What is the difference between run-time and compile-time?
The difference between compile time and run time is an example of what pointy-headed theorists call the phase distinction. It is one of the hardest concepts to learn, especially for people without much background in programming languages. To approach this problem, I find it helpful to ask
What can go wrong are run-time errors:
Also there can be errors that are detected by the program itself:
I think of it in terms of errors, and when they can be caught.
Compile time:
string my_value = Console.ReadLine();
int i = my_value;
A string value can't be assigned a variable of type int, so the compiler knows for sure at compile time that this code has a problem
Run time:
string my_value = Console.ReadLine();
int i = int.Parse(my_value);
Here the outcome depends on what string was returned by ReadLine(). Some values can be parsed to an int, others can't. This can only be determined at run time
Compile-time: the time period in which you, the developer, are compiling your code.
Run-time: the time period which a user is running your piece of software.
Do you need any clearer definition?
(edit: the following applies to C# and similar, strongly-typed programming languages. I'm not sure if this helps you).
For example, the following error will be detected by the compiler (at compile time) before you run a program and will result in a compilation error:
int i = "string"; --> error at compile-time
On the other hand, an error like the following can not be detected by the compiler. You will receive an error/exception at run-time (when the program is run).
Hashtable ht = new Hashtable();
ht.Add("key", "string");
// the compiler does not know what is stored in the hashtable
// under the key "key"
int i = (int)ht["key"]; // --> exception at run-time
Translation of source code into stuff-happening-on-the-[screen|disk|network] can occur in (roughly) two ways; call them compiling and interpreting.
In a compiled program (examples are c and fortran):
Things that happen in the first step are said to happen at "compile time", things that happen in the second step are said to happen at "run time".
In an interpreted program (example MicroSoft basic (on dos) and python (I think)):
In this case the difference between compile time and run time is rather harder to pin down, and much less relevant to the programmer or user.
Java is a sort of hybrid, where the code is compiled to bytecode, which then runs on a virtual machine which is usually an interpreter for the bytecode.
There is also an intermediate case in which the program is compiled to bytecode and run immediately (as in awk or perl).
Basically if your compiler can work out what you mean or what a value is "at compile time" it can hardcode this into the runtime code. Obviously if your runtime code has to do a calculation every time it will run slower, so if you can determine something at compile time it is much better.
Eg.
Constant folding:
If I write:
int i = 2;
i += MY_CONSTANT;
The compiler can perform this calulation at compile time because it knows what 2 is, and what MY_CONSTANT is. As such it saves itself from performing a calculation every single execution.
Hmm, ok well, runtime is used to describe something that occurs when a program is running.
Compile time is used to describe something that occurs when a program is being built (usually, by a compiler).
Things that are done at compile time incur (almost) no cost when the resulting program is run, but might incur a large cost when you build the program.
More or less the exact opposite. Little cost when you build, more cost when the program is run.
From the other side; If something is done at compile time, it runs only on your machine and if something is run-time, it run on your users machine.
An example of where this is important would be a unit carrying type. A compile time version (like Boost.Units or my version in D) ends up being just as fast as solving the problem with native floating point code while a run-time version ends up having to pack around information about the units that a value are in and perform checks in them along side every operation. On the other hand, the compile time versions requiter that the units of the values be known at compile time and can't deal with the case where they come from run-time input.
For example: In a strongly typed language, a type could be checked at compile time or at runtime. At compile time it means, that the compiler complains if the types are not compatible. At runtime means, that you can compile your program just fine but at runtime, it throws an exception.
Run time means something happens when you run the program.
Compile time means something happens when you compile the program.
Compile time: Time taken to convert the source code into a machine code so that it becomes an executable is called compile time.
Run time: When an application is running, it is called run time.
Compile time errors are those syntax errors, missing file reference errors. Runtime errors happen after the source code has been compiled into an executable program and while the program is running. Examples are program crashes, unexpected program behavior or features don't work.
Imagine that you are a boss and you have an assistant and a maid, and you give them a list of tasks to do, the assistant (compile time) will grab this list and make a checkup to see if the tasks are understandable and that you didn't write in any awkward language or syntax, so he understands that you want to assign someone for a Job so he assign him for you and he understand that you want some coffee, so his role is over and the maid (run time)starts to run those tasks so she goes to make you some coffee but in sudden she doesn’t find any coffee to make so she stops making it or she acts differently and make you some tea (when the program acts differently because he found an error).
I have always thought of it relative to program processing overhead and how it affects preformance as previously stated. A simple example would be, either defining the absolute memory required for my object in code or not.
A defined boolean takes x memory this is then in the compiled program and cannot be changed. When the program runs it knows exactly how much memory to allocate for x.
On the other hand if I just define a generic object type (i.e. kind of a undefined place holder or maybe a pointer to some giant blob) the actual memory required for my object is not known until the program is run and I assign something to it, thus it then must be evaluated and memory allocation, etc. will be then handled dynamically at run time (more run time overhead).
How it is dynamically handled would then depend on the language, the compiler, the OS, your code, etc.
On that note however it would really depends on the context in which you are using run time vs compile time.
Look into this example:
public class Test {
public static void main(String[] args) {
int[] x=new int[-5];//compile time no error
System.out.println(x.length);
}}
The above code is compiled successfully, there is no syntax error, it is perfectly valid. But at the run time, it throws following error.
Exception in thread "main" java.lang.NegativeArraySizeException
at Test.main(Test.java:5)
Like when in compile time certain cases has been checked, after that run time certain cases has been checked once the program satisfies all the condition you will get an output. Otherwise, you will get compile time or run time error.
public class RuntimeVsCompileTime {
public static void main(String[] args) {
//test(new D()); COMPILETIME ERROR
/**
* Compiler knows that B is not an instance of A
*/
test(new B());
}
/**
* compiler has no hint whether the actual type is A, B or C
* C c = (C)a; will be checked during runtime
* @param a
*/
public static void test(A a) {
C c = (C)a;//RUNTIME ERROR
}
}
class A{
}
class B extends A{
}
class C extends A{
}
class D{
}
You can understand the code compile structure from reading the actual code. Run-time structure are not clear unless you understand the pattern that was used.
It's not a good question for S.O. (it's not a specific programming question), but it's not a bad question in general.
If you think it's trivial: what about read-time vs compile-time, and when is this a useful distinction to make? What about languages where the compiler is available at runtime? Guy Steele (no dummy, he) wrote 7 pages in CLTL2 about EVAL-WHEN, which CL programmers can use to control this. 2 sentences are barely enough for a definition, which itself is far short of an explanation.
In general, it's a tough problem that language designers have seemed to try to avoid. They often just say "here's a compiler, it does compile-time things; everything after that is run-time, have fun". C is designed to be simple to implement, not the most flexible environment for computation. When you don't have the compiler available at runtime, or the ability to easily control when an expression is evaluated, you tend to end up with hacks in the language to fake common uses of macros, or users come up with Design Patterns to simulate having more powerful constructs. A simple-to-implement language can definitely be a worthwhile goal, but that doesn't mean it's the end-all-be-all of programming language design. (I don't use EVAL-WHEN much, but I can't imagine life without it.)
And the problemspace around compile-time and run-time is huge and still largely unexplored. That's not to say S.O. is the right place to have the discussion, but I encourage people to explore this territory further, especially those who have no preconceived notions of what it should be. The question is neither simple nor silly, and we could at least point the inquisitor in the right direction.
Unfortunately, I don't know any good references on this. CLTL2 talks about it a bit, but it's not great for learning about it.