What is dependency injection?

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There have been several questions already posted with specific questions about dependency injection, such as when to use it and what frameworks are there for it. However,

What is dependency injection and when/why should or shouldn't it be used?

38 Answers

The best definition I've found so far is one by James Shore:

"Dependency Injection" is a 25-dollar term for a 5-cent concept. [...] Dependency injection means giving an object its instance variables. [...].

There is an article by Martin Fowler that may prove useful, too.

Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.

Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.

Dependency Injection is passing dependency to other objects or framework( dependency injector).

Dependency injection makes testing easier. The injection can be done through constructor.

SomeClass() has its constructor as following:

public SomeClass() {
    myObject = Factory.getObject();
}

Problem: If myObject involves complex tasks such as disk access or network access, it is hard to do unit test on SomeClass(). Programmers have to mock myObject and might intercept the factory call.

Alternative solution:

  • Passing myObject in as an argument to the constructor
public SomeClass (MyClass myObject) {
    this.myObject = myObject;
}

myObject can be passed directly which makes testing easier.

  • One common alternative is defining a do-nothing constructor. Dependency injection can be done through setters. (h/t @MikeVella).
  • Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies programmers wish injected.

It is harder to isolate components in unit testing without dependency injection.

In 2013, when I wrote this answer, this was a major theme on the Google Testing Blog. It remains the biggest advantage to me, as programmers not always need the extra flexibility in their run-time design (for instance, for service locator or similar patterns). Programmers often need to isolate the classes during testing.

Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.

For example, consider these clases:

public class PersonService {
  public void addManager( Person employee, Person newManager ) { ... }
  public void removeManager( Person employee, Person oldManager ) { ... }
  public Group getGroupByManager( Person manager ) { ... }
}

public class GroupMembershipService() {
  public void addPersonToGroup( Person person, Group group ) { ... }
  public void removePersonFromGroup( Person person, Group group ) { ... }
} 

In this example, the implementation of PersonService::addManager and PersonService::removeManager would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService in the constructor of PersonService and use that instance attribute in both functions. However, if the constructor of GroupMembershipService has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService, the code grows rather quickly, and the PersonService now depends not only on the GroupMembershipService but also everything else that GroupMembershipService depends on. Furthermore, the linkage to GroupMembershipService is hardcoded into the PersonService which means that you can't "dummy up" a GroupMembershipService for testing purposes, or to use a strategy pattern in different parts of your application.

With Dependency Injection, instead of instantiating the GroupMembershipService within your PersonService, you'd either pass it in to the PersonService constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService no longer has to worry about how to create a GroupMembershipService, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService, or implements the GroupMembershipService interface can be "injected" into the PersonService, and the PersonService doesn't need to know about the change.

The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.

When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.

DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.

Before going to the technical description first visualize it with a real-life example because you will find a lot of technical stuff to learn dependency injection but the majority of the people can't get the core concept of it.

In the first picture, assume that you have a car factory with a lot of units. A car is actually built in the assembly unit but it needs engine, seats as well as wheels. So an assembly unit is dependent on these all units and they are the dependencies of the factory.

You can feel that now it is too complicated to maintain all of the tasks in this factory because along with the main task (assembling a car in the Assembly unit) you have to also focus on other units. It is now very costly to maintain and the factory building is huge so it takes your extra bucks for rent.

Now, look at the second picture. If you find some provider companies that will provide you with the wheel, seat, and engine for cheaper than your self-production cost then now you don't need to make them in your factory. You can rent a smaller building now just for your assembly unit which will lessen your maintenance task and reduce your extra rental cost. Now you can also focus only on your main task (Car assembly).

Now we can say that all the dependencies for assembling a car are injected on the factory from the providers. It is an example of a real-life Dependency Injection (DI).

Now in the technical word, dependency injection is a technique whereby one object (or static method) supplies the dependencies of another object. So, transferring the task of creating the object to someone else and directly using the dependency is called dependency injection.

This will help you now to learn DI with a technical explanation. This will show when to use DI and when you should not.

All in one car factory.

Simple car factory

All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept

Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.

We can see a wide variety of application of this pattern in our day to day life. Some of the examples are Tape recorder, VCD, CD Drive etc.

Reel-to-reel portable tape recorder, mid-20th century.

The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.

The primary intention of a tape recorder machine is to record or playback sound.

While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system

  1. we can place the reel inside the machine
  2. we can provide a hook for the reel where it can be placed.

If we use the first one we need to open the machine to change the reel. if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.

Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.

The main benefits we achieved by using dependency injection.

  • High cohesion and loose coupling.
  • Externalizing dependency and looking only on responsibility.
  • Making things as components and to combine to form a large systems with high capabilities.
  • It helps to develop high quality components since they are independently developed they are properly tested.
  • It helps to replace the component with another if one fails.

Now a days these concept forms the basis of well known frameworks in programming world. The Spring Angular etc are the well-known software frameworks built on the top of this concept

Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.

Example for Dependency injection

Previously we are writing code like this

Public MyClass{
 DependentClass dependentObject
 /*
  At somewhere in our code we need to instantiate 
  the object with new operator  inorder to use it or perform some method.
  */ 
  dependentObject= new DependentClass();
  dependentObject.someMethod();
}

With Dependency injection, the dependency injector will take off the instantiation for us

Public MyClass{
 /* Dependency injector will instantiate object*/
 DependentClass dependentObject

 /*
  At somewhere in our code we perform some method. 
  The process of  instantiation will be handled by the dependency injector
 */ 
   
  dependentObject.someMethod();
}

You can also read

Difference between Inversion of Control & Dependency Injection

Dependency Injection for 5 year olds.

When you go and get things out of the refrigerator for yourself, you can cause problems. You might leave the door open, you might get something Mommy or Daddy doesn't want you to have. You might be even looking for something we don't even have or which has expired.

What you should be doing is stating a need, "I need something to drink with lunch," and then we will make sure you have something when you sit down to eat.

In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.

DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.

Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.

From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:

"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."

From: Anton Moiseev. book “Angular Development with Typescript, Second Edition.”:

“In short, DI helps you write code in a loosely coupled way and makes your code more testable and reusable.”

I would propose a slightly different, short and precise definition of what Dependency Injection is, focusing on the primary goal, not on the technical means (following along from here):

Dependency Injection is the process of creating the static, stateless graph of service objects, where each service is parametrised by its dependencies.

The objects that we create in our applications (regardless if we use Java, C# or other object-oriented language) usually fall into one of two categories: stateless, static and global “service objects” (modules), and stateful, dynamic and local “data objects”.

The module graph - the graph of service objects - is typically created on application startup. This can be done using a container, such as Spring, but can also be done manually, by passing parameters to object constructors. Both ways have their pros and cons, but a framework definitely isn’t necessary to use DI in your application.

One requirement is that the services must be parametrised by their dependencies. What this means exactly depends on the language and approach taken in a given system. Usually, this takes the form of constructor parameters, but using setters is also an option. This also means that the dependencies of a service are hidden (when invoking a service method) from the users of the service.

When to use? I would say whenever the application is large enough that encapsulating logic into separate modules, with a dependency graph between the modules gives a gain in readability and explorability of the code.

Dependency Injection is the practice to make decoupled component agnostic from some of their dependencies, this follow the SOLID guideline that say

Dependency inversion principle: one should "depend upon abstractions, not concretions.

The better implementation of Dependency Injection is the Composition Root design pattern, as it's allow your components to be decoupled from the dependency injection container.

I recommand this great article on Composition Root http://blog.ploeh.dk/2011/07/28/CompositionRoot/ written by Mark Seemann

here is essential points from this article:

A Composition Root is a (preferably) unique location in an application where modules are composed together.

...

Only applications should have Composition Roots. Libraries and frameworks shouldn't.

...

A DI Container should only be referenced from the Composition Root. All other modules should have no reference to the container.

The documentation of Di-Ninja, a dependency injection framework, is a very good example to demonstrate how works the principles of Composition Root and Dependency Injection. https://github.com/di-ninja/di-ninja As I know, is the only one DiC in javascript that implement the Composition-Root design pattern.

we can achieve a Dependency injection to know it:

class Injector {
  constructor() {
    this.dependencies = {};
    this.register = (key, value) => {
      this.dependencies[key] = value;
    };
  }
  resolve(...args) {
    let func = null;
    let deps = null;
    let scope = null;
    const self = this;
    if (typeof args[0] === 'string') {
      func = args[1];
      deps = args[0].replace(/ /g, '').split(',');
      scope = args[2] || {};
    } else {
      func = args[0];
      deps = func.toString().match(/^function\s*[^\(]*\(\s*([^\)]*)\)/m)[1].replace(/ /g, '').split(',');
      scope = args[1] || {};
    }
    return (...args) => {
      func.apply(scope || {}, deps.map(dep => self.dependencies[dep] && dep != '' ? self.dependencies[dep] : args.shift()));
    }
  }
}

injector = new Injector();

injector.register('module1', () => { console.log('hello') });
injector.register('module2', () => { console.log('world') });

var doSomething1 = injector.resolve(function (module1, module2, other) {
  module1();
  module2();
  console.log(other);
});
doSomething1("Other");

console.log('--------')

var doSomething2 = injector.resolve('module1,module2,', function (a, b, c) {
  a();
  b();
  console.log(c);
});
doSomething2("Other");

above is a implementation by javascript

In Dependency Injection (DI), the dependencies of a component are provided as input by an external entity which is named as the injector. An injector creates dependencies using providers. Providers are recipes that know how to create dependencies.

The injector initializes the different components and ties their dependencies together. It can be a simple initialization script or a more sophisticated global container that maps all the dependencies and centralizes the wiring of all the modules of the system. The main advantage of this approach is improved decoupling, especially for modules depending on stateful instances (for example, a database connection). Using DI, each dependency, instead of being hardcoded into the module, is received from the outside. This means that the dependent module can be configured to use any compatible dependency, and therefore the module itself can be reused in different contexts. Dependency Injection increases flexibility and modularity in the applications. Using it in the application makes the code flexible, testable, and mutable.

DI is how real objects actually interact with each other without one object being responsible for the existence of another object. Objects should be treated in equality. They are all objects. No one should act like a creator. This is how you do justice to your objects.

Simple example:

if you need a physician, you simply go and find (an existing) one. You will not be thinking of creating a physician from scratch to help you. He already exists and he may serve you or other objects. He has the right to exist whether you (a single object) needs him or not because his purpose is to serve one or more objects. Who decided his existence is Almighty God, not natural selection. Therefore, one advantage of DI is to avoid creating useless redundant objects living without a purpose during the lifetime of your universe (i.e. application).

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