How do I get an animated gif to work in WPF?

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What control type should I use - Image, MediaElement, etc.?

20 Answers

I post a solution extending the image control and using the Gif Decoder. The gif decoder has a frames property. I animate the FrameIndex property. The event ChangingFrameIndex changes the source property to the frame corresponding to the FrameIndex (that is in the decoder). I guess that the gif has 10 frames per second.

class GifImage : Image
{
    private bool _isInitialized;
    private GifBitmapDecoder _gifDecoder;
    private Int32Animation _animation;

    public int FrameIndex
    {
        get { return (int)GetValue(FrameIndexProperty); }
        set { SetValue(FrameIndexProperty, value); }
    }

    private void Initialize()
    {
        _gifDecoder = new GifBitmapDecoder(new Uri("pack://application:,,," + this.GifSource), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
        _animation = new Int32Animation(0, _gifDecoder.Frames.Count - 1, new Duration(new TimeSpan(0, 0, 0, _gifDecoder.Frames.Count / 10, (int)((_gifDecoder.Frames.Count / 10.0 - _gifDecoder.Frames.Count / 10) * 1000))));
        _animation.RepeatBehavior = RepeatBehavior.Forever;
        this.Source = _gifDecoder.Frames[0];

        _isInitialized = true;
    }

    static GifImage()
    {
        VisibilityProperty.OverrideMetadata(typeof (GifImage),
            new FrameworkPropertyMetadata(VisibilityPropertyChanged));
    }

    private static void VisibilityPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        if ((Visibility)e.NewValue == Visibility.Visible)
        {
            ((GifImage)sender).StartAnimation();
        }
        else
        {
            ((GifImage)sender).StopAnimation();
        }
    }

    public static readonly DependencyProperty FrameIndexProperty =
        DependencyProperty.Register("FrameIndex", typeof(int), typeof(GifImage), new UIPropertyMetadata(0, new PropertyChangedCallback(ChangingFrameIndex)));

    static void ChangingFrameIndex(DependencyObject obj, DependencyPropertyChangedEventArgs ev)
    {
        var gifImage = obj as GifImage;
        gifImage.Source = gifImage._gifDecoder.Frames[(int)ev.NewValue];
    }

    /// <summary>
    /// Defines whether the animation starts on it's own
    /// </summary>
    public bool AutoStart
    {
        get { return (bool)GetValue(AutoStartProperty); }
        set { SetValue(AutoStartProperty, value); }
    }

    public static readonly DependencyProperty AutoStartProperty =
        DependencyProperty.Register("AutoStart", typeof(bool), typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));

    private static void AutoStartPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        if ((bool)e.NewValue)
            (sender as GifImage).StartAnimation();
    }

    public string GifSource
    {
        get { return (string)GetValue(GifSourceProperty); }
        set { SetValue(GifSourceProperty, value); }
    }

    public static readonly DependencyProperty GifSourceProperty =
        DependencyProperty.Register("GifSource", typeof(string), typeof(GifImage), new UIPropertyMetadata(string.Empty, GifSourcePropertyChanged));

    private static void GifSourcePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
    {
        (sender as GifImage).Initialize();
    }

    /// <summary>
    /// Starts the animation
    /// </summary>
    public void StartAnimation()
    {
        if (!_isInitialized)
            this.Initialize();

        BeginAnimation(FrameIndexProperty, _animation);
    }

    /// <summary>
    /// Stops the animation
    /// </summary>
    public void StopAnimation()
    {
        BeginAnimation(FrameIndexProperty, null);
    }
}

Usage example (XAML):

<controls:GifImage x:Name="gifImage" Stretch="None" GifSource="/SomeImage.gif" AutoStart="True" />

I, too, did a search and found several different solution in just a thread on the old MSDN forums. (link no longer worked so I removed it)

The simplest to execute seems to be to use a WinForms PictureBox control, and went like this (changed a few things from the thread, most of it the same).

Add a reference to System.Windows.Forms, WindowsFormsIntegration, and System.Drawing to your project first.

<Window x:Class="GifExample.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration"
    xmlns:winForms="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
    Loaded="Window_Loaded" >
    <Grid>
        <wfi:WindowsFormsHost>
            <winForms:PictureBox x:Name="pictureBoxLoading">
            </winForms:PictureBox>
        </wfi:WindowsFormsHost>
    </Grid>
</Window >

Then in the Window_Loaded handler, you would set the pictureBoxLoading.ImageLocation property to the image file path that you want to show.

private void Window_Loaded(object sender, RoutedEventArgs e)
{
    pictureBoxLoading.ImageLocation = "../Images/mygif.gif";
}

The MediaElement control was mentioned in that thread, but it is also mentioned that it is a rather heavy control, so there were a number of alternatives, including at least 2 homebrewed controls based on the Image control, so this is the simplest.

An alternative to waiting animation in WPF is:

 <ProgressBar Height="20" Width="100" IsIndeterminate="True"/>

It will show an animated progress bar.

I have try all the way above, but each one has their shortness, and thanks to all you, I work out my own GifImage:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media.Imaging;
    using System.IO;
    using System.Windows.Threading;

    namespace IEXM.Components
    {
    public class GifImage : Image
    {
            #region gif Source, such as "/IEXM;component/Images/Expression/f020.gif"
            public string GifSource
            {
                    get { return (string)GetValue(GifSourceProperty); }
                    set { SetValue(GifSourceProperty, value); }
            }

            public static readonly DependencyProperty GifSourceProperty =
                    DependencyProperty.Register("GifSource", typeof(string),
                    typeof(GifImage), new UIPropertyMetadata(null, GifSourcePropertyChanged));

            private static void GifSourcePropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    (sender as GifImage).Initialize();
            }
            #endregion

            #region control the animate
            /// <summary>
            /// Defines whether the animation starts on it's own
            /// </summary>
            public bool IsAutoStart
            {
                    get { return (bool)GetValue(AutoStartProperty); }
                    set { SetValue(AutoStartProperty, value); }
            }

            public static readonly DependencyProperty AutoStartProperty =
                    DependencyProperty.Register("IsAutoStart", typeof(bool),
                    typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));

            private static void AutoStartPropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    if ((bool)e.NewValue)
                            (sender as GifImage).StartAnimation();
                    else
                            (sender as GifImage).StopAnimation();
            }
            #endregion

            private bool _isInitialized = false;
            private System.Drawing.Bitmap _bitmap;
            private BitmapSource _source;

            [System.Runtime.InteropServices.DllImport("gdi32.dll")]
            public static extern bool DeleteObject(IntPtr hObject);

            private BitmapSource GetSource()
            {
                    if (_bitmap == null)
                    {
                            _bitmap = new System.Drawing.Bitmap(Application.GetResourceStream(
                                     new Uri(GifSource, UriKind.RelativeOrAbsolute)).Stream);
                    }

                    IntPtr handle = IntPtr.Zero;
                    handle = _bitmap.GetHbitmap();

                    BitmapSource bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                            handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
                    DeleteObject(handle);
                    return bs;
            }

            private void Initialize()
            {
            //        Console.WriteLine("Init: " + GifSource);
                    if (GifSource != null)
                            Source = GetSource();
                    _isInitialized = true;
            }

            private void FrameUpdatedCallback()
            {
                    System.Drawing.ImageAnimator.UpdateFrames();

                    if (_source != null)
                    {
                            _source.Freeze();
                    }

               _source = GetSource();

              //  Console.WriteLine("Working: " + GifSource);

                    Source = _source;
                    InvalidateVisual();
            }

            private void OnFrameChanged(object sender, EventArgs e)
            {
                    Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(FrameUpdatedCallback));
            }

            /// <summary>
            /// Starts the animation
            /// </summary>
            public void StartAnimation()
            {
                    if (!_isInitialized)
                            this.Initialize();


             //   Console.WriteLine("Start: " + GifSource);

                    System.Drawing.ImageAnimator.Animate(_bitmap, OnFrameChanged);
            }

            /// <summary>
            /// Stops the animation
            /// </summary>
            public void StopAnimation()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    Initialize();
                    GC.Collect();
                    GC.WaitForFullGCComplete();

             //   Console.WriteLine("Stop: " + GifSource);
            }

            public void Dispose()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    GC.Collect();
                    GC.WaitForFullGCComplete();
               // Console.WriteLine("Dispose: " + GifSource);
            }
    }
}

Usage:

<localComponents:GifImage x:Name="gifImage" IsAutoStart="True" GifSource="{Binding Path=value}" />

As it would not cause memory leak and it animated the gif image own time line, you can try it.

Adding on to the main response that recommends the usage of WpfAnimatedGif, you must add the following lines in the end if you are swapping an image with a Gif to ensure the animation actually executes:

ImageBehavior.SetRepeatBehavior(img, new RepeatBehavior(0));
ImageBehavior.SetRepeatBehavior(img, RepeatBehavior.Forever);

So your code will look like:

var image = new BitmapImage();
image.BeginInit();
image.UriSource = new Uri(fileName);
image.EndInit();
ImageBehavior.SetAnimatedSource(img, image);
ImageBehavior.SetRepeatBehavior(img, new RepeatBehavior(0));
ImageBehavior.SetRepeatBehavior(img, RepeatBehavior.Forever);

Check my code, I hope this helped you :)

         public async Task GIF_Animation_Pro(string FileName,int speed,bool _Repeat)
                    {
    int ab=0;
                        var gif = GifBitmapDecoder.Create(new Uri(FileName), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
                        var getFrames = gif.Frames;
                        BitmapFrame[] frames = getFrames.ToArray();
                        await Task.Run(() =>
                        {


                            while (ab < getFrames.Count())
                            {
                                Thread.Sleep(speed);
try
{
                                Dispatcher.Invoke(() =>
                                {
                                    gifImage.Source = frames[ab];
                                });
                                if (ab == getFrames.Count - 1&&_Repeat)
                                {
                                    ab = 0;

                                }
                                ab++;
            }
 catch
{
}

                            }
                        });
                    }

or

     public async Task GIF_Animation_Pro(Stream stream, int speed,bool _Repeat)
            {
 int ab = 0;   
                var gif = GifBitmapDecoder.Create(stream , BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
                var getFrames = gif.Frames;
                BitmapFrame[] frames = getFrames.ToArray();
                await Task.Run(() =>
                {


                    while (ab < getFrames.Count())
                    {
                        Thread.Sleep(speed);
    try
    {


                     Dispatcher.Invoke(() =>
                        {
                            gifImage.Source = frames[ab];
                        });
                        if (ab == getFrames.Count - 1&&_Repeat)
                        {
                            ab = 0;

                        }
                        ab++;
    }
     catch{} 



                    }
                });
            }

I suggest using the WebBrowser control.

If the gif is on the web, you can set the source in XAML:

<WebBrowser Source="https://media.giphy.com/media/Ent2j55lyQipa/giphy.gif" />

If it is a local file you can create the Source from code-behind.

XAML:

<WebBrowser x:Name="WebBrowser" />

Code-behind:

private void Window_Loaded(object sender, RoutedEventArgs e)
{
    string curDir = Directory.GetCurrentDirectory();
    this.WebBrowser.Source = new Uri(String.Format("file:///{0}/10-monkey.gif", curDir));
}

You could try using a WebBrowser UI Control and setting the html string to an HTML image tag...

XML:

    <WebBrowser Name="webBrowser1"/>

C#: f

    webBrowser1.NavigateToString(        
      @"<img src=""arrow-24.png""/>"
    );
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