Is it possible to dynamically compile and execute C# code fragments?

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I was wondering if it is possible to save C# code fragments to a text file (or any input stream), and then execute those dynamically? Assuming what is provided to me would compile fine within any Main() block, is it possible to compile and/or execute this code? I would prefer to compile it for performance reasons.

At the very least, I could define an interface that they would be required to implement, then they would provide a code 'section' that implemented that interface.

7 Answers

The best solution in C#/all static .NET languages is to use the CodeDOM for such things. (As a note, its other main purpose is for dynamically constructing bits of code, or even whole classes.)

Here's a nice short example take from LukeH's blog, which uses some LINQ too just for fun.

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.CSharp;
using System.CodeDom.Compiler;

class Program
{
    static void Main(string[] args)
    {
        var csc = new CSharpCodeProvider(new Dictionary<string, string>() { { "CompilerVersion", "v3.5" } });
        var parameters = new CompilerParameters(new[] { "mscorlib.dll", "System.Core.dll" }, "foo.exe", true);
        parameters.GenerateExecutable = true;
        CompilerResults results = csc.CompileAssemblyFromSource(parameters,
        @"using System.Linq;
            class Program {
              public static void Main(string[] args) {
                var q = from i in Enumerable.Range(1,100)
                          where i % 2 == 0
                          select i;
              }
            }");
        results.Errors.Cast<CompilerError>().ToList().ForEach(error => Console.WriteLine(error.ErrorText));
    }
}

The class of primary importance here is the CSharpCodeProvider which utilises the compiler to compile code on the fly. If you want to then run the code, you just need to use a bit of reflection to dynamically load the assembly and execute it.

Here is another example in C# that (although slightly less concise) additionally shows you precisely how to run the runtime-compiled code using the System.Reflection namespace.

Others have already given good answers on how to generate code at runtime so I thought I would address your second paragraph. I have some experience with this and just want to share a lesson I learned from that experience.

At the very least, I could define an interface that they would be required to implement, then they would provide a code 'section' that implemented that interface.

You may have a problem if you use an interface as a base type. If you add a single new method to the interface in the future all existing client-supplied classes that implement the interface now become abstract, meaning you won't be able to compile or instantiate the client-supplied class at runtime.

I had this issue when it came time to add a new method after about 1 year of shipping the old interface and after distributing a large amount of "legacy" data that needed to be supported. I ended up making a new interface that inherited from the old one but this approach made it harder to load and instantiate the client-supplied classes because I had to check which interface was available.

One solution I thought of at the time was to instead use an actual class as a base type such as the one below. The class itself can be marked abstract but all methods should be empty virtual methods (not abstract methods). Clients can then override the methods they want and I can add new methods to the base class without invalidating existing client-supplied code.

public abstract class BaseClass
{
    public virtual void Foo1() { }
    public virtual bool Foo2() { return false; }
    ...
}

Regardless of whether this problem applies you should consider how to version the interface between your code base and the client-supplied code.

I recently needed to spawn processes for unit testing. This post was useful as I created a simple class to do that with either code as a string or code from my project. To build this class, you'll need the ICSharpCode.Decompiler and Microsoft.CodeAnalysis NuGet packages. Here's the class:

using ICSharpCode.Decompiler;
using ICSharpCode.Decompiler.CSharp;
using ICSharpCode.Decompiler.TypeSystem;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;

public static class CSharpRunner
{
   public static object Run(string snippet, IEnumerable<Assembly> references, string typeName, string methodName, params object[] args) =>
      Invoke(Compile(Parse(snippet), references), typeName, methodName, args);

   public static object Run(MethodInfo methodInfo, params object[] args)
   {
      var refs = methodInfo.DeclaringType.Assembly.GetReferencedAssemblies().Select(n => Assembly.Load(n));
      return Invoke(Compile(Decompile(methodInfo), refs), methodInfo.DeclaringType.FullName, methodInfo.Name, args);
   }

   private static Assembly Compile(SyntaxTree syntaxTree, IEnumerable<Assembly> references = null)
   {
      if (references is null) references = new[] { typeof(object).Assembly, typeof(Enumerable).Assembly };
      var mrefs = references.Select(a => MetadataReference.CreateFromFile(a.Location));
      var compilation = CSharpCompilation.Create(Path.GetRandomFileName(), new[] { syntaxTree }, mrefs, new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));

      using (var ms = new MemoryStream())
      {
         var result = compilation.Emit(ms);
         if (result.Success)
         {
            ms.Seek(0, SeekOrigin.Begin);
            return Assembly.Load(ms.ToArray());
         }
         else
         {
            throw new InvalidOperationException(string.Join("\n", result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error).Select(d => $"{d.Id}: {d.GetMessage()}")));
         }
      }
   }

   private static SyntaxTree Decompile(MethodInfo methodInfo)
   {
      var decompiler = new CSharpDecompiler(methodInfo.DeclaringType.Assembly.Location, new DecompilerSettings());
      var typeInfo = decompiler.TypeSystem.MainModule.Compilation.FindType(methodInfo.DeclaringType).GetDefinition();
      return Parse(decompiler.DecompileTypeAsString(typeInfo.FullTypeName));
   }

   private static object Invoke(Assembly assembly, string typeName, string methodName, object[] args)
   {
      var type = assembly.GetType(typeName);
      var obj = Activator.CreateInstance(type);
      return type.InvokeMember(methodName, BindingFlags.Default | BindingFlags.InvokeMethod, null, obj, args);
   }

   private static SyntaxTree Parse(string snippet) => CSharpSyntaxTree.ParseText(snippet);
}

To use it, call the Run methods as below:

void Demo1()
{
   const string code = @"
   public class Runner
   {
      public void Run() { System.IO.File.AppendAllText(@""C:\Temp\NUnitTest.txt"", System.DateTime.Now.ToString(""o"") + ""\n""); }
   }";

   CSharpRunner.Run(code, null, "Runner", "Run");
}

void Demo2()
{
   CSharpRunner.Run(typeof(Runner).GetMethod("Run"));
}

public class Runner
{
   public void Run() { System.IO.File.AppendAllText(@"C:\Temp\NUnitTest.txt", System.DateTime.Now.ToString("o") + "\n"); }
}

To compile you could just initiate a shell call to the csc compiler. You may have a headache trying to keep your paths and switches straight but it certainly can be done.

C# Corner Shell Examples

EDIT: Or better yet, use the CodeDOM as Noldorin suggested...

using System.CodeDom.Compiler;
using System.Diagnostics;
using Microsoft.CSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Reflection;

namespace ASL
{
    class Program
    {
        [Obsolete]
        static void Main(string[] args)
        {
            string code = @"
                using System;

             namespace First
             {
                public class Program
                {
                  public static void Main()
                    {
                        " +
                        "Console.WriteLine(\"Hello, world!\");"
                        + @"
                    }
                }
             }";
            Console.WriteLine(code);
            CSharpCodeProvider provider = new CSharpCodeProvider();
            CompilerParameters parameters = new CompilerParameters();
            // Reference to System.Drawing library
            parameters.ReferencedAssemblies.Add("System.Drawing.dll");
            // True - memory generation, false - external file generation
            parameters.GenerateInMemory = true;
            // True - exe file generation, false - dll file generation
            parameters.GenerateExecutable = true;
            CompilerResults results = provider.CompileAssemblyFromSource(parameters, code);
            if (results.Errors.HasErrors)
            {
                StringBuilder sb = new StringBuilder();

                foreach (CompilerError error in results.Errors)
                {
                    sb.AppendLine(String.Format("Error ({0}): {1}", error.ErrorNumber, error.ErrorText));
                }

                throw new InvalidOperationException(sb.ToString());
            }
            Assembly assembly = results.CompiledAssembly;
            Type program = assembly.GetType("First.Program");
            MethodInfo main = program.GetMethod("Main");
            main.Invoke(null, null);
            Console.ReadLine();
        }
    }
}
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