Getting started with OpenGL ES 2.0 on Windows

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This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform. The environment is Visual Studio with unmanaged C++.

I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body. I don't want to download a "reference" or a "specification", etc.

All I'm looking for are the links and steps to get me from A to B. In other words, "Download these files or run this setup at this URL. Create a new Visual studio project with references to these libraries. Include this header file."

Again, I'm interested in ES 2.0.

7 Answers

AMD bundle OpenGL ES with their normal Catalyst drivers (for Win & Lin).

You just need to use EGL to get OpenGL ES context! (And have to use headers/includes from AMD OpenGL ES SDK).

  • AMD users already have everything they need to run your app.
  • Every doc about EGL and OGL ES is valid.

  • It work on AMD only.

PS Yes it is different from OLD/DEPRECATED OpenGL ES emulator. Because it is native!!!

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