What follows is a typical dispose pattern example:
public bool IsDisposed { get; private set; }
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
//perform cleanup here
}
IsDisposed = true;
}
}
~MyObject()
{
Dispose(false);
}
I understand what dispose does, but what I don't understand is why you would want to call dispose(false) in the destructor? If you look at the definition it would do absolutely nothing, so why would anyone write code like this? Wouldn't it make sense to just not call dispose from the destructor at all?