Is it possible to simulate key press events programmatically?

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Is it possible to simulate key press events programmatically in JavaScript?

25 Answers

If you are ok to use jQuery 1.3.1:

function simulateKeyPress(character) {
  jQuery.event.trigger({
    type: 'keypress',
    which: character.charCodeAt(0)
  });
}

$(function() {
  $('body').keypress(function(e) {
    alert(e.which);
  });
  simulateKeyPress("e");
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.3.1/jquery.min.js">
</script>

What you can do is programmatically trigger keyevent listeners by firing keyevents. It makes sense to allow this from a sandboxed security-perspective. Using this ability, you can then apply a typical observer-pattern. You could call this method "simulating".

Below is an example of how to accomplish this in the W3C DOM standard along with jQuery:

function triggerClick() {
  var event = new MouseEvent('click', {
    'view': window,
    'bubbles': true,
    'cancelable': true
  });
  var cb = document.querySelector('input[type=submit][name=btnK]'); 
  var canceled = !cb.dispatchEvent(event);
  if (canceled) {
    // preventDefault was called and the event cancelled
  } else {
    // insert your event-logic here...
  }
}

This example is adapted from: https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events

In jQuery:

jQuery('input[type=submit][name=btnK]')
  .trigger({
    type: 'keypress',
    which: character.charCodeAt(0 /*the key to trigger*/)      
   });

But as of recently, there is no [DOM] way to actually trigger keyevents leaving the browser-sandbox. And all major browser vendors will adhere to that security concept.

As for plugins such as Adobe Flash - which are based on the NPAPI-, and permit bypassing the sandbox: these are phasing-out ; Firefox.

Detailed Explanation:

You cannot and you must not for security reasons (as Pekka already pointed out). You will always require a user interaction in between. Additionally imagine the chance of the browser vendors getting sued by users, as various programmatic keyboard events will have led to spoofing attacks.

See this post for alternatives and more details. There is always the flash based copy-and-paste. Here is an elegant example. At the same time it is a testimony why the web is moving away from plugin vendors.

There is a similar security mindset applied in case of the opt-in CORS policy to access remote content programmatically.

The answer is:
There is no way to programmatically trigger input keys in the sandboxed browser environment under normal circumstances.

Bottomline: I am not saying it will not be possible in the future, under special browser-modes and/or privileges towards the end-goal of gaming, or similar user-experiences. However prior to entering such modes, the user will be asked for permissions and risks, similar to the Fullscreen API model.

Useful: In the context of KeyCodes, this tool and keycode mapping will come in handy.

Disclosure: The answer is based on the answer here.

As of 2019, this solution has worked for me:

document.dispatchEvent(
  new KeyboardEvent("keydown", {
    key: "e",
    keyCode: 69, // example values.
    code: "KeyE", // put everything you need in this object.
    which: 69,
    shiftKey: false, // you don't need to include values
    ctrlKey: false,  // if you aren't going to use them.
    metaKey: false   // these are here for example's sake.
  })
);

I used this in my browser game, in order to support mobile devices with a simulated keypad.

Clarification: This code dispatches a single keydown event, while a real key press would trigger one keydown event (or several of them if it is held longer), and then one keyup event when you release that key. If you need keyup events too, it is also possible to simulate keyup events by changing "keydown" to "keyup" in the code snippet.

This also sends the event to the entire webpage, hence the document. If you want only a specific element to receive the event, you can substitute document for the desired element.

You can use dispatchEvent():

function simulateKeyPress() {
  var evt = document.createEvent("KeyboardEvent");
  evt.initKeyboardEvent("keypress", true, true, window,
                    0, 0, 0, 0,
                    0, "e".charCodeAt(0))
  var body = document.body;
  var canceled = !body.dispatchEvent(evt);
  if(canceled) {
    // A handler called preventDefault
    alert("canceled");
  } else {
    // None of the handlers called preventDefault
    alert("not canceled");
  }
}

I didn't test this, but it's adapted from the code on dispatchEvent()'s documentation. You'll probably want to read through that, and also the docs for createEvent() and initKeyEvent().

In some cases keypress event can't provide required funtionality. From mozilla docs we can see that the feature is deprecated:

This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

So, since the keypress event is combined from the two consequently fired events keydown, and the following it keyup for the same key, just generate the events one-by-one:

element.dispatchEvent(new KeyboardEvent('keydown',{'key':'Shift'}));
element.dispatchEvent(new KeyboardEvent('keyup',{'key':'Shift'}));

I wanted to simulate a 'Tab' press... Expanding on Trevor's answer, we can see that a special key like 'tab' does get pressed but we don't see the actual result which a 'tab' press would have...

tried with dispatching these events for 'activeElement' as well as the global document object both - code for both added below;

snippet below:

var element = document.getElementById("firstInput");

document.addEventListener("keydown", function(event) {

  console.log('we got key:', event.key, '  keyCode:', event.keyCode, '  charCode:', event.charCode);

  /* enter is pressed */
  if (event.keyCode == 13) {
    console.log('enter pressed:', event);
    theKey = 'Tab';
    attributes = {
      bubbles: true,
      key: theKey,
      keyCode: 9,
      charCode: 0,
    };
    setTimeout(function() {
      /*  event.keyCode = 13;  event.target.value += 'b';  */
      var e = new window.KeyboardEvent('focus', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('keydown', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('beforeinput', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('keypress', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('input', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('change', attributes);
      document.activeElement.dispatchEvent(e);
      e = new window.KeyboardEvent('keyup', attributes);
      document.activeElement.dispatchEvent(e);
    }, 4);

    setTimeout(function() {
      var e = new window.KeyboardEvent('focus', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('keydown', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('beforeinput', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('keypress', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('input', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('change', attributes);
      document.dispatchEvent(e);
      e = new window.KeyboardEvent('keyup', attributes);
      document.dispatchEvent(e);
    }, 100);



  } else if (event.keyCode != 0) {
    console.log('we got a non-enter press...: :', event.key, '  keyCode:', event.keyCode, '  charCode:', event.charCode);
  }

});
<h2>convert each enter to a tab in JavaScript... check console for output</h2>
<h3>we dispatchEvents on the activeElement... and the global element as well</h3>

<input type='text' id='firstInput' />
<input type='text' id='secondInput' />

<button type="button" onclick="document.getElementById('demo').innerHTML = Date()">
    Click me to display Date and Time.</button>
<p id="demo"></p>

The critical part of getting this to work is to realize that charCode, keyCode and which are all deprecated methods. Therefore if the code processing the key press event uses any of these three, then it'll receive a bogus answer (e.g. a default of 0).

As long as you access the key press event with a non-deprecated method, such as key, you should be OK.

For completion, I've added the basic Javascript code for triggering the event:

const rightArrowKey = 39
const event = new KeyboardEvent('keydown',{'key':rightArrowKey})
document.dispatchEvent(event)

It was single rowed once due to easy usage in a console context. But probably useful still.

var pressthiskey = "q"/* <-- q for example */;
var e = new Event("keydown");
e.key = pressthiskey;
e.keyCode = e.key.charCodeAt(0);
e.which = e.keyCode;
e.altKey = false;
e.ctrlKey = true;
e.shiftKey = false;
e.metaKey = false;
e.bubbles = true;
document.dispatchEvent(e);

Native JavaScript with TypeScript supported solution:

Type the keyCode or whichever property you are using and cast it to KeyboardEventInit

Example

    const event = new KeyboardEvent("keydown", {
              keyCode: 38,
            } as KeyboardEventInit);

That's what I tried with js/typescript in chrome. Thanks to this answer for inspiration.

var x = document.querySelector('input');

var keyboardEvent = new KeyboardEvent("keypress", { bubbles: true });
// you can try charCode or keyCode but they are deprecated
Object.defineProperty(keyboardEvent, "key", {
  get() {
    return "Enter";
  },
});
x.dispatchEvent(keyboardEvent);

{
  // example
  document.querySelector('input').addEventListener("keypress", e => console.log("keypress", e.key))
  // unfortunatelly doesn't trigger submit
  document.querySelector('form').addEventListener("submit", e => {
    e.preventDefault();
    console.log("submit")
  })
}

var x = document.querySelector('input');

var keyboardEvent = new KeyboardEvent("keypress", { bubbles: true });
// you can try charCode or keyCode but they are deprecated
Object.defineProperty(keyboardEvent, "key", {
  get() {
    return "Enter";
  },
});
x.dispatchEvent(keyboardEvent);
<form>
  <input>
</form>

I know the question asks for a javascript way of simulating a keypress. But for those who are looking for a jQuery way of doing things:

var e = jQuery.Event("keypress");
e.which = 13 //or e.keyCode = 13 that simulates an <ENTER>
$("#element_id").trigger(e); 

This is what I managed to find:

function createKeyboardEvent(name, key, altKey, ctrlKey, shiftKey, metaKey, bubbles) {
  var e = new Event(name)
  e.key = key
  e.keyCode = e.key.charCodeAt(0)
  e.which = e.keyCode
  e.altKey = altKey
  e.ctrlKey = ctrlKey
  e.shiftKey = shiftKey
  e.metaKey =  metaKey
  e.bubbles = bubbles
  return e
}

var name = 'keydown'
var key = 'a'

var event = createKeyboardEvent(name, key, false, false, false, false, true)

document.addEventListener(name, () => {})
document.dispatchEvent(event)

Building on @aljgom's answer:

This worked great for me. Instead of dispatching the event to an element like aljgom had suggested, just dispatch it to the document.

document.dispatchEvent(new KeyboardEvent("keydown", { key: "c" }));

you can simulate input password with this code:

tested on chrome 100% work

DoCustomEvent('password', '#loginpin');



function DoCustomEvent(ct, elem){
var key;
var pressEvent = document.createEvent("CustomEvent");
pressEvent.initCustomEvent("keypress", true, false);

for (var i =0; i < ct.length; ++i)
{
    key                     = ct.charCodeAt(i);
    pressEvent.bubbles      = true;
    pressEvent.cancelBubble = false;
    pressEvent.returnValue  = true;
    pressEvent.key          = ct.charAt(i);
    pressEvent.keyCode      = key;
    pressEvent.which        = key;
    pressEvent.charCode     = key;
    pressEvent.shiftKey     = false;
    pressEvent.ctrlKey      = false;
    pressEvent.metaKey      = false;

    document.querySelector(elem).focus();

    //keypress //beforeinput //input //sendkeys //select
    setTimeout(function() {
        var e = new window.KeyboardEvent('keypress', pressEvent);
        document.activeElement.dispatchEvent(e);
        e = new window.KeyboardEvent('input', pressEvent);
        document.activeElement.dispatchEvent(e);

    }, 0);

    document.querySelector(elem).value = document.querySelector(elem).value + ct.charAt(i);
}

}

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