How much faster is C++ than C#?

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Or is it now the other way around?

From what I've heard there are some areas in which C# proves to be faster than C++, but I've never had the guts to test it by myself.

Thought any of you could explain these differences in detail or point me to the right place for information on this.

29 Answers

There is no strict reason why a bytecode based language like C# or Java that has a JIT cannot be as fast as C++ code. However C++ code used to be significantly faster for a long time, and also today still is in many cases. This is mainly due to the more advanced JIT optimizations being complicated to implement, and the really cool ones are only arriving just now.

So C++ is faster, in many cases. But this is only part of the answer. The cases where C++ is actually faster, are highly optimized programs, where expert programmers thoroughly optimized the hell out of the code. This is not only very time consuming (and thus expensive), but also commonly leads to errors due to over-optimizations.

On the other hand, code in interpreted languages gets faster in later versions of the runtime (.NET CLR or Java VM), without you doing anything. And there are a lot of useful optimizations JIT compilers can do that are simply impossible in languages with pointers. Also, some argue that garbage collection should generally be as fast or faster as manual memory management, and in many cases it is. You can generally implement and achieve all of this in C++ or C, but it's going to be much more complicated and error prone.

As Donald Knuth said, "premature optimization is the root of all evil". If you really know for sure that your application will mostly consist of very performance critical arithmetic, and that it will be the bottleneck, and it's certainly going to be faster in C++, and you're sure that C++ won't conflict with your other requirements, go for C++. In any other case, concentrate on first implementing your application correctly in whatever language suits you best, then find performance bottlenecks if it runs too slow, and then think about how to optimize the code. In the worst case, you might need to call out to C code through a foreign function interface, so you'll still have the ability to write critical parts in lower level language.

Keep in mind that it's relatively easy to optimize a correct program, but much harder to correct an optimized program.

Giving actual percentages of speed advantages is impossible, it largely depends on your code. In many cases, the programming language implementation isn't even the bottleneck. Take the benchmarks at http://benchmarksgame.alioth.debian.org/ with a great deal of scepticism, as these largely test arithmetic code, which is most likely not similar to your code at all.

It's five oranges faster. Or rather: there can be no (correct) blanket answer. C++ is a statically compiled language (but then, there's profile guided optimization, too), C# runs aided by a JIT compiler. There are so many differences that questions like “how much faster” cannot be answered, not even by giving orders of magnitude.

In my experience (and I have worked a lot with both languages), the main problem with C# compared to C++ is high memory consumption, and I have not found a good way to control it. It was the memory consumption that would eventually slow down .NET software.

Another factor is that JIT compiler cannot afford too much time to do advanced optimizations, because it runs at runtime, and the end user would notice it if it takes too much time. On the other hand, a C++ compiler has all the time it needs to do optimizations at compile time. This factor is much less significant than memory consumption, IMHO.

One particular scenario where C++ still has the upper hand (and will, for years to come) occurs when polymorphic decisions can be predetermined at compile time.

Generally, encapsulation and deferred decision-making is a good thing because it makes the code more dynamic, easier to adapt to changing requirements and easier to use as a framework. This is why object oriented programming in C# is very productive and it can be generalized under the term “generalization”. Unfortunately, this particular kind of generalization comes at a cost at run-time.

Usually, this cost is non-substantial but there are applications where the overhead of virtual method calls and object creation can make a difference (especially since virtual methods prevent other optimizations such as method call inlining). This is where C++ has a huge advantage because you can use templates to achieve a different kind of generalization which has no impact on runtime but isn't necessarily any less polymorphic than OOP. In fact, all of the mechanisms that constitute OOP can be modelled using only template techniques and compile-time resolution.

In such cases (and admittedly, they're often restricted to special problem domains), C++ wins against C# and comparable languages.

C++ (or C for that matter) gives you fine-grained control over your data structures. If you want to bit-twiddle you have that option. Large managed Java or .NET apps (OWB, Visual Studio 2005) that use the internal data structures of the Java/.NET libraries carry the baggage with them. I've seen OWB designer sessions using over 400 MB of RAM and BIDS for cube or ETL design getting into the 100's of MB as well.

On a predictable workload (such as most benchmarks that repeat a process many times) a JIT can get you code that is optimised well enough that there is no practical difference.

IMO on large applications the difference is not so much the JIT as the data structures that the code itself is using. Where an application is memory-heavy you will get less efficient cache usage. Cache misses on modern CPUs are quite expensive. Where C or C++ really win is where you can optimise your usage of data structures to play nicely with the CPU cache.

For graphics the standard C# Graphics class is way slower than GDI accessed via C/C++. I know this has nothing to do with the language per se, more with the total .NET platform, but Graphics is what is offered to the developer as a GDI replacement, and its performance is so bad I wouldn't even dare to do graphics with it.

We have a simple benchmark we use to see how fast a graphics library is, and that is simply drawing random lines in a window. C++/GDI is still snappy with 10000 lines while C#/Graphics has difficulty doing 1000 in real-time.

The garbage collection is the main reason Java# CANNOT be used for real-time systems.

  1. When will the GC happen?

  2. How long will it take?

This is non-deterministic.

We have had to determine if C# was comparable to C++ in performance and I wrote some test programs for that (using Visual Studio 2005 for both languages). It turned out that without garbage collection and only considering the language (not the framework) C# has basically the same performance as C++. Memory allocation is way faster in C# than in C++ and C# has a slight edge in determinism when data sizes are increased beyond cache line boundaries. However, all of this had eventually to be paid for and there is a huge cost in the form of non-deterministic performance hits for C# due to garbage collection.

I know it isn't what you were asking, but C# is often quicker to write than C++, which is a big bonus in a commercial setting.

As usual, it depends on the application. There are cases where C# is probably negligibly slower, and other cases where C++ is 5 or 10 times faster, especially in cases where operations can be easily SIMD'd.

> From what I've heard ...

Your difficulty seems to be in deciding whether what you have heard is credible, and that difficulty will just be repeated when you try to assess the replies on this site.

How are you going to decide if the things people say here are more or less credible than what you originally heard?

One way would be to ask for evidence.

When someone claims "there are some areas in which C# proves to be faster than C++" ask them why they say that, ask them to show you measurements, ask them to show you programs. Sometimes they will simply have made a mistake. Sometimes you'll find out that they are just expressing an opinion rather than sharing something that they can show to be true.

Often information and opinion will be mixed up in what people claim, and you'll have to try and sort out which is which. For example, from the replies in this forum:

  • "Take the benchmarks at http://shootout.alioth.debian.org/ with a great deal of scepticism, as these largely test arithmetic code, which is most likely not similar to your code at all."

    Ask yourself if you really understand what "these largely test arithmetic code" means, and then ask yourself if the author has actually shown you that his claim is true.

  • "That's a rather useless test, since it really depends on how well the individual programs have been optimized; I've managed to speed up some of them by 4-6 times or more, making it clear that the comparison between unoptimized programs is rather silly."

    Ask yourself whether the author has actually shown you that he's managed to "speed up some of them by 4-6 times or more" - it's an easy claim to make!

For 'embarassingly parallel' problems, when using Intel TBB and OpenMP on C++ I have observed a roughly 10x performance increase compared to similar (pure math) problems done with C# and TPL. SIMD is one area where C# cannot compete, but I also got the impression that TPL has a sizeable overhead.

That said, I only use C++ for performance-critical tasks where I know I will be able to multithread and get results quickly. For everything else, C# (and occasionally F#) is just fine.

It's an extremely vague question without real definitive answers.

For example; I'd rather play 3D-games that are created in C++ than in C#, because the performance is certainly a lot better. (And I know XNA, etc., but it comes no way near the real thing).

On the other hand, as previously mentioned; you should develop in a language that lets you do what you want quickly, and then if necessary optimize.

In theory, for long running server-type application, a JIT-compiled language can become much faster than a natively compiled counterpart. Since the JIT compiled language is generally first compiled to a fairly low-level intermediate language, you can do a lot of the high-level optimizations right at compile time anyway. The big advantage comes in that the JIT can continue to recompile sections of code on the fly as it gets more and more data on how the application is being used. It can arrange the most common code-paths to allow branch prediction to succeed as often as possible. It can re-arrange separate code blocks that are often called together to keep them both in the cache. It can spend more effort optimizing inner loops.

I doubt that this is done by .NET or any of the JREs, but it was being researched back when I was in university, so it's not unreasonable to think that these sort of things may find their way into the real world at some point soon.

Applications that require intensive memory access eg. image manipulation are usually better off written in unmanaged environment (C++) than managed (C#). Optimized inner loops with pointer arithmetics are much easier to have control of in C++. In C# you might need to resort to unsafe code to even get near the same performance.

I suppose there are applications written in C# running fast, as well as there are more C++ written apps running fast (well C++ just older... and take UNIX too...)
- the question indeed is - what is that thing, users and developers are complaining about ...
Well, IMHO, in case of C# we have very comfort UI, very nice hierarchy of libraries, and whole interface system of CLI. In case of C++ we have templates, ATL, COM, MFC and whole shebang of alreadyc written and running code like OpenGL, DirectX and so on... Developers complains of indeterminably risen GC calls in case of C# (means program runs fast, and in one second - bang! it's stuck).
To write code in C# very simple and fast (not to forget that also increase chance of errors. In case of C++, developers complains of memory leaks, - means crushes, calls between DLLs, as well as of "DLL hell" - problem with support and replacement libraries by newer ones...
I think more skill you'll have in the programming language, the more quality (and speed) will characterize your software.

There are some major differences between C# and C++ on the performance aspect:

  • C# is GC / heap based. The allocation and GC itself is overhead as the non locality of the memory access
  • C++ optimizer's have become very good over the years. JIT compilers cannot achieve the same level since they have only limited compilation time and don't see the global scope

Besides that programmer competence plays also a role. I have seen bad C++ code where classes where passed by value as argument all over the place. You can actually make the performance worse in C++ if you don't know what you are doing.

I found this April 2020 read: https://www.quora.com/Why-is-C-so-slow-compared-to-Python by a real-world programmer with 15+ years of Software Development experience.

It states that C# is slower usually because it is compiled to Common Intermediate Language (CIL) instead of machine code like C++. The CIL is then put through Common Language Runtime (CLR) which outputs machine code. However, if you keep executing C# it will take the output of the machine code and cache it so the machine code is saved for the next execution. All in all, C# can be faster if you execute multiple times since it is in machine code after multiple executions.

There is also comments that a good C++ programmer can do optimizations that can be time consuming that will in end be optimized.

> After all, the answers have to be somewhere, haven't they? :)

Umm, no.

As several replies noted, the question is under-specified in ways that invite questions in response, not answers. To take just one way:

And then which programs? Which machine? Which OS? Which data set?

One area that I was instrumenting code in C++ vs C# was in creating a database connection to SQL Server and returning a resultset. I compared C++ (Thin layer over ODBC) vs C# (ADO.NET SqlClient) and found that C++ was about 50% faster than the C# code. ADO.NET is supposed to be a low-level interface for dealing with the database. Where you see perhaps a bigger difference is in memory consumption rather than raw speed.

Another thing that makes C++ code faster is that you can tune the compiler options at a granular level, optimizing things in a way you can't in C#.

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