I'm trying to create a scrolling texture using SVG's filter combined with an filter. It's working great, but as you can see in this demo, once the value of dx increases past a certain threshold, the displacement map filter stops rendering.
my filter:
<filter id="displacementFilter" filterUnits="objectBoundingBox" x="-50%" y="-10%" width="500" height="120%">
<feTurbulence id="turb" type="turbulence" baseFrequency="0.001" numOctaves="5" result="turb1"/>
<feOffset in="turb1" return="offset" />
<feDisplacementMap in2="offset" in="SourceGraphic" scale="100" xChannelSelector="R" yChannelSelector="G" return="disp1"/>
</filter>
In the demo I've also overlaid the turbulence filter overtop so that you can see that the filter continues to scroll correctly, while the displacement map disappears.
The threshold at which the displacement map disappears seems to changed based on the variables in the other filters, but tends to be between 8000 to 12000.
Does anybody have any idea why this might be happening or how I can fix it?