Throwing exceptions from constructors

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I'm having a debate with a co-worker about throwing exceptions from constructors, and thought I would like some feedback.

Is it OK to throw exceptions from constructors, from a design point of view?

Lets say I'm wrapping a POSIX mutex in a class, it would look something like this:

class Mutex {
public:
  Mutex() {
    if (pthread_mutex_init(&mutex_, 0) != 0) {
      throw MutexInitException();
    }
  }

  ~Mutex() {
    pthread_mutex_destroy(&mutex_);
  }

  void lock() {
    if (pthread_mutex_lock(&mutex_) != 0) {
      throw MutexLockException();
    }
  }

  void unlock() {
    if (pthread_mutex_unlock(&mutex_) != 0) {
      throw MutexUnlockException();
    }
  }

private:
  pthread_mutex_t mutex_;
};

My question is, is this the standard way to do it? Because if the pthread mutex_init call fails the mutex object is unusable so throwing an exception ensures that the mutex won't be created.

Should I rather create a member function init for the Mutex class and call pthread mutex_init within which would return a bool based on pthread mutex_init's return? This way I don't have to use exceptions for such a low level object.

11 Answers

Yes, throwing an exception from the failed constructor is the standard way of doing this. Read this FAQ about Handling a constructor that fails for more information. Having a init() method will also work, but everybody who creates the object of mutex has to remember that init() has to be called. I feel it goes against the RAII principle.

If you do throw an exception from a constructor, keep in mind that you need to use the function try/catch syntax if you need to catch that exception in a constructor initializer list.

e.g.

func::func() : foo()
{
    try {...}
    catch (...) // will NOT catch exceptions thrown from foo constructor
    { ... }
}

vs.

func::func()
    try : foo() {...}
    catch (...) // will catch exceptions thrown from foo constructor
    { ... }

Throwing an exception is the best way of dealing with constructor failure. You should particularly avoid half-constructing an object and then relying on users of your class to detect construction failure by testing flag variables of some sort.

On a related point, the fact that you have several different exception types for dealing with mutex errors worries me slightly. Inheritance is a great tool, but it can be over-used. In this case I would probably prefer a single MutexError exception, possibly containing an informative error message.

It is OK to throw from your constructor, but you should make sure that your object is constructed after main has started and before it finishes:

class A
{
public:
  A () {
    throw int ();
  }
};

A a;     // Implementation defined behaviour if exception is thrown (15.3/13)

int main ()
{
  try
  {
    // Exception for 'a' not caught here.
  }
  catch (int)
  {
  }
}

The only time you would NOT throw exceptions from constructors is if your project has a rule against using exceptions (for instance, Google doesn't like exceptions). In that case, you wouldn't want to use exceptions in your constructor any more than anywhere else, and you'd have to have an init method of some sort instead.

Be aware that the destructor never gets called after the exception is thrown from the constructor.

struct B
{
    char* p;
    B() { 
        cout << "Constructor - B" << endl; 
        p = new char[1024];
        throw std::exception("some exception");
    }
    ~B() { // NEVER GETS CALLED AFTER EXCEPTION !!!! - memory leak 
        cout << "Destructor - B" << endl; 
        delete[] p;
    } 
};

int main()
{
    try {
        B b;
    }
    catch (...) {
        cout << "Catch called " << endl;
    }
}

Output:

Constructor - B
Catch called       (Note: B's Destructor is NEVER called)

Although I have not worked C++ at a professional level, in my opinion, it is OK to throw exceptions from the constructors. I do that(if needed) in .Net. Check out this and this link. It might be of your interest.

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