Build Error - missing required architecture i386 in file

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I'm getting this error when building my iPhone application:

ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk/System/Library /Frameworks/UIKit.framework/UIKit, missing required architecture i386 in file

It goes the same for all the frameworks in my app. It's very weird since this was not happening earlier.

16 Answers

I'd just experienced something slightly different, because I work on my own library (WM_GSRecognizerLib), but the error is the same.

What'd happen: due to some updates, the path targeting the lib to include (.a) was from the "Debug-iphoneos" folder (where it is generated). Compiling for Generic iOS Devices worked fine, but not for simulator, complaining for the missing i386 architecture.

What I did for this issue, is to also include the binaries from the "Debug-iphonesimulator" folder.

It can help for this topic, because the explanation is here: devices require binaries for arm64/armv7/armv7s, while simulator does need i386.

My solution was to set on simulator target debug YES, just look on git status to see the new line added as architecture only on .project. if you don't set this the build will run to all architectures and will show some missing architecture like i386 or other. NOTE THAT obviously the main issue is to use some framework that implements some kind of specific architecture.

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