Way to go from recursion to iteration

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I've used recursion quite a lot on my many years of programming to solve simple problems, but I'm fully aware that sometimes you need iteration due to memory/speed problems.

So, sometime in the very far past I went to try and find if there existed any "pattern" or text-book way of transforming a common recursion approach to iteration and found nothing. Or at least nothing that I can remember it would help.

  • Are there general rules?
  • Is there a "pattern"?
21 Answers

Usually, I replace a recursive algorithm by an iterative algorithm by pushing the parameters that would normally be passed to the recursive function onto a stack. In fact, you are replacing the program stack by one of your own.

var stack = [];
stack.push(firstObject);

// while not empty
while (stack.length) {

    // Pop off end of stack.
    obj = stack.pop();

    // Do stuff.
    // Push other objects on the stack as needed.
    ...

}

Note: if you have more than one recursive call inside and you want to preserve the order of the calls, you have to add them in the reverse order to the stack:

foo(first);
foo(second);

has to be replaced by

stack.push(second);
stack.push(first);

Edit: The article Stacks and Recursion Elimination (or Article Backup link) goes into more details on this subject.

Really, the most common way to do it is to keep your own stack. Here's a recursive quicksort function in C:

void quicksort(int* array, int left, int right)
{
    if(left >= right)
        return;

    int index = partition(array, left, right);
    quicksort(array, left, index - 1);
    quicksort(array, index + 1, right);
}

Here's how we could make it iterative by keeping our own stack:

void quicksort(int *array, int left, int right)
{
    int stack[1024];
    int i=0;

    stack[i++] = left;
    stack[i++] = right;

    while (i > 0)
    {
        right = stack[--i];
        left = stack[--i];

        if (left >= right)
             continue;

        int index = partition(array, left, right);
        stack[i++] = left;
        stack[i++] = index - 1;
        stack[i++] = index + 1;
        stack[i++] = right;
    }
}

Obviously, this example doesn't check stack boundaries... and really you could size the stack based on the worst case given left and and right values. But you get the idea.

Strive to make your recursive call Tail Recursion (recursion where the last statement is the recursive call). Once you have that, converting it to iteration is generally pretty easy.

Well, in general, recursion can be mimicked as iteration by simply using a storage variable. Note that recursion and iteration are generally equivalent; one can almost always be converted to the other. A tail-recursive function is very easily converted to an iterative one. Just make the accumulator variable a local one, and iterate instead of recurse. Here's an example in C++ (C were it not for the use of a default argument):

// tail-recursive
int factorial (int n, int acc = 1)
{
  if (n == 1)
    return acc;
  else
    return factorial(n - 1, acc * n);
}

// iterative
int factorial (int n)
{
  int acc = 1;
  for (; n > 1; --n)
    acc *= n;
  return acc;
}

Knowing me, I probably made a mistake in the code, but the idea is there.

Search google for "Continuation passing style." There is a general procedure for converting to a tail recursive style; there is also a general procedure for turning tail recursive functions into loops.

One pattern to look for is a recursion call at the end of the function (so called tail-recursion). This can easily be replaced with a while. For example, the function foo:

void foo(Node* node)
{
    if(node == NULL)
       return;
    // Do something with node...
    foo(node->left);
    foo(node->right);
}

ends with a call to foo. This can be replaced with:

void foo(Node* node)
{
    while(node != NULL)
    {
        // Do something with node...
        foo(node->left);
        node = node->right;
     }
}

which eliminates the second recursive call.

TLDR

You can compare the source code below, before and after to intuitively understand the approach without reading this whole answer.

I ran into issues with some multi-key quicksort code I was using to process very large blocks of text to produce suffix arrays. The code would abort due to the extreme depth of recursion required. With this approach, the termination issues were resolved. After conversion the maximum number of frames required for some jobs could be captured, which was between 10K and 100K, taking from 1M to 6M memory. Not an optimum solution, there are more effective ways to produce suffix arrays. But anyway, here's the approach used.

The approach

A general way to convert a recursive function to an iterative solution that will apply to any case is to mimic the process natively compiled code uses during a function call and the return from the call.

Taking an example that requires a somewhat involved approach, we have the multi-key quicksort algorithm. This function has three successive recursive calls, and after each call, execution begins at the next line.

The state of the function is captured in the stack frame, which is pushed onto the execution stack. When sort() is called from within itself and returns, the stack frame present at the time of the call is restored. In that way all the variables have the same values as they did before the call - unless they were modified by the call.

Recursive function

def sort(a: list_view, d: int):
    if len(a) <= 1:
        return
    p = pivot(a, d)
    i, j = partition(a, d, p)
    sort(a[0:i], d)
    sort(a[i:j], d + 1)
    sort(a[j:len(a)], d)

Taking this model, and mimicking it, a list is set up to act as the stack. In this example tuples are used to mimic frames. If this were encoded in C, structs could be used. The data can be contained within a data structure instead of just pushing one value at a time.

Reimplemented as "iterative"

# Assume `a` is view-like object where slices reference
# the same internal list of strings.

def sort(a: list_view):
    stack = []
    stack.append((LEFT, a, 0))                  # Initial frame.

    while len(stack) > 0:
        frame = stack.pop()  

        if len(frame[1]) <= 1:                  # Guard.
            continue

        stage = frame[0]                        # Where to jump to.

        if stage == LEFT: 
            _, a, d = frame                     # a - array/list, d - depth.
            p = pivot(a, d)
            i, j = partition(a, d, p)
            stack.append((MID, a, i, j, d))     # Where to go after "return".
            stack.append((LEFT, a[0:i], d))     # Simulate function call.

        elif stage == MID:                      # Picking up here after "call"
            _, a, i, j, d = frame               # State before "call" restored.
            stack.append((RIGHT, a, i, j, d))   # Set up for next "return".
            stack.append((LEFT, a[i:j], d + 1)) # Split list and "recurse".

        elif stage == RIGHT:
            _, a, _, j, d = frame
            stack.append((LEFT, a[j:len(a)], d)

        else:
           pass

When a function call is made, information on where to begin execution after the function returns is included in the stack frame. In this example, if/elif/else blocks represent the points where execution begins after return from a call. In C this could be implemented as a switch statement.

In the example, the blocks are given labels; they're arbitrarily labeled by how the list is partitioned within each block. The first block, "LEFT" splits the list on the left side. The "MID" section represents the block that splits the list in the middle, etc.

With this approach, mimicking a call takes two steps. First a frame is pushed onto the stack that will cause execution to resume in the block following the current one after the "call" "returns". A value in the frame indicates which if/elif/else section to fall into on the loop that follows the "call".

Then the "call" frame is pushed onto the stack. This sends execution to the first, "LEFT", block in most cases for this specific example. This is where the actual sorting is done regardless which section of the list was split to get there.

Before the looping begins, the primary frame pushed at the top of the function represents the initial call. Then on each iteration, a frame is popped. The "LEFT/MID/RIGHT" value/label from the frame is used to fall into the correct block of the if/elif/else statement. The frame is used to restore the state of the variables needed for the current operation, then on the next iteration the return frame is popped, sending execution to the subsequent section.

Return values

If the recursive function returns a value used by itself, it can be treated the same way as other variables. Just create a field in the stack frame for it. If a "callee" is returning a value, it checks the stack to see if it has any entries; and if so, updates the return value in the frame on the top of the stack. For an example of this you can check this other example of this same approach to recursive to iterative conversion.

Conclusion

Methods like this that convert recursive functions to iterative functions, are essentially also "recursive". Instead of the process stack being utilized for actual function calls, another programmatically implemented stack takes its place.

What is gained? Perhaps some marginal improvements in speed. Or it could serve as a way to get around stack limitations imposed by some compilers and/or execution environments (stack pointer hitting the guard page). In some cases, the amount of data pushed onto the stack can be reduced. Do the gains offset the complexity introduced in the code by mimicking something that we get automatically with the recursive implementation?

In the case of the sorting algorithm, finding a way to implement this particular one without a stack could be challenging, plus there are so many iterative sorting algorithms available that are much faster. It's been said that any recursive algorithm can be implemented iteratively. Sure... but some algorithms don't convert well without being modified to such a degree that they're no longer the same algorithm.

It may not be such a great idea to convert recursive algorithms just for the sake of converting them. Anyway, for what it's worth, the above approach is a generic way of converting that should apply to just about anything.

If you find you really need an iterative version of a recursive function that doesn't use a memory eating stack of its own, the best approach may be to scrap the code and write your own using the description from a scholarly article, or work it out on paper and then code it from scratch, or other ground up approach.

There is a general way of converting recursive traversal to iterator by using a lazy iterator which concatenates multiple iterator suppliers (lambda expression which returns an iterator). See my Converting Recursive Traversal to Iterator.

Another simple and complete example of turning the recursive function into iterative one using the stack.

#include <iostream>
#include <stack>
using namespace std;

int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); }

struct Par
{
    int a, b;
    Par() : Par(0, 0) {}
    Par(int _a, int _b) : a(_a), b(_b) {}
};

int GCDIter(int a, int b)
{
    stack<Par> rcstack;

    if (b == 0)
        return a;
    rcstack.push(Par(b, a % b));

    Par p;
    while (!rcstack.empty()) 
    {
        p = rcstack.top();
        rcstack.pop();
        if (p.b == 0)
            continue;
        rcstack.push(Par(p.b, p.a % p.b));
    }

    return p.a;
}

int main()
{
    //cout << GCD(24, 36) << endl;
    cout << GCDIter(81, 36) << endl;

    cin.get();
    return 0;
}

My examples are in Clojure, but should be fairly easy to translate to any language.

Given this function that StackOverflows for large values of n:

(defn factorial [n]
  (if (< n 2)
    1
    (*' n (factorial (dec n)))))

we can define a version that uses its own stack in the following manner:

(defn factorial [n]
  (loop [n n
         stack []]
    (if (< n 2)
      (return 1 stack)
      ;; else loop with new values
      (recur (dec n)
             ;; push function onto stack
             (cons (fn [n-1!]
                     (*' n n-1!))
                   stack)))))

where return is defined as:

(defn return
  [v stack]
  (reduce (fn [acc f]
            (f acc))
          v
          stack))

This works for more complex functions too, for example the ackermann function:

(defn ackermann [m n]
  (cond
    (zero? m)
    (inc n)

    (zero? n)
    (recur (dec m) 1)

    :else
    (recur (dec m)
           (ackermann m (dec n)))))

can be transformed into:

(defn ackermann [m n]
  (loop [m m
         n n
         stack []]
    (cond
      (zero? m)
      (return (inc n) stack)

      (zero? n)
      (recur (dec m) 1 stack)

      :else
      (recur m
             (dec n)
             (cons #(ackermann (dec m) %)
                   stack)))))

This is an old question but I want to add a different aspect as a solution. I'm currently working on a project in which I used the flood fill algorithm using C#. Normally, I implemented this algorithm with recursion at first, but obviously, it caused a stack overflow. After that, I changed the method from recursion to iteration. Yes, It worked and I was no longer getting the stack overflow error. But this time, since I applied the flood fill method to very large structures, the program was going into an infinite loop. For this reason, it occurred to me that the function may have re-entered the places it had already visited. As a definitive solution to this, I decided to use a dictionary for visited points. If that node(x,y) has already been added to the stack structure for the first time, that node(x,y) will be saved in the dictionary as the key. Even if the same node is tried to be added again later, it won't be added to the stack structure because the node is already in the dictionary. Let's see on pseudo-code:

startNode = pos(x,y)

Stack stack = new Stack();

Dictionary visited<pos, bool> = new Dictionary();

stack.Push(startNode);

while(stack.count != 0){
    currentNode = stack.Pop();
    if "check currentNode if not available"
        continue;
    if "check if already handled"
        continue;
    else if "run if it must be wanted thing should be handled"      
        // make something with pos currentNode.X and currentNode.X  
        
        // then add its neighbor nodes to the stack to iterate
        // but at first check if it has already been visited.
        
        if(!visited.Contains(pos(x-1,y)))
            visited[pos(x-1,y)] = true;
            stack.Push(pos(x-1,y));
        if(!visited.Contains(pos(x+1,y)))
            ...
        if(!visited.Contains(pos(x,y+1)))
            ...
        if(!visited.Contains(pos(x,y-1)))
            ...
}

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