How do I pick a random element from a set? I'm particularly interested in picking a random element from a HashSet or a LinkedHashSet, in Java. Solutions for other languages are also welcome.
How do I pick a random element from a set? I'm particularly interested in picking a random element from a HashSet or a LinkedHashSet, in Java. Solutions for other languages are also welcome.
int size = myHashSet.size();
int item = new Random().nextInt(size); // In real life, the Random object should be rather more shared than this
int i = 0;
for(Object obj : myhashSet)
{
if (i == item)
return obj;
i++;
}
A somewhat related Did You Know:
There are useful methods in java.util.Collections for shuffling whole collections: Collections.shuffle(List<?>) and Collections.shuffle(List<?> list, Random rnd).
In Java 8:
static <E> E getRandomSetElement(Set<E> set) {
return set.stream().skip(new Random().nextInt(set.size())).findFirst().orElse(null);
}
If you want to do it in Java, you should consider copying the elements into some kind of random-access collection (such as an ArrayList). Because, unless your set is small, accessing the selected element will be expensive (O(n) instead of O(1)). [ed: list copy is also O(n)]
Alternatively, you could look for another Set implementation that more closely matches your requirements. The ListOrderedSet from Commons Collections looks promising.
In Java:
Set<Integer> set = new LinkedHashSet<Integer>(3);
set.add(1);
set.add(2);
set.add(3);
Random rand = new Random(System.currentTimeMillis());
int[] setArray = (int[]) set.toArray();
for (int i = 0; i < 10; ++i) {
System.out.println(setArray[rand.nextInt(set.size())]);
}
Clojure solution:
(defn pick-random [set] (let [sq (seq set)] (nth sq (rand-int (count sq)))))
Java 8+ Stream:
static <E> Optional<E> getRandomElement(Collection<E> collection) {
return collection
.stream()
.skip(ThreadLocalRandom.current()
.nextInt(collection.size()))
.findAny();
}
Based on the answer of Joshua Bone but with slight changes:
Perl 5
@hash_keys = (keys %hash);
$rand = int(rand(@hash_keys));
print $hash{$hash_keys[$rand]};
Here is one way to do it.
Since you said "Solutions for other languages are also welcome", here's the version for Python:
>>> import random
>>> random.choice([1,2,3,4,5,6])
3
>>> random.choice([1,2,3,4,5,6])
4
Can't you just get the size/length of the set/array, generate a random number between 0 and the size/length, then call the element whose index matches that number? HashSet has a .size() method, I'm pretty sure.
In psuedocode -
function randFromSet(target){
var targetLength:uint = target.length()
var randomIndex:uint = random(0,targetLength);
return target[randomIndex];
}
PHP, assuming "set" is an array:
$foo = array("alpha", "bravo", "charlie");
$index = array_rand($foo);
$val = $foo[$index];
The Mersenne Twister functions are better but there's no MT equivalent of array_rand in PHP.
Javascript solution ;)
function choose (set) {
return set[Math.floor(Math.random() * set.length)];
}
var set = [1, 2, 3, 4], rand = choose (set);
Or alternatively:
Array.prototype.choose = function () {
return this[Math.floor(Math.random() * this.length)];
};
[1, 2, 3, 4].choose();
Icon has a set type and a random-element operator, unary "?", so the expression
? set( [1, 2, 3, 4, 5] )
will produce a random number between 1 and 5.
The random seed is initialized to 0 when a program is run, so to produce different results on each run use randomize()
In C#
Random random = new Random((int)DateTime.Now.Ticks);
OrderedDictionary od = new OrderedDictionary();
od.Add("abc", 1);
od.Add("def", 2);
od.Add("ghi", 3);
od.Add("jkl", 4);
int randomIndex = random.Next(od.Count);
Console.WriteLine(od[randomIndex]);
// Can access via index or key value:
Console.WriteLine(od[1]);
Console.WriteLine(od["def"]);
PHP, using MT:
$items_array = array("alpha", "bravo", "charlie");
$last_pos = count($items_array) - 1;
$random_pos = mt_rand(0, $last_pos);
$random_item = $items_array[$random_pos];
Unfortunately, this cannot be done efficiently (better than O(n)) in any of the Standard Library set containers.
This is odd, since it is very easy to add a randomized pick function to hash sets as well as binary sets. In a not to sparse hash set, you can try random entries, until you get a hit. For a binary tree, you can choose randomly between the left or right subtree, with a maximum of O(log2) steps. I've implemented a demo of the later below:
import random
class Node:
def __init__(self, object):
self.object = object
self.value = hash(object)
self.size = 1
self.a = self.b = None
class RandomSet:
def __init__(self):
self.top = None
def add(self, object):
""" Add any hashable object to the set.
Notice: In this simple implementation you shouldn't add two
identical items. """
new = Node(object)
if not self.top: self.top = new
else: self._recursiveAdd(self.top, new)
def _recursiveAdd(self, top, new):
top.size += 1
if new.value < top.value:
if not top.a: top.a = new
else: self._recursiveAdd(top.a, new)
else:
if not top.b: top.b = new
else: self._recursiveAdd(top.b, new)
def pickRandom(self):
""" Pick a random item in O(log2) time.
Does a maximum of O(log2) calls to random as well. """
return self._recursivePickRandom(self.top)
def _recursivePickRandom(self, top):
r = random.randrange(top.size)
if r == 0: return top.object
elif top.a and r <= top.a.size: return self._recursivePickRandom(top.a)
return self._recursivePickRandom(top.b)
if __name__ == '__main__':
s = RandomSet()
for i in [5,3,7,1,4,6,9,2,8,0]:
s.add(i)
dists = [0]*10
for i in xrange(10000):
dists[s.pickRandom()] += 1
print dists
I got [995, 975, 971, 995, 1057, 1004, 966, 1052, 984, 1001] as output, so the distribution seams good.
I've struggled with the same problem for myself, and I haven't yet decided weather the performance gain of this more efficient pick is worth the overhead of using a python based collection. I could of course refine it and translate it to C, but that is too much work for me today :)