$(document).ready equivalent without jQuery

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I have a script that uses $(document).ready, but it doesn't use anything else from jQuery. I'd like to lighten it up by removing the jQuery dependency.

How can I implement my own $(document).ready functionality without using jQuery? I know that using window.onload will not be the same, as window.onload fires after all images, frames, etc. have been loaded.

39 Answers

There is a standards based replacement,DOMContentLoaded that is supported by over 99% of browsers, though not IE8:

document.addEventListener("DOMContentLoaded", function(event) { 
  //do work
});

jQuery's native function is much more complicated than just window.onload, as depicted below.

function bindReady(){
    if ( readyBound ) return;
    readyBound = true;

    // Mozilla, Opera and webkit nightlies currently support this event
    if ( document.addEventListener ) {
        // Use the handy event callback
        document.addEventListener( "DOMContentLoaded", function(){
            document.removeEventListener( "DOMContentLoaded", arguments.callee, false );
            jQuery.ready();
        }, false );

    // If IE event model is used
    } else if ( document.attachEvent ) {
        // ensure firing before onload,
        // maybe late but safe also for iframes
        document.attachEvent("onreadystatechange", function(){
            if ( document.readyState === "complete" ) {
                document.detachEvent( "onreadystatechange", arguments.callee );
                jQuery.ready();
            }
        });

        // If IE and not an iframe
        // continually check to see if the document is ready
        if ( document.documentElement.doScroll && window == window.top ) (function(){
            if ( jQuery.isReady ) return;

            try {
                // If IE is used, use the trick by Diego Perini
                // http://javascript.nwbox.com/IEContentLoaded/
                document.documentElement.doScroll("left");
            } catch( error ) {
                setTimeout( arguments.callee, 0 );
                return;
            }

            // and execute any waiting functions
            jQuery.ready();
        })();
    }

    // A fallback to window.onload, that will always work
    jQuery.event.add( window, "load", jQuery.ready );
}

Cross-browser (old browsers too) and a simple solution:

var docLoaded = setInterval(function () {
    if(document.readyState !== "complete") return;
    clearInterval(docLoaded);

    /*
        Your code goes here i.e. init()
    */
}, 30);

Showing alert in jsfiddle

2022 version

In 2022, all you need to do is put the defer attribute on your script, and load it in the head!

Reference: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script#attr-defer

<!doctype html>
<html>
<head>
  <script src="/script.js" defer></script>
</head>
<body>

 <p>In 2022, all you need to do is put the defer attribute on your script, and load it in the head!</p>

</body>
</html>

Most minimal and 100% working

I have picked the answer from PlainJS and it's working fine for me. It extends DOMContentLoaded so that it can be accepted at all the browsers.


This function is the equivalent of jQuery's $(document).ready() method:

document.addEventListener('DOMContentLoaded', function(){
    // do something
});

However, in contrast to jQuery, this code will only run properly in modern browsers (IE > 8) and it won't in case the document is already rendered at the time this script gets inserted (e.g. via Ajax). Therefore, we need to extend this a little bit:

function run() {
    // do something
}

// in case the document is already rendered
if (document.readyState!='loading') run();
// modern browsers
else if (document.addEventListener) 
document.addEventListener('DOMContentLoaded', run);
// IE <= 8
else document.attachEvent('onreadystatechange', function(){
    if (document.readyState=='complete') run();
});

This covers basically all possibilities and is a viable replacement for the jQuery helper.

Simplest way using pure JavaScript. Without jQuery:

document.addEventListener("DOMContentLoaded", function(event) {
   // Your code to run since DOM is loaded and ready
});

I simply use:

setTimeout(function(){
    //reference/manipulate DOM here
});

And unlike document.addEventListener("DOMContentLoaded" //etc as in the very top answer, it works as far back as IE9 -- http://caniuse.com/#search=DOMContentLoaded only indicates as recently as IE11.

Interestingly I stumbled upon this setTimeout solution in 2009: Is checking for the readiness of the DOM overkill?, which probably could have been worded slightly better, as I meant "is it overkill to use various frameworks' more complicated approaches to check for the readiness of the DOM".

My best explanation for why this technique works is that, when the script with such a setTimeout has been reached, the DOM is in the middle of being parsed, so execution of the code within the setTimeout gets deferred until that operation is finished.

Comparison

Here (in below snippet) is comparison of chosen available browser "built-in" methods and their execution sequence. Remarks

  • the document.onload (X) is not supported by any modern browser (event is never fired)
  • if you use <body onload="bodyOnLoad()"> (F) and at the same time window.onload (E) then only first one will be executed (because it override second one)
  • event handler given in <body onload="..."> (F) is wrapped by additional onload function
  • document.onreadystatechange (D) not override document .addEventListener('readystatechange'...) (C) probably cecasue onXYZevent-like methods are independent than addEventListener queues (which allows add multiple listeners). Probably nothing happens between execution this two handlers.
  • all scripts write their timestamp in console - but scripts which also have access to div write their timestamps also in body (click "Full Page" link after script execution to see it).
  • solutions readystatechange (C,D) are executed multiple times by browser but for different document states:
  • loading - the document is loading (no fired in snippet)
  • interactive - the document is parsed, fired before DOMContentLoaded
  • complete - the document and resources are loaded, fired before body/window onload

<html>

<head>
  <script>
    // solution A
    console.log(`[timestamp: ${Date.now()}] A: Head script`) ;
    
    // solution B
    document.addEventListener("DOMContentLoaded", () => {
      print(`[timestamp: ${Date.now()}] B: DOMContentLoaded`);
    });

    // solution C
    document.addEventListener('readystatechange', () => {
      print(`[timestamp: ${Date.now()}] C: ReadyState: ${document.readyState}`);
    });
   
    // solution D
    document.onreadystatechange = s=> {print(`[timestamp: ${Date.now()}] D: document.onreadystatechange ReadyState: ${document.readyState}`)};
    
    // solution E (never executed)
    window.onload = () => {
      print(`E: <body onload="..."> override this handler`);
    };

    // solution F
    function bodyOnLoad() {
      print(`[timestamp: ${Date.now()}] F: <body onload='...'>`);      
      infoAboutOnLoad(); // additional info
    }
    
    // solution X
    document.onload = () => {print(`document.onload is never fired`)};



    // HELPERS

    function print(txt) { 
      console.log(txt);
      if(mydiv) mydiv.innerHTML += txt.replace('<','&lt;').replace('>','&gt;') + '<br>';
    }
    
    function infoAboutOnLoad() {
      console.log("window.onload (after  override):", (''+document.body.onload).replace(/\s+/g,' '));
      console.log(`body.onload==window.onload --> ${document.body.onload==window.onload}`);
    }
            
    console.log("window.onload (before override):", (''+document.body.onload).replace(/\s+/g,' '));

  </script>
</head>

<body onload="bodyOnLoad()">
  <div id="mydiv"></div>

  <!-- this script must te at the bottom of <body> -->
  <script>
    // solution G
    print(`[timestamp: ${Date.now()}] G: <body> bottom script`);
  </script>
</body>

</html>

Nowadays you should use modules. Put your code into the default function of a module and import the function into a script element.

client.js:

export default function ()
{
  alert ("test");
}

index.html:

<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title>test</title>
  </head>
  <body>
    <script type="module">
      import main from './client.js';
      main ();
    </script>
  </body>
</html>

If you don't have to support very old browsers, here is a way to do it even when your external script is loaded with async attribute:

HTMLDocument.prototype.ready = new Promise(function(resolve) {
   if(document.readyState != "loading")
      resolve();
   else
      document.addEventListener("DOMContentLoaded", function() {
         resolve();
      });
});

document.ready.then(function() {
   console.log("document.ready");
});
(function(f){
  if(document.readyState != "loading") f();
  else document.addEventListener("DOMContentLoaded", f);
})(function(){
  console.log("The Document is ready");
});

Most vanilla JS Ready functions do NOT consider the scenario where the DOMContentLoaded handler is set after the document is already loaded - Which means the function will never run. This can happen if you look for DOMContentLoaded within an async external script (<script async src="file.js"></script>).

The code below checks for DOMContentLoaded only if the document's readyState isn't already interactive or complete.

var DOMReady = function(callback) {
  document.readyState === "interactive" || document.readyState === "complete" ? callback() : document.addEventListener("DOMContentLoaded", callback());
};
DOMReady(function() {
  //DOM ready!
});

If you want to support IE aswell:

var DOMReady = function(callback) {
    if (document.readyState === "interactive" || document.readyState === "complete") {
        callback();
    } else if (document.addEventListener) {
        document.addEventListener('DOMContentLoaded', callback());
    } else if (document.attachEvent) {
        document.attachEvent('onreadystatechange', function() {
            if (document.readyState != 'loading') {
                callback();
            }
        });
    }
};

DOMReady(function() {
  // DOM ready!
});

Works in all known browsers (tested via BrowserStack). IE6+, Safari 1+, Chrome 1+, Opera, etc. Uses DOMContentLoaded, with fallbacks to document.documentElement.doScroll() and window.onload.

/*! https://github.com/Kithraya/DOMContentLoaded v1.2.6 | MIT License */

DOMContentLoaded.version = "1.2.6";

function DOMContentLoaded() { "use strict";
    
    var ael = 'addEventListener', rel = 'removeEventListener', aev = 'attachEvent', dev = 'detachEvent';
    var alreadyRun = false, // for use in the idempotent function ready()
        funcs = arguments;
    
    // old versions of JS return '[object Object]' for null.
    function type(obj) { return (obj === null) ? 'null' : Object.prototype.toString.call(obj).slice(8,-1).toLowerCase() }
    function microtime() { return + new Date() } 
    
     /* document.readyState === 'complete' reports correctly in every browser I have tested, including IE.
        But IE6 to 10 don't return the correct readyState values as per the spec:
        readyState is sometimes 'interactive', even when the DOM isn't accessible in IE6/7 so checking for the onreadystatechange event like jQuery does is not optimal
        readyState is complete at basically the same time as 'window.onload' (they're functionally equivalent, within a few tenths of a second)
        Accessing undefined properties of a defined object (document) will not throw an error (in case readyState is undefined).
     */
    
    // Check for IE < 11 via conditional compilation
    /// values: 5?: IE5, 5.5?: IE5.5, 5.6/5.7: IE6/7, 5.8: IE8, 9: IE9, 10: IE10, 11*: (IE11 older doc mode), undefined: IE11 / NOT IE
    var jscript_version = Number( new Function("/*@cc_on return @_jscript_version; @*\/")() ) || NaN;
    
    // check if the DOM has already loaded
    if (document.readyState === 'complete') { ready(null); return; }  // here we send null as the readyTime, since we don't know when the DOM became ready.
    
    if (jscript_version < 9) { doIEScrollCheck(); return; } // For IE<9 poll document.documentElement.doScroll(), no further actions are needed.
    
     /* 
        Chrome, Edge, Firefox, IE9+, Opera 9+, Safari 3.1+, Android Webview, Chrome for Android, Edge Mobile, 
        Firefox for Android 4+, Opera for Android, iOS Safari, Samsung Internet, etc, support addEventListener
        And IE9+ supports 'DOMContentLoaded' 
     */
        
    if (document[ael]) {
        document[ael]("DOMContentLoaded", ready, false); 
        window[ael]("load", ready, false); // fallback to the load event in case addEventListener is supported, but not DOMContentLoaded
    } else 
    if (aev in window) { window[aev]('onload', ready);
        /* Old Opera has a default of window.attachEvent being falsy, so we use the in operator instead
           https://dev.opera.com/blog/window-event-attachevent-detachevent-script-onreadystatechange/

           Honestly if somebody is using a browser so outdated AND obscure (like Opera 7 where neither addEventListener 
           nor "DOMContLoaded" is supported, they deserve to wait for the full page).
           I CBA testing whether readyState === 'interactive' is truly interactive in browsers designed in 2003. I just assume it isn't (like in IE6-8). 
        */
    } else { // fallback to queue window.onload that will always work
       addOnload(ready);
    }
    
    
    // This function allows us to preserve any original window.onload handlers (in super old browsers where this is even necessary), 
    // while keeping the option to chain onloads, and dequeue them.
    
    function addOnload(fn) { var prev = window.onload; // old window.onload, which could be set by this function, or elsewhere
        
        // we add a function queue list to allow for dequeueing 
        // addOnload.queue is the queue of functions that we will run when when the DOM is ready
        if ( type( addOnload.queue ) !== 'array') { addOnload.queue = [];
            if ( type(prev) === 'function') { addOnload.queue.push( prev ); } // add the previously defined event handler
        }
        
        if (typeof fn === 'function') { addOnload.queue.push(fn) }

        window.onload = function() { // iterate through the queued functions
            for (var i = 0; i < addOnload.queue.length; i++) { addOnload.queue[i]() } 
        };
    }   

    // remove a queued window.onload function from the chain (simplified); 
    
    function dequeueOnload(fn) { var q = addOnload.queue, i = 0;
    
        // sort through the queued functions in addOnload.queue until we find `fn`
        if (type( q ) === 'array') {        // if found, remove from the queue
            for (; i < q.length; i++) { ;;(fn === q[i]) ? q.splice(i, 1) : 0; } // void( (fn === q[i]) ? q.splice(i, 1) : 0 ) 
        }
    }
    
    function ready(ev) { // idempotent event handler function
        if (alreadyRun) {return} alreadyRun = true; 
        
        // this time is when the DOM has loaded (or if all else fails, when it was actually possible to inference the DOM has loaded via a 'load' event)
        // perhaps this should be `null` if we have to inference readyTime via a 'load' event, but this functionality is better.
        var readyTime = microtime(); 
        
        detach(); // detach any event handlers
                        
        // run the functions
        for (var i=0; i < funcs.length; i++) {  var func = funcs[i];
            
            if (type(func) === 'function') {
                func.call(document, { 'readyTime': (ev === null ? null : readyTime), 'funcExecuteTime': microtime() }, func); 
                // jquery calls 'ready' with `this` being set to document, so we'll do the same. 
            }       
        }
    }

    function detach() {
        if (document[rel]) { 
            document[rel]("DOMContentLoaded", ready); window[rel]("load", ready);
        } else
        if (dev in window) { window[dev]("onload", ready); } 
        else {
            dequeueOnload(ready);
        }                                                               
    }
    
    function doIEScrollCheck() { // for use in IE < 9 only.
        if ( window.frameElement ) { 
            // we're in an <iframe> or similar
            // the document.documentElemeent.doScroll technique does not work if we're not at the top-level (parent document)

            try { window.attachEvent("onload", ready); } catch (e) { } // attach to onload if were in an <iframe> in IE as there's no way to tell otherwise
            
            return;
        } 
        try {
            document.documentElement.doScroll('left');  // when this statement no longer throws, the DOM is accessible in old IE
        } catch(error) {
            setTimeout(function() {
                (document.readyState === 'complete') ? ready() : doIEScrollCheck();
            }, 50);
            return;
        }
        ready();
    }
}

Usage:

<script>
DOMContentLoaded(function(e) { console.log(e) });
</script>

The ready function in jQuery does a number of things. Frankly, I don't see that point of replacing it unless you have amazingly small output from your website. jQuery is a pretty tiny library, and it handles all sorts of cross-browser things you'll need later.

Anyway, there's little point in posting it here, just open up jQuery and look at the bindReady method.

It starts by calling either document.addEventListener("DOMContentLoaded") or document.attachEvent('onreadystatechange') depending on the event model, and goes on from there.

Try this:

function ready(callback){
    if(typeof callback === "function"){
        document.addEventListener("DOMContentLoaded", callback);
        window.addEventListener("load", callback);
    }else{
        throw new Error("Sorry, I can not run this!");
    }
}
ready(function(){
    console.log("It worked!");
});
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