What's the difference between faking, mocking, and stubbing?

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I know how I use these terms, but I'm wondering if there are accepted definitions for faking, mocking, and stubbing for unit tests? How do you define these for your tests? Describe situations where you might use each.

Here is how I use them:

Fake: a class that implements an interface but contains fixed data and no logic. Simply returns "good" or "bad" data depending on the implementation.

Mock: a class that implements an interface and allows the ability to dynamically set the values to return/exceptions to throw from particular methods and provides the ability to check if particular methods have been called/not called.

Stub: Like a mock class, except that it doesn't provide the ability to verify that methods have been called/not called.

Mocks and stubs can be hand generated or generated by a mocking framework. Fake classes are generated by hand. I use mocks primarily to verify interactions between my class and dependent classes. I use stubs once I have verified the interactions and am testing alternate paths through my code. I use fake classes primarily to abstract out data dependencies or when mocks/stubs are too tedious to set up each time.

14 Answers

You can get some information :

From Martin Fowler about Mock and Stub

Fake objects actually have working implementations, but usually take some shortcut which makes them not suitable for production

Stubs provide canned answers to calls made during the test, usually not responding at all to anything outside what's programmed in for the test. Stubs may also record information about calls, such as an email gateway stub that remembers the messages it 'sent', or maybe only how many messages it 'sent'.

Mocks are what we are talking about here: objects pre-programmed with expectations which form a specification of the calls they are expected to receive.

From xunitpattern:

Fake: We acquire or build a very lightweight implementation of the same functionality as provided by a component that the SUT depends on and instruct the SUT to use it instead of the real.

Stub : This implementation is configured to respond to calls from the SUT with the values (or exceptions) that will exercise the Untested Code (see Production Bugs on page X) within the SUT. A key indication for using a Test Stub is having Untested Code caused by the inability to control the indirect inputs of the SUT

Mock Object that implements the same interface as an object on which the SUT (System Under Test) depends. We can use a Mock Object as an observation point when we need to do Behavior Verification to avoid having an Untested Requirement (see Production Bugs on page X) caused by an inability to observe side-effects of invoking methods on the SUT.

Personally

I try to simplify by using : Mock and Stub. I use Mock when it's an object that returns a value that is set to the tested class. I use Stub to mimic an Interface or Abstract class to be tested. In fact, it doesn't really matter what you call it, they are all classes that aren't used in production, and are used as utility classes for testing.

As mentioned by the top-voted answer, Martin Fowler discusses these distinctions in Mocks Aren't Stubs, and in particular the subheading The Difference Between Mocks and Stubs, so make sure to read that article.

Rather than focusing on how these things are different, I think it's more enlightening to focus on why these are distinct concepts. Each exists for a different purpose.

Fakes

A fake is an implementation that behaves "naturally", but is not "real". These are fuzzy concepts and so different people have different understandings of what makes things a fake.

One example of a fake is an in-memory database (e.g. using sqlite with the :memory: store). You would never use this for production (since the data is not persisted), but it's perfectly adequate as a database to use in a testing environment. It's also much more lightweight than a "real" database.

As another example, perhaps you use some kind of object store (e.g. Amazon S3) in production, but in a test you can simply save objects to files on disk; then your "save to disk" implementation would be a fake. (Or you could even fake the "save to disk" operation by using an in-memory filesystem instead.)

As a third example, imagine an object that provides a cache API; an object that implements the correct interface but that simply performs no caching at all but always returns a cache miss would be a kind of fake.

The purpose of a fake is not to affect the behavior of the system under test, but rather to simplify the implementation of the test (by removing unnecessary or heavyweight dependencies).

Stubs

A stub is an implementation that behaves "unnaturally". It is preconfigured (usually by the test set-up) to respond to specific inputs with specific outputs.

The purpose of a stub is to get your system under test into a specific state. For example, if you are writing a test for some code that interacts with a REST API, you could stub out the REST API with an API that always returns a canned response, or that responds to an API request with a specific error. This way you could write tests that make assertions about how the system reacts to these states; for example, testing the response your users get if the API returns a 404 error.

A stub is usually implemented to only respond to the exact interactions you've told it to respond to. But the key feature that makes something a stub is its purpose: a stub is all about setting up your test case.

Mocks

A mock is similar to a stub, but with verification added in. The purpose of a mock is to make assertions about how your system under test interacted with the dependency.

For example, if you are writing a test for a system that uploads files to a website, you could build a mock that accepts a file and that you can use to assert that the uploaded file was correct. Or, on a smaller scale, it's common to use a mock of an object to verify that the system under test calls specific methods of the mocked object.

Mocks are tied to interaction testing, which is a specific testing methodology. People who prefer to test system state rather than system interactions will use mocks sparingly if at all.

Test doubles

Fakes, stubs, and mocks all belong to the category of test doubles. A test double is any object or system you use in a test instead of something else. Most automated software testing involves the use of test doubles of some kind or another. Some other kinds of test doubles include dummy values, spies, and I/O blackholes.

The thing that you assert on it is called a mock object.

Everything else that just helped the test run is a stub.

Unit testing - is an approach of testing where the unit(class, method) is under control.

Test double - is not a primary object(from OOP world). It is a realisation which is created temporary to test, check or during development. And they are created for closing dependencies of tested unit(method, class...)

Test doubles types:

  • fake object is a real implementation of interface(protocol) or an extend which is using an inheritance or other approaches which can be used to create - is dependency. Usually it is created by developer as a simplest solution to substitute some dependency

  • stub object is a bare object(0, nil and methods without logic) with extra state which is predefined(by developer) to define returned values. Usually it is created by framework

class StubA: A {
    override func foo() -> String {
        return "My Stub"
    }
}
  • mock object is very similar to stub object but the extra state is changed during program execution to check if something happened(method was called, arguments, when, how often...).
class MockA: A {
    var isFooCalled = false
    override func foo() -> String {
        isFooCalled = true
        return "My Mock"
    }
}
  • spy object is a real object with a "partial mocking". It means that you work with a non-double object except mocked behavior

  • dummy object is object which is necessary to run a test but no one variable or method of this object is not called.

stub vs mock

Martin Fowler said

There is a difference in that the stub uses state verification while the mock uses behavior verification.

[Mockito mock vs spy]

All of them are called Test Doubles and used to inject the dependencies that your test case needs.

Fake

Stub: It already has a predefined behavior to set your expectation for example, stub returns only the success case of your API response Stub

A mock is a smarter stub. You verify your test passes through it. so you could make amock that return either the success or failure success depending on the condition could be changed in your test case. Mock

Dummy

Spy

Stub, Fakes and Mocks have different meanings across different sources. I suggest you to introduce your team internal terms and agree upon their meaning.

I think it is important to distinguish between two approaches: - behaviour validation (implies behaviour substitution) - end-state validation (implies behaviour emulation)

Consider email sending in case of error. When doing behaviour validation - you check that method Send of IEmailSender was executed once. And you need to emulate return result of this method, return Id of the sent message. So you say: "I expect that Send will be called. And I will just return dummy (or random) Id for any call". This is behaviour validation: emailSender.Expect(es=>es.Send(anyThing)).Return((subject,body) => "dummyId")

When doing state validation you will need to create TestEmailSender that implements IEmailSender. And implement Send method - by saving input to some data structure that will be used for future state verification like array of some objects SentEmails and then it tests you will check that SentEmails contains expected email. This is state validation: Assert.AreEqual(1, emailSender.SentEmails.Count)

From my readings I understood that Behaviour validation usually called Mocks. And State validation usually called Stubs or Fakes.

It's a matter of making the tests expressive. I set expectations on a Mock if I want the test to describe a relationship between two objects. I stub return values if I'm setting up a supporting object to get me to the interesting behaviour in the test.

stub and fake are objects in that they can vary their response based on input parameters. the main difference between them is that a Fake is closer to a real-world implementation than a stub. Stubs contain basically hard-coded responses to an expected request. Let see an example:

public class MyUnitTest {

 @Test
 public void testConcatenate() {
  StubDependency stubDependency = new StubDependency();
  int result = stubDependency.toNumber("one", "two");
  assertEquals("onetwo", result);
 }
}

public class StubDependency() {
 public int toNumber(string param) {
  if (param == “one”) {
   return 1;
  }
  if (param == “two”) {
   return 2;
  }
 }
}

A mock is a step up from fakes and stubs. Mocks provide the same functionality as stubs but are more complex. They can have rules defined for them that dictate in what order methods on their API must be called. Most mocks can track how many times a method was called and can react based on that information. Mocks generally know the context of each call and can react differently in different situations. Because of this, mocks require some knowledge of the class they are mocking. a stub generally cannot track how many times a method was called or in what order a sequence of methods was called. A mock looks like:

public class MockADependency {

 private int ShouldCallTwice;
 private boolean ShouldCallAtEnd;
 private boolean ShouldCallFirst;

 public int StringToInteger(String s) {
  if (s == "abc") {
   return 1;
  }
  if (s == "xyz") {
   return 2;
  }
  return 0;
 }

 public void ShouldCallFirst() {
  if ((ShouldCallTwice > 0) || ShouldCallAtEnd)
   throw new AssertionException("ShouldCallFirst not first thod called");
  ShouldCallFirst = true;
 }

 public int ShouldCallTwice(string s) {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallTwice called before ShouldCallFirst");
  if (ShouldCallAtEnd)
   throw new AssertionException("ShouldCallTwice called after ShouldCallAtEnd");
  if (ShouldCallTwice >= 2)
   throw new AssertionException("ShouldCallTwice called more than twice");
  ShouldCallTwice++;
  return StringToInteger(s);
 }

 public void ShouldCallAtEnd() {
  if (!ShouldCallFirst)
   throw new AssertionException("ShouldCallAtEnd called before ShouldCallFirst");
  if (ShouldCallTwice != 2) throw new AssertionException("ShouldCallTwice not called twice");
  ShouldCallAtEnd = true;
 }

}

According to the book "Unit Testing Principles, Practices, and Patterns by Vladimir Khorikov" :

  • Mocks: help to emulate and examine outcoming interactions. These interactions are calls the SUT makes to its dependencies to change their state. In other words it helps to examine the interaction (behaviour) of SUT and its dependencies. mocks could be :
    1. Spy : created manually
    2. Mocks : created using framework
  • Stubs: helps to emulate incoming interactions. These interactions are calls the SUT makes to its dependencies to get input data. IN other words it helps to test the data passed to SUT. It could be 3 types
    1. Fake: is usually implemented to replace a dependency that doesn’t yet exist.
    2. Dummy: is hard-coded value.
    3. Stubs: Fledged dependency that you configure to return different values for different scenarios.

In xUnit Test Patterns book by Gerard Meszaros There is a nice table that gives a good insight about differences

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