I have some questions regarding the usage and significance of the synchronized keyword.
- What is the significance of the
synchronizedkeyword? - When should methods be
synchronized? - What does it mean programmatically and logically?
I have some questions regarding the usage and significance of the synchronized keyword.
synchronized keyword?synchronized?The synchronized keyword is all about different threads reading and writing to the same variables, objects and resources. This is not a trivial topic in Java, but here is a quote from Sun:
synchronizedmethods enable a simple strategy for preventing thread interference and memory consistency errors: if an object is visible to more than one thread, all reads or writes to that object's variables are done through synchronized methods.
In a very, very small nutshell: When you have two threads that are reading and writing to the same 'resource', say a variable named foo, you need to ensure that these threads access the variable in an atomic way. Without the synchronized keyword, your thread 1 may not see the change thread 2 made to foo, or worse, it may only be half changed. This would not be what you logically expect.
Again, this is a non-trivial topic in Java. To learn more, explore topics here on SO and the Interwebs about:
Keep exploring these topics until the name "Brian Goetz" becomes permanently associated with the term "concurrency" in your brain.
The synchronized keyword prevents concurrent access to a block of code or object by multiple threads. All the methods of Hashtable are synchronized, so only one thread can execute any of them at a time.
When using non-synchronized constructs like HashMap, you must build thread-safety features in your code to prevent consistency errors.
synchronized means that in a multi threaded environment, an object having synchronized method(s)/block(s) does not let two threads to access the synchronized method(s)/block(s) of code at the same time. This means that one thread can't read while another thread updates it.
The second thread will instead wait until the first thread completes its execution. The overhead is speed, but the advantage is guaranteed consistency of data.
If your application is single threaded though, synchronized blocks does not provide benefits.
The synchronized keyword causes a thread to obtain a lock when entering the method, so that only one thread can execute the method at the same time (for the given object instance, unless it is a static method).
This is frequently called making the class thread-safe, but I would say this is a euphemism. While it is true that synchronization protects the internal state of the Vector from getting corrupted, this does not usually help the user of Vector much.
Consider this:
if (vector.isEmpty()){
vector.add(data);
}
Even though the methods involved are synchronized, because they are being locked and unlocked individually, two unfortunately timed threads can create a vector with two elements.
So in effect, you have to synchronize in your application code as well.
Because method-level synchronization is a) expensive when you don't need it and b) insufficient when you need synchronization, there are now un-synchronized replacements (ArrayList in the case of Vector).
More recently, the concurrency package has been released, with a number of clever utilities that take care of multi-threading issues.
Think of it as a kind of turnstile like you might find at a football ground. There are parallel steams of people wanting to get in but at the turnstile they are 'synchronised'. Only one person at a time can get through. All those wanting to get through will do, but they may have to wait until they can go through.
To my understanding synchronized basically means that the compiler write a monitor.enter and monitor.exit around your method. As such it may be thread safe depending on how it is used (what I mean is you can write an object with synchronized methods that isn't threadsafe depending on what your class does).
In java to prevent multiple threads manipulating a shared variable we use synchronized keyword. Lets understand it with help of the following example:
In the example I have defined two threads and named them increment and decrement. Increment thread increases the value of shared variable (counter) by the same amount the decrement thread decreases it i.e 5000 times it is increased (which result in 5000 + 0 = 5000) and 5000 times we decrease (which result in 5000 - 5000 = 0).
Program without synchronized keyword:
class SynchronizationDemo {
public static void main(String[] args){
Buffer buffer = new Buffer();
MyThread incThread = new MyThread(buffer, "increment");
MyThread decThread = new MyThread(buffer, "decrement");
incThread.start();
decThread.start();
try {
incThread.join();
decThread.join();
}catch(InterruptedException e){ }
System.out.println("Final counter: "+buffer.getCounter());
}
}
class Buffer {
private int counter = 0;
public void inc() { counter++; }
public void dec() { counter--; }
public int getCounter() { return counter; }
}
class MyThread extends Thread {
private String name;
private Buffer buffer;
public MyThread (Buffer aBuffer, String aName) {
buffer = aBuffer;
name = aName;
}
public void run(){
for (int i = 0; i <= 5000; i++){
if (name.equals("increment"))
buffer.inc();
else
buffer.dec();
}
}
}
If we run the above program we expect value of buffer to be same since incrementing and decrementing the buffer by same amount would result in initial value we started with right ?. Lets see the output:
As you can see no matter how many times we run the program we get a different result reason being each thread manipulated the counter at the same time. If we could manage to let the one thread to first increment the shared variable and then second to decrement it or vice versa we will then get the right result that is exactly what can be done with synchronized keyword by just adding synchronized keyword before the inc and dec methods of Buffer like this:
Program with synchronized keyword:
// rest of the code
class Buffer {
private int counter = 0;
// added synchronized keyword to let only one thread
// be it inc or dec thread to manipulate data at a time
public synchronized void inc() { counter++; }
public synchronized void dec() { counter--; }
public int getCounter() { return counter; }
}
// rest of the code
and the output:
no matter how many times we run it we get the same output as 0
Java synchronized
volatile[About] => synchronized
synchronized block in Java is a monitor in multithreading. synchronized block with the same object/class can be executed by only single thread, all others are waiting. It can help with race condition situation when several threads try to update the same variable.
Java 5 extended synchronized by supporting happens-before[About]
An unlock (synchronized block or method exit) of a monitor happens-before every subsequent lock (synchronized block or method entry) of that same monitor.
The next step is java.util.concurrent