actual content of the file, if the examiner writes it to disk however very little space will be used (assuming a well-behaved unarchiver and a modern filesystem).

It is not necessary to use nested files, you can take advantage of the zip format to overlay data.

https://www.bamsoftware.com/hacks/zipbomb/

"This article shows how to construct a non-recursive zip bomb that achieves a high compression ratio by overlapping files inside the zip container. "Non-recursive" means that it does not rely on a decompressor's recursively unpacking zip files nested within zip files: it expands fully after a single round of decompression. The output size increases quadratically in the input size, reaching a compression ratio of over 28 million (10 MB → 281 TB) at the limits of the zip format. Even greater expansion is possible using 64-bit extensions. The construction uses only the most common compression algorithm, DEFLATE, and is compatible with most zip parsers."

"Compression bombs that use the zip format must cope with the fact that DEFLATE, the compression algorithm most commonly supported by zip parsers, cannot achieve a compression ratio greater than 1032. For this reason, zip bombs typically rely on recursive decompression, nesting zip files within zip files to get an extra factor of 1032 with each layer. But the trick only works on implementations that unzip recursively, and most do not. The best-known zip bomb, 42.zip, expands to a formidable 4.5 PB if all six of its layers are recursively unzipped, but a trifling 0.6 MB at the top layer. Zip quines, like those of Ellingsen and Cox, which contain a copy of themselves and thus expand infinitely if recursively unzipped, are likewise perfectly safe to unzip once."

Related