Android: Scale a Drawable or background image?

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On a layout I want to scale the background image (keeping its aspect ratio) to the space allocated when the page gets created. Does anyone have an idea how to do this?

I am using layout.setBackgroundDrawable() and a BitmapDrawable() to set gravity for clipping and filling, but don't see any option for scaling.

13 Answers

To keep the aspect ratio you have to use android:scaleType=fitCenter or fitStart etc. Using fitXY will not keep the original aspect ratio of the image!

Note this works only for images with a src attribute, not for the background image.

When you set the Drawable of an ImageView by using the setBackgroundDrawable method, the image will always be scaled. Parameters as adjustViewBounds or different ScaleTypes will just be ignored. The only solution to keep the aspect ratio I found, is to resize the ImageView after loading your drawable. Here is the code snippet I used:

// bmp is your Bitmap object
int imgHeight = bmp.getHeight();
int imgWidth = bmp.getWidth();
int containerHeight = imageView.getHeight();
int containerWidth = imageView.getWidth();
boolean ch2cw = containerHeight > containerWidth;
float h2w = (float) imgHeight / (float) imgWidth;
float newContainerHeight, newContainerWidth;

if (h2w > 1) {
    // height is greater than width
    if (ch2cw) {
        newContainerWidth = (float) containerWidth;
        newContainerHeight = newContainerWidth * h2w;
    } else {
        newContainerHeight = (float) containerHeight;
        newContainerWidth = newContainerHeight / h2w;
    }
} else {
    // width is greater than height
    if (ch2cw) {
        newContainerWidth = (float) containerWidth;
        newContainerHeight = newContainerWidth / h2w; 
    } else {
        newContainerWidth = (float) containerHeight;
        newContainerHeight = newContainerWidth * h2w;       
    }
}
Bitmap copy = Bitmap.createScaledBitmap(bmp, (int) newContainerWidth, (int) newContainerHeight, false);
imageView.setBackgroundDrawable(new BitmapDrawable(copy));
LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
imageView.setLayoutParams(params);
imageView.setMaxHeight((int) newContainerHeight);
imageView.setMaxWidth((int) newContainerWidth);

In the code snippet above is bmp the Bitmap object that is to be shown and imageView is the ImageView object

An important thing to note is the change of the layout parameters. This is necessary because setMaxHeight and setMaxWidth will only make a difference if the width and height are defined to wrap the content, not to fill the parent. Fill parent on the other hand is the desired setting at the beginning, because otherwise containerWidth and containerHeight will both have values equal to 0. So, in your layout file you will have something like this for your ImageView:

...
<ImageView android:id="@+id/my_image_view"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"/>
...

What Dweebo proposed works. But in my humble opinion it is unnecessary. A background drawable scales well by itself. The view should have fixed width and height, like in the following example:

 < RelativeLayout 
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="@android:color/black">

    <LinearLayout
        android:layout_width="500dip"
        android:layout_height="450dip"
        android:layout_centerInParent="true"
        android:background="@drawable/my_drawable"
        android:orientation="vertical"
        android:padding="30dip"
        >
        ...
     </LinearLayout>
 < / RelativeLayout>

Kotlin:

If you needed to draw a bitmap in a View, scaled to FIT.

You can do the proper calculations to set bm the height equal to the container and adjust width, in the case bm width to height ratio is less than container width to height ratio, or the inverse in the opposite scenario.

Images:

Example Image 1

Example Image 2

// binding.fragPhotoEditDrawCont is the RelativeLayout where is your view
// bm is the Bitmap
val ch = binding.fragPhotoEditDrawCont.height
val cw = binding.fragPhotoEditDrawCont.width
val bh = bm.height
val bw = bm.width
val rc = cw.toFloat() / ch.toFloat()
val rb = bw.toFloat() / bh.toFloat()

if (rb < rc) {
    // Bitmap Width to Height ratio is less than Container ratio
    // Means, bitmap should pin top and bottom, and have some space on sides.
    //              _____          ___
    // container = |_____|   bm = |___| 
    val bmHeight = ch - 4 //4 for container border
    val bmWidth = rb * bmHeight //new width is bm_ratio * bm_height
    binding.fragPhotoEditDraw.layoutParams = RelativeLayout.LayoutParams(bmWidth.toInt(), bmHeight)
}
else {
    val bmWidth = cw - 4 //4 for container border
    val bmHeight = 1f/rb * cw
    binding.fragPhotoEditDraw.layoutParams = RelativeLayout.LayoutParams(bmWidth, bmHeight.toInt())
}
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