Is floating point math broken?

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Consider the following code:

0.1 + 0.2 == 0.3  ->  false
0.1 + 0.2         ->  0.30000000000000004

Why do these inaccuracies happen?

31 Answers

Binary floating point math is like this. In most programming languages, it is based on the IEEE 754 standard. The crux of the problem is that numbers are represented in this format as a whole number times a power of two; rational numbers (such as 0.1, which is 1/10) whose denominator is not a power of two cannot be exactly represented.

For 0.1 in the standard binary64 format, the representation can be written exactly as

  • 0.1000000000000000055511151231257827021181583404541015625 in decimal, or
  • 0x1.999999999999ap-4 in C99 hexfloat notation.

In contrast, the rational number 0.1, which is 1/10, can be written exactly as

  • 0.1 in decimal, or
  • 0x1.99999999999999...p-4 in an analogue of C99 hexfloat notation, where the ... represents an unending sequence of 9's.

The constants 0.2 and 0.3 in your program will also be approximations to their true values. It happens that the closest double to 0.2 is larger than the rational number 0.2 but that the closest double to 0.3 is smaller than the rational number 0.3. The sum of 0.1 and 0.2 winds up being larger than the rational number 0.3 and hence disagreeing with the constant in your code.

A fairly comprehensive treatment of floating-point arithmetic issues is What Every Computer Scientist Should Know About Floating-Point Arithmetic. For an easier-to-digest explanation, see floating-point-gui.de.

Side Note: All positional (base-N) number systems share this problem with precision

Plain old decimal (base 10) numbers have the same issues, which is why numbers like 1/3 end up as 0.333333333...

You've just stumbled on a number (3/10) that happens to be easy to represent with the decimal system, but doesn't fit the binary system. It goes both ways (to some small degree) as well: 1/16 is an ugly number in decimal (0.0625), but in binary it looks as neat as a 10,000th does in decimal (0.0001)** - if we were in the habit of using a base-2 number system in our daily lives, you'd even look at that number and instinctively understand you could arrive there by halving something, halving it again, and again and again.

** Of course, that's not exactly how floating-point numbers are stored in memory (they use a form of scientific notation). However, it does illustrate the point that binary floating-point precision errors tend to crop up because the "real world" numbers we are usually interested in working with are so often powers of ten - but only because we use a decimal number system day-to-day. This is also why we'll say things like 71% instead of "5 out of every 7" (71% is an approximation, since 5/7 can't be represented exactly with any decimal number).

So no: binary floating point numbers are not broken, they just happen to be as imperfect as every other base-N number system :)

Side Side Note: Working with Floats in Programming

In practice, this problem of precision means you need to use rounding functions to round your floating point numbers off to however many decimal places you're interested in before you display them.

You also need to replace equality tests with comparisons that allow some amount of tolerance, which means:

Do not do if (x == y) { ... }

Instead do if (abs(x - y) < myToleranceValue) { ... }.

where abs is the absolute value. myToleranceValue needs to be chosen for your particular application - and it will have a lot to do with how much "wiggle room" you are prepared to allow, and what the largest number you are going to be comparing may be (due to loss of precision issues). Beware of "epsilon" style constants in your language of choice. These are not to be used as tolerance values.

It's broken in the exact same way the decimal (base-10) notation you learned in grade school and use every day is broken, just for base-2.

To understand, think about representing 1/3 as a decimal value. It's impossible to do exactly! The world will end before you finish writing the 3's after the decimal point, and so instead we write to some number of places and consider it sufficiently accurate.

In the same way, 1/10 (decimal 0.1) cannot be represented exactly in base 2 (binary) as a "decimal" value; a repeating pattern after the decimal point goes on forever. The value is not exact, and therefore you can't do exact math with it using normal floating point methods. Just like with base 10, there are other values that exhibit this problem as well.

Floating point rounding errors. 0.1 cannot be represented as accurately in base-2 as in base-10 due to the missing prime factor of 5. Just as 1/3 takes an infinite number of digits to represent in decimal, but is "0.1" in base-3, 0.1 takes an infinite number of digits in base-2 where it does not in base-10. And computers don't have an infinite amount of memory.

In short it's because:

Floating point numbers cannot represent all decimals precisely in binary

So just like 10/3 which does not exist in base 10 precisely (it will be 3.33... recurring), in the same way 1/10 doesn't exist in binary.

So what? How to deal with it? Is there any workaround?

In order to offer The best solution I can say I discovered following method:

parseFloat((0.1 + 0.2).toFixed(10)) => Will return 0.3

Let me explain why it's the best solution. As others mentioned in above answers it's a good idea to use ready to use Javascript toFixed() function to solve the problem. But most likely you'll encounter with some problems.

Imagine you are going to add up two float numbers like 0.2 and 0.7 here it is: 0.2 + 0.7 = 0.8999999999999999.

Your expected result was 0.9 it means you need a result with 1 digit precision in this case. So you should have used (0.2 + 0.7).tofixed(1) but you can't just give a certain parameter to toFixed() since it depends on the given number, for instance

0.22 + 0.7 = 0.9199999999999999

In this example you need 2 digits precision so it should be toFixed(2), so what should be the paramter to fit every given float number?

You might say let it be 10 in every situation then:

(0.2 + 0.7).toFixed(10) => Result will be "0.9000000000"

Damn! What are you going to do with those unwanted zeros after 9? It's the time to convert it to float to make it as you desire:

parseFloat((0.2 + 0.7).toFixed(10)) => Result will be 0.9

Now that you found the solution, it's better to offer it as a function like this:

function floatify(number){
           return parseFloat((number).toFixed(10));
        }
    

Let's try it yourself:

function floatify(number){
       return parseFloat((number).toFixed(10));
    }
 
function addUp(){
  var number1 = +$("#number1").val();
  var number2 = +$("#number2").val();
  var unexpectedResult = number1 + number2;
  var expectedResult = floatify(number1 + number2);
  $("#unexpectedResult").text(unexpectedResult);
  $("#expectedResult").text(expectedResult);
}
addUp();
input{
  width: 50px;
}
#expectedResult{
color: green;
}
#unexpectedResult{
color: red;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<input id="number1" value="0.2" onclick="addUp()" onkeyup="addUp()"/> +
<input id="number2" value="0.7" onclick="addUp()" onkeyup="addUp()"/> =
<p>Expected Result: <span id="expectedResult"></span></p>
<p>Unexpected Result: <span id="unexpectedResult"></span></p>

You can use it this way:

var x = 0.2 + 0.7;
floatify(x);  => Result: 0.9

As W3SCHOOLS suggests there is another solution too, you can multiply and divide to solve the problem above:

var x = (0.2 * 10 + 0.1 * 10) / 10;       // x will be 0.3

Keep in mind that (0.2 + 0.1) * 10 / 10 won't work at all although it seems the same! I prefer the first solution since I can apply it as a function which converts the input float to accurate output float.

Floating point rounding error. From What Every Computer Scientist Should Know About Floating-Point Arithmetic:

Squeezing infinitely many real numbers into a finite number of bits requires an approximate representation. Although there are infinitely many integers, in most programs the result of integer computations can be stored in 32 bits. In contrast, given any fixed number of bits, most calculations with real numbers will produce quantities that cannot be exactly represented using that many bits. Therefore the result of a floating-point calculation must often be rounded in order to fit back into its finite representation. This rounding error is the characteristic feature of floating-point computation.

The trap with floating point numbers is that they look like decimal but they work in binary.

The only prime factor of 2 is 2, while 10 has prime factors of 2 and 5. The result of this is that every number that can be written exactly as a binary fraction can also be written exactly as a decimal fraction but only a subset of numbers that can be written as decimal fractions can be written as binary fractions.

A floating point number is essentially a binary fraction with a limited number of significant digits. If you go past those significant digits then the results will be rounded.

When you type a literal in your code or call the function to parse a floating point number to a string, it expects a decimal number and it stores a binary approximation of that decimal number in the variable.

When you print a floating point number or call the function to convert one to a string it prints a decimal approximation of the floating point number. It is possible to convert a binary number to decimal exactly, but no language I'm aware of does that by default when converting to a string*. Some languages use a fixed number of significant digits, others use the shortest string that will "round trip" back to the same floating point value.

* Python does convert exactly when converting a floating point number to a "decimal.Decimal". This is the easiest way I know of to obtain the exact decimal equivalent of a floating point number.

Since Python 3.5 you can use math.isclose() function for testing approximate equality:

>>> import math
>>> math.isclose(0.1 + 0.2, 0.3)
True
>>> 0.1 + 0.2 == 0.3
False

Floating point numbers are represented, at the hardware level, as fractions of binary numbers (base 2). For example, the decimal fraction:

0.125

has the value 1/10 + 2/100 + 5/1000 and, in the same way, the binary fraction:

0.001

has the value 0/2 + 0/4 + 1/8. These two fractions have the same value, the only difference is that the first is a decimal fraction, the second is a binary fraction.

Unfortunately, most decimal fractions cannot have exact representation in binary fractions. Therefore, in general, the floating point numbers you give are only approximated to binary fractions to be stored in the machine.

The problem is easier to approach in base 10. Take for example, the fraction 1/3. You can approximate it to a decimal fraction:

0.3

or better,

0.33

or better,

0.333

etc. No matter how many decimal places you write, the result is never exactly 1/3, but it is an estimate that always comes closer.

Likewise, no matter how many base 2 decimal places you use, the decimal value 0.1 cannot be represented exactly as a binary fraction. In base 2, 1/10 is the following periodic number:

0.0001100110011001100110011001100110011001100110011 ...

Stop at any finite amount of bits, and you'll get an approximation.

For Python, on a typical machine, 53 bits are used for the precision of a float, so the value stored when you enter the decimal 0.1 is the binary fraction.

0.00011001100110011001100110011001100110011001100110011010

which is close, but not exactly equal, to 1/10.

It's easy to forget that the stored value is an approximation of the original decimal fraction, due to the way floats are displayed in the interpreter. Python only displays a decimal approximation of the value stored in binary. If Python were to output the true decimal value of the binary approximation stored for 0.1, it would output:

>>> 0.1
0.1000000000000000055511151231257827021181583404541015625

This is a lot more decimal places than most people would expect, so Python displays a rounded value to improve readability:

>>> 0.1
0.1

It is important to understand that in reality this is an illusion: the stored value is not exactly 1/10, it is simply on the display that the stored value is rounded. This becomes evident as soon as you perform arithmetic operations with these values:

>>> 0.1 + 0.2
0.30000000000000004

This behavior is inherent to the very nature of the machine's floating-point representation: it is not a bug in Python, nor is it a bug in your code. You can observe the same type of behavior in all other languages ​​that use hardware support for calculating floating point numbers (although some languages ​​do not make the difference visible by default, or not in all display modes).

Another surprise is inherent in this one. For example, if you try to round the value 2.675 to two decimal places, you will get

>>> round (2.675, 2)
2.67

The documentation for the round() primitive indicates that it rounds to the nearest value away from zero. Since the decimal fraction is exactly halfway between 2.67 and 2.68, you should expect to get (a binary approximation of) 2.68. This is not the case, however, because when the decimal fraction 2.675 is converted to a float, it is stored by an approximation whose exact value is :

2.67499999999999982236431605997495353221893310546875

Since the approximation is slightly closer to 2.67 than 2.68, the rounding is down.

If you are in a situation where rounding decimal numbers halfway down matters, you should use the decimal module. By the way, the decimal module also provides a convenient way to "see" the exact value stored for any float.

>>> from decimal import Decimal
>>> Decimal (2.675)
>>> Decimal ('2.67499999999999982236431605997495353221893310546875')

Another consequence of the fact that 0.1 is not exactly stored in 1/10 is that the sum of ten values ​​of 0.1 does not give 1.0 either:

>>> sum = 0.0
>>> for i in range (10):
... sum + = 0.1
...>>> sum
0.9999999999999999

The arithmetic of binary floating point numbers holds many such surprises. The problem with "0.1" is explained in detail below, in the section "Representation errors". See The Perils of Floating Point for a more complete list of such surprises.

It is true that there is no simple answer, however do not be overly suspicious of floating virtula numbers! Errors, in Python, in floating-point number operations are due to the underlying hardware, and on most machines are no more than 1 in 2 ** 53 per operation. This is more than necessary for most tasks, but you should keep in mind that these are not decimal operations, and every operation on floating point numbers may suffer from a new error.

Although pathological cases exist, for most common use cases you will get the expected result at the end by simply rounding up to the number of decimal places you want on the display. For fine control over how floats are displayed, see String Formatting Syntax for the formatting specifications of the str.format () method.

This part of the answer explains in detail the example of "0.1" and shows how you can perform an exact analysis of this type of case on your own. We assume that you are familiar with the binary representation of floating point numbers.The term Representation error means that most decimal fractions cannot be represented exactly in binary. This is the main reason why Python (or Perl, C, C ++, Java, Fortran, and many others) usually doesn't display the exact result in decimal:

>>> 0.1 + 0.2
0.30000000000000004

Why ? 1/10 and 2/10 are not representable exactly in binary fractions. However, all machines today (July 2010) follow the IEEE-754 standard for the arithmetic of floating point numbers. and most platforms use an "IEEE-754 double precision" to represent Python floats. Double precision IEEE-754 uses 53 bits of precision, so on reading the computer tries to convert 0.1 to the nearest fraction of the form J / 2 ** N with J an integer of exactly 53 bits. Rewrite :

1/10 ~ = J / (2 ** N)

in :

J ~ = 2 ** N / 10

remembering that J is exactly 53 bits (so> = 2 ** 52 but <2 ** 53), the best possible value for N is 56:

>>> 2 ** 52
4503599627370496
>>> 2 ** 53
9007199254740992
>>> 2 ** 56/10
7205759403792793

So 56 is the only possible value for N which leaves exactly 53 bits for J. The best possible value for J is therefore this quotient, rounded:

>>> q, r = divmod (2 ** 56, 10)
>>> r
6

Since the carry is greater than half of 10, the best approximation is obtained by rounding up:

>>> q + 1
7205759403792794

Therefore the best possible approximation for 1/10 in "IEEE-754 double precision" is this above 2 ** 56, that is:

7205759403792794/72057594037927936

Note that since the rounding was done upward, the result is actually slightly greater than 1/10; if we hadn't rounded up, the quotient would have been slightly less than 1/10. But in no case is it exactly 1/10!

So the computer never "sees" 1/10: what it sees is the exact fraction given above, the best approximation using the double precision floating point numbers from the "" IEEE-754 ":

>>>. 1 * 2 ** 56
7205759403792794.0

If we multiply this fraction by 10 ** 30, we can observe the values ​​of its 30 decimal places of strong weight.

>>> 7205759403792794 * 10 ** 30 // 2 ** 56
100000000000000005551115123125L

meaning that the exact value stored in the computer is approximately equal to the decimal value 0.100000000000000005551115123125. In versions prior to Python 2.7 and Python 3.1, Python rounded these values ​​to 17 significant decimal places, displaying “0.10000000000000001”. In current versions of Python, the displayed value is the value whose fraction is as short as possible while giving exactly the same representation when converted back to binary, simply displaying “0.1”.

Imagine working in base ten with, say, 8 digits of accuracy. You check whether

1/3 + 2 / 3 == 1

and learn that this returns false. Why? Well, as real numbers we have

1/3 = 0.333.... and 2/3 = 0.666....

Truncating at eight decimal places, we get

0.33333333 + 0.66666666 = 0.99999999

which is, of course, different from 1.00000000 by exactly 0.00000001.


The situation for binary numbers with a fixed number of bits is exactly analogous. As real numbers, we have

1/10 = 0.0001100110011001100... (base 2)

and

1/5 = 0.0011001100110011001... (base 2)

If we truncated these to, say, seven bits, then we'd get

0.0001100 + 0.0011001 = 0.0100101

while on the other hand,

3/10 = 0.01001100110011... (base 2)

which, truncated to seven bits, is 0.0100110, and these differ by exactly 0.0000001.


The exact situation is slightly more subtle because these numbers are typically stored in scientific notation. So, for instance, instead of storing 1/10 as 0.0001100 we may store it as something like 1.10011 * 2^-4, depending on how many bits we've allocated for the exponent and the mantissa. This affects how many digits of precision you get for your calculations.

The upshot is that because of these rounding errors you essentially never want to use == on floating-point numbers. Instead, you can check if the absolute value of their difference is smaller than some fixed small number.

Decimal numbers such as 0.1, 0.2, and 0.3 are not represented exactly in binary encoded floating point types. The sum of the approximations for 0.1 and 0.2 differs from the approximation used for 0.3, hence the falsehood of 0.1 + 0.2 == 0.3 as can be seen more clearly here:

#include <stdio.h>

int main() {
    printf("0.1 + 0.2 == 0.3 is %s\n", 0.1 + 0.2 == 0.3 ? "true" : "false");
    printf("0.1 is %.23f\n", 0.1);
    printf("0.2 is %.23f\n", 0.2);
    printf("0.1 + 0.2 is %.23f\n", 0.1 + 0.2);
    printf("0.3 is %.23f\n", 0.3);
    printf("0.3 - (0.1 + 0.2) is %g\n", 0.3 - (0.1 + 0.2));
    return 0;
}

Output:

0.1 + 0.2 == 0.3 is false
0.1 is 0.10000000000000000555112
0.2 is 0.20000000000000001110223
0.1 + 0.2 is 0.30000000000000004440892
0.3 is 0.29999999999999998889777
0.3 - (0.1 + 0.2) is -5.55112e-17

For these computations to be evaluated more reliably, you would need to use a decimal-based representation for floating point values. The C Standard does not specify such types by default but as an extension described in a technical Report.

The _Decimal32, _Decimal64 and _Decimal128 types might be available on your system (for example, GCC supports them on selected targets, but Clang does not support them on OS X).

It's actually pretty simple. When you have a base 10 system (like ours), it can only express fractions that use a prime factor of the base. The prime factors of 10 are 2 and 5. So 1/2, 1/4, 1/5, 1/8, and 1/10 can all be expressed cleanly because the denominators all use prime factors of 10. In contrast, 1/3, 1/6, and 1/7 are all repeating decimals because their denominators use a prime factor of 3 or 7. In binary (or base 2), the only prime factor is 2. So you can only express fractions cleanly which only contain 2 as a prime factor. In binary, 1/2, 1/4, 1/8 would all be expressed cleanly as decimals. While, 1/5 or 1/10 would be repeating decimals. So 0.1 and 0.2 (1/10 and 1/5) while clean decimals in a base 10 system, are repeating decimals in the base 2 system the computer is operating in. When you do math on these repeating decimals, you end up with leftovers which carry over when you convert the computer's base 2 (binary) number into a more human readable base 10 number.

From https://0.30000000000000004.com/

Normal arithmetic is base-10, so decimals represent tenths, hundredths, etc. When you try to represent a floating-point number in binary base-2 arithmetic, you are dealing with halves, fourths, eighths, etc.

In the hardware, floating points are stored as integer mantissas and exponents. Mantissa represents the significant digits. Exponent is like scientific notation but it uses a base of 2 instead of 10. For example 64.0 would be represented with a mantissa of 1 and exponent of 6. 0.125 would be represented with a mantissa of 1 and an exponent of -3.

Floating point decimals have to add up negative powers of 2

0.1b = 0.5d
0.01b = 0.25d
0.001b = 0.125d
0.0001b = 0.0625d
0.00001b = 0.03125d

and so on.

It is common to use a error delta instead of using equality operators when dealing with floating point arithmetic. Instead of

if(a==b) ...

you would use

delta = 0.0001; // or some arbitrarily small amount
if(a - b > -delta && a - b < delta) ...

I just saw this interesting issue around floating points:

Consider the following results:

error = (2**53+1) - int(float(2**53+1))
>>> (2**53+1) - int(float(2**53+1))
1

We can clearly see a breakpoint when 2**53+1 - all works fine until 2**53.

>>> (2**53) - int(float(2**53))
0

Enter image description here

This happens because of the double-precision binary: IEEE 754 double-precision binary floating-point format: binary64

From the Wikipedia page for Double-precision floating-point format:

Double-precision binary floating-point is a commonly used format on PCs, due to its wider range over single-precision floating point, in spite of its performance and bandwidth cost. As with single-precision floating-point format, it lacks precision on integer numbers when compared with an integer format of the same size. It is commonly known simply as double. The IEEE 754 standard specifies a binary64 as having:

  • Sign bit: 1 bit
  • Exponent: 11 bits
  • Significant precision: 53 bits (52 explicitly stored)

Enter image description here

The real value assumed by a given 64-bit double-precision datum with a given biased exponent and a 52-bit fraction is

Enter image description here

or

Enter image description here

Thanks to @a_guest for pointing that out to me.

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