What are the differences between a pointer variable and a reference variable?

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What is the difference between a pointer variable and a reference variable?

43 Answers
  1. A pointer can be re-assigned:

    int x = 5;
    int y = 6;
    int *p;
    p = &x;
    p = &y;
    *p = 10;
    assert(x == 5);
    assert(y == 10);
    

    A reference cannot be re-bound, and must be bound at initialization:

    int x = 5;
    int y = 6;
    int &q; // error
    int &r = x;
    
  2. A pointer variable has its own identity: a distinct, visible memory address that can be taken with the unary & operator and a certain amount of space that can be measured with the sizeof operator. Using those operators on a reference returns a value corresponding to whatever the reference is bound to; the reference’s own address and size are invisible. Since the reference assumes the identity of the original variable in this way, it is convenient to think of a reference as another name for the same variable.

    int x = 0;
    int &r = x;
    int *p = &x;
    int *p2 = &r;
    
    assert(p == p2); // &x == &r
    assert(&p != &p2);
    
  3. You can have arbitrarily nested pointers to pointers offering extra levels of indirection. References only offer one level of indirection.

    int x = 0;
    int y = 0;
    int *p = &x;
    int *q = &y;
    int **pp = &p;
    
    **pp = 2;
    pp = &q; // *pp is now q
    **pp = 4;
    
    assert(y == 4);
    assert(x == 2);
    
  4. A pointer can be assigned nullptr, whereas a reference must be bound to an existing object. If you try hard enough, you can bind a reference to nullptr, but this is undefined and will not behave consistently.

    /* the code below is undefined; your compiler may optimise it
     * differently, emit warnings, or outright refuse to compile it */
    
    int &r = *static_cast<int *>(nullptr);
    
    // prints "null" under GCC 10
    std::cout
        << (&r != nullptr
            ? "not null" : "null")
        << std::endl;
    
    bool f(int &r) { return &r != nullptr; }
    
    // prints "not null" under GCC 10
    std::cout
        << (f(*static_cast<int *>(nullptr))
            ? "not null" : "null")
        << std::endl;
    

    You can, however, have a reference to a pointer whose value is nullptr.

  5. Pointers can iterate over an array; you can use ++ to go to the next item that a pointer is pointing to, and + 4 to go to the 5th element. This is no matter what size the object is that the pointer points to.

  6. A pointer needs to be dereferenced with * to access the memory location it points to, whereas a reference can be used directly. A pointer to a class/struct uses -> to access its members whereas a reference uses a ..

  7. References cannot be put into an array, whereas pointers can be (Mentioned by user @litb)

  8. Const references can be bound to temporaries. Pointers cannot (not without some indirection):

    const int &x = int(12); // legal C++
    int *y = &int(12); // illegal to take the address of a temporary.
    

    This makes const & more convenient to use in argument lists and so forth.

What's a C++ reference (for C programmers)

A reference can be thought of as a constant pointer (not to be confused with a pointer to a constant value!) with automatic indirection, ie the compiler will apply the * operator for you.

All references must be initialized with a non-null value or compilation will fail. It's neither possible to get the address of a reference - the address operator will return the address of the referenced value instead - nor is it possible to do arithmetics on references.

C programmers might dislike C++ references as it will no longer be obvious when indirection happens or if an argument gets passed by value or by pointer without looking at function signatures.

C++ programmers might dislike using pointers as they are considered unsafe - although references aren't really any safer than constant pointers except in the most trivial cases - lack the convenience of automatic indirection and carry a different semantic connotation.

Consider the following statement from the C++ FAQ:

Even though a reference is often implemented using an address in the underlying assembly language, please do not think of a reference as a funny looking pointer to an object. A reference is the object. It is not a pointer to the object, nor a copy of the object. It is the object.

But if a reference really were the object, how could there be dangling references? In unmanaged languages, it's impossible for references to be any 'safer' than pointers - there generally just isn't a way to reliably alias values across scope boundaries!

Why I consider C++ references useful

Coming from a C background, C++ references may look like a somewhat silly concept, but one should still use them instead of pointers where possible: Automatic indirection is convenient, and references become especially useful when dealing with RAII - but not because of any perceived safety advantage, but rather because they make writing idiomatic code less awkward.

RAII is one of the central concepts of C++, but it interacts non-trivially with copying semantics. Passing objects by reference avoids these issues as no copying is involved. If references were not present in the language, you'd have to use pointers instead, which are more cumbersome to use, thus violating the language design principle that the best-practice solution should be easier than the alternatives.

If you want to be really pedantic, there is one thing you can do with a reference that you can't do with a pointer: extend the lifetime of a temporary object. In C++ if you bind a const reference to a temporary object, the lifetime of that object becomes the lifetime of the reference.

std::string s1 = "123";
std::string s2 = "456";

std::string s3_copy = s1 + s2;
const std::string& s3_reference = s1 + s2;

In this example s3_copy copies the temporary object that is a result of the concatenation. Whereas s3_reference in essence becomes the temporary object. It's really a reference to a temporary object that now has the same lifetime as the reference.

If you try this without the const it should fail to compile. You cannot bind a non-const reference to a temporary object, nor can you take its address for that matter.

Apart from syntactic sugar, a reference is a const pointer (not pointer to a const). You must establish what it refers to when you declare the reference variable, and you cannot change it later.

Update: now that I think about it some more, there is an important difference.

A const pointer's target can be replaced by taking its address and using a const cast.

A reference's target cannot be replaced in any way short of UB.

This should permit the compiler to do more optimization on a reference.

Contrary to popular opinion, it is possible to have a reference that is NULL.

int * p = NULL;
int & r = *p;
r = 1;  // crash! (if you're lucky)

Granted, it is much harder to do with a reference - but if you manage it, you'll tear your hair out trying to find it. References are not inherently safe in C++!

Technically this is an invalid reference, not a null reference. C++ doesn't support null references as a concept as you might find in other languages. There are other kinds of invalid references as well. Any invalid reference raises the spectre of undefined behavior, just as using an invalid pointer would.

The actual error is in the dereferencing of the NULL pointer, prior to the assignment to a reference. But I'm not aware of any compilers that will generate any errors on that condition - the error propagates to a point further along in the code. That's what makes this problem so insidious. Most of the time, if you dereference a NULL pointer, you crash right at that spot and it doesn't take much debugging to figure it out.

My example above is short and contrived. Here's a more real-world example.

class MyClass
{
    ...
    virtual void DoSomething(int,int,int,int,int);
};

void Foo(const MyClass & bar)
{
    ...
    bar.DoSomething(i1,i2,i3,i4,i5);  // crash occurs here due to memory access violation - obvious why?
}

MyClass * GetInstance()
{
    if (somecondition)
        return NULL;
    ...
}

MyClass * p = GetInstance();
Foo(*p);

I want to reiterate that the only way to get a null reference is through malformed code, and once you have it you're getting undefined behavior. It never makes sense to check for a null reference; for example you can try if(&bar==NULL)... but the compiler might optimize the statement out of existence! A valid reference can never be NULL so from the compiler's view the comparison is always false, and it is free to eliminate the if clause as dead code - this is the essence of undefined behavior.

The proper way to stay out of trouble is to avoid dereferencing a NULL pointer to create a reference. Here's an automated way to accomplish this.

template<typename T>
T& deref(T* p)
{
    if (p == NULL)
        throw std::invalid_argument(std::string("NULL reference"));
    return *p;
}

MyClass * p = GetInstance();
Foo(deref(p));

For an older look at this problem from someone with better writing skills, see Null References from Jim Hyslop and Herb Sutter.

For another example of the dangers of dereferencing a null pointer see Exposing undefined behavior when trying to port code to another platform by Raymond Chen.

You forgot the most important part:

member-access with pointers uses ->
member-access with references uses .

foo.bar is clearly superior to foo->bar in the same way that vi is clearly superior to Emacs :-)

Actually, a reference is not really like a pointer.

A compiler keeps "references" to variables, associating a name with a memory address; that's its job to translate any variable name to a memory address when compiling.

When you create a reference, you only tell the compiler that you assign another name to the pointer variable; that's why references cannot "point to null", because a variable cannot be, and not be.

Pointers are variables; they contain the address of some other variable, or can be null. The important thing is that a pointer has a value, while a reference only has a variable that it is referencing.

Now some explanation of real code:

int a = 0;
int& b = a;

Here you are not creating another variable that points to a; you are just adding another name to the memory content holding the value of a. This memory now has two names, a and b, and it can be addressed using either name.

void increment(int& n)
{
    n = n + 1;
}

int a;
increment(a);

When calling a function, the compiler usually generates memory spaces for the arguments to be copied to. The function signature defines the spaces that should be created and gives the name that should be used for these spaces. Declaring a parameter as a reference just tells the compiler to use the input variable memory space instead of allocating a new memory space during the method call. It may seem strange to say that your function will be directly manipulating a variable declared in the calling scope, but remember that when executing compiled code, there is no more scope; there is just plain flat memory, and your function code could manipulate any variables.

Now there may be some cases where your compiler may not be able to know the reference when compiling, like when using an extern variable. So a reference may or may not be implemented as a pointer in the underlying code. But in the examples I gave you, it will most likely not be implemented with a pointer.

A reference can never be NULL.

The direct answer

What is a reference in C++? Some specific instance of type that is not an object type.

What is a pointer in C++? Some specific instance of type that is an object type.

From the ISO C++ definition of object type:

An object type is a (possibly cv-qualified) type that is not a function type, not a reference type, and not cv void.

It may be important to know, object type is a top-level category of the type universe in C++. Reference is also a top-level category. But pointer is not.

Pointers and references are mentioned together in the context of compound type. This is basically due to the nature of the declarator syntax inherited from (and extended) C, which has no references. (Besides, there are more than one kind of declarator of references since C++ 11, while pointers are still "unityped": &+&& vs. *.) So drafting a language specific by "extension" with similar style of C in this context is somewhat reasonable. (I will still argue that the syntax of declarators wastes the syntactic expressiveness a lot, makes both human users and implementations frustrating. Thus, all of them are not qualified to be built-in in a new language design. This is a totally different topic about PL design, though.)

Otherwise, it is insignificant that pointers can be qualified as a specific sorts of types with references together. They simply share too few common properties besides the syntax similarity, so there is no need to put them together in most cases.

Note the statements above only mentions "pointers" and "references" as types. There are some interested questions about their instances (like variables). There also come too many misconceptions.

The differences of the top-level categories can already reveal many concrete differences not tied to pointers directly:

  • Object types can have top-level cv qualifiers. References cannot.
  • Variable of object types do occupy storage as per the abstract machine semantics. Reference do not necessary occupy storage (see the section about misconceptions below for details).
  • ...

A few more special rules on references:

  • Compound declarators are more restrictive on references.
  • References can collapse.
    • Special rules on && parameters (as the "forwarding references") based on reference collapsing during template parameter deduction allow "perfect forwarding" of parameters.
  • References have special rules in initialization. The lifetime of variable declared as a reference type can be different to ordinary objects via extension.
    • BTW, a few other contexts like initialization involving std::initializer_list follows some similar rules of reference lifetime extension. It is another can of worms.
  • ...

The misconceptions

Syntactic sugar

I know references are syntactic sugar, so code is easier to read and write.

Technically, this is plain wrong. References are not syntactic sugar of any other features in C++, because they cannot be exactly replaced by other features without any semantic differences.

(Similarly, lambda-expressions are not syntactic sugar of any other features in C++ because it cannot be precisely simulated with "unspecified" properties like the declaration order of the captured variables, which may be important because the initialization order of such variables can be significant.)

C++ only has a few kinds of syntactic sugars in this strict sense. One instance is (inherited from C) the built-in (non-overloaded) operator [], which is defined exactly having same semantic properties of specific forms of combination over built-in operator unary * and binary +.

Storage

So, a pointer and a reference both use the same amount of memory.

The statement above is simply wrong. To avoid such misconceptions, look at the ISO C++ rules instead:

From [intro.object]/1:

... An object occupies a region of storage in its period of construction, throughout its lifetime, and in its period of destruction. ...

From [dcl.ref]/4:

It is unspecified whether or not a reference requires storage.

Note these are semantic properties.

Pragmatics

Even that pointers are not qualified enough to be put together with references in the sense of the language design, there are still some arguments making it debatable to make choice between them in some other contexts, for example, when making choices on parameter types.

But this is not the whole story. I mean, there are more things than pointers vs references you have to consider.

If you don't have to stick on such over-specific choices, in most cases the answer is short: you do not have the necessity to use pointers, so you don't. Pointers are usually bad enough because they imply too many things you don't expect and they will rely on too many implicit assumptions undermining the maintainability and (even) portability of the code. Unnecessarily relying on pointers is definitely a bad style and it should be avoided in the sense of modern C++. Reconsider your purpose and you will finally find that pointer is the feature of last sorts in most cases.

  • Sometimes the language rules explicitly require specific types to be used. If you want to use these features, obey the rules.
    • Copy constructors require specific types of cv-& reference type as the 1st parameter type. (And usually it should be const qualified.)
    • Move constructors require specific types of cv-&& reference type as the 1st parameter type. (And usually there should be no qualifiers.)
    • Specific overloads of operators require reference or non reference types. For example:
      • Overloaded operator= as special member functions requires reference types similar to 1st parameter of copy/move constructors.
      • Postfix ++ requires dummy int.
      • ...
  • If you know pass-by-value (i.e. using non-reference types) is sufficient, use it directly, particularly when using an implementation supporting C++17 mandated copy elision. (Warning: However, to exhaustively reason about the necessity can be very complicated.)
  • If you want to operate some handles with ownership, use smart pointers like unique_ptr and shared_ptr (or even with homebrew ones by yourself if you require them to be opaque), rather than raw pointers.
  • If you are doing some iterations over a range, use iterators (or some ranges which are not provided by the standard library yet), rather than raw pointers unless you are convinced raw pointers will do better (e.g. for less header dependencies) in very specific cases.
  • If you know pass-by-value is sufficient and you want some explicit nullable semantics, use wrapper like std::optional, rather than raw pointers.
  • If you know pass-by-value is not ideal for the reasons above, and you don't want nullable semantics, use {lvalue, rvalue, forwarding}-references.
  • Even when you do want semantics like traditional pointer, there are often something more appropriate, like observer_ptr in Library Fundamental TS.

The only exceptions cannot be worked around in the current language:

  • When you are implementing smart pointers above, you may have to deal with raw pointers.
  • Specific language-interoperation routines require pointers, like operator new. (However, cv-void* is still quite different and safer compared to the ordinary object pointers because it rules out unexpected pointer arithmetics unless you are relying on some non conforming extension on void* like GNU's.)
  • Function pointers can be converted from lambda expressions without captures, while function references cannot. You have to use function pointers in non-generic code for such cases, even you deliberately do not want nullable values.

So, in practice, the answer is so obvious: when in doubt, avoid pointers. You have to use pointers only when there are very explicit reasons that nothing else is more appropriate. Except a few exceptional cases mentioned above, such choices are almost always not purely C++-specific (but likely to be language-implementation-specific). Such instances can be:

  • You have to serve to old-style (C) APIs.
  • You have to meet the ABI requirements of specific C++ implementations.
  • You have to interoperate at runtime with different language implementations (including various assemblies, language runtime and FFI of some high-level client languages) based on assumptions of specific implementations.
  • You have to improve efficiency of the translation (compilation & linking) in some extreme cases.
  • You have to avoid symbol bloat in some extreme cases.

Language neutrality caveats

If you come to see the question via some Google search result (not specific to C++), this is very likely to be the wrong place.

References in C++ is quite "odd", as it is essentially not first-class: they will be treated as the objects or the functions being referred to so they have no chance to support some first-class operations like being the left operand of the member access operator independently to the type of the referred object. Other languages may or may not have similar restrictions on their references.

References in C++ will likely not preserve the meaning across different languages. For example, references in general do not imply nonnull properties on values like they in C++, so such assumptions may not work in some other languages (and you will find counterexamples quite easily, e.g. Java, C#, ...).

There can still be some common properties among references in different programming languages in general, but let's leave it for some other questions in SO.

(A side note: the question may be significant earlier than any "C-like" languages are involved, like ALGOL 68 vs. PL/I.)

It doesn't matter how much space it takes up since you can't actually see any side effect (without executing code) of whatever space it would take up.

On the other hand, one major difference between references and pointers is that temporaries assigned to const references live until the const reference goes out of scope.

For example:

class scope_test
{
public:
    ~scope_test() { printf("scope_test done!\n"); }
};

...

{
    const scope_test &test= scope_test();
    printf("in scope\n");
}

will print:

in scope
scope_test done!

This is the language mechanism that allows ScopeGuard to work.

I use references unless I need either of these:

  • Null pointers can be used as a sentinel value, often a cheap way to avoid function overloading or use of a bool.

  • You can do arithmetic on a pointer. For example, p += offset;

Another difference is that you can have pointers to a void type (and it means pointer to anything) but references to void are forbidden.

int a;
void * p = &a; // ok
void & p = a;  //  forbidden

I can't say I'm really happy with this particular difference. I would much prefer it would be allowed with the meaning reference to anything with an address and otherwise the same behavior for references. It would allow to define some equivalents of C library functions like memcpy using references.

Another interesting use of references is to supply a default argument of a user-defined type:

class UDT
{
public:
   UDT() : val_d(33) {};
   UDT(int val) : val_d(val) {};
   virtual ~UDT() {};
private:
   int val_d;
};

class UDT_Derived : public UDT
{
public:
   UDT_Derived() : UDT() {};
   virtual ~UDT_Derived() {};
};

class Behavior
{
public:
   Behavior(
      const UDT &udt = UDT()
   )  {};
};

int main()
{
   Behavior b; // take default

   UDT u(88);
   Behavior c(u);

   UDT_Derived ud;
   Behavior d(ud);

   return 1;
}

The default flavor uses the 'bind const reference to a temporary' aspect of references.

There is a very important non-technical difference between pointers and references: An argument passed to a function by pointer is much more visible than an argument passed to a function by non-const reference. For example:

void fn1(std::string s);
void fn2(const std::string& s);
void fn3(std::string& s);
void fn4(std::string* s);

void bar() {
    std::string x;
    fn1(x);  // Cannot modify x
    fn2(x);  // Cannot modify x (without const_cast)
    fn3(x);  // CAN modify x!
    fn4(&x); // Can modify x (but is obvious about it)
}

Back in C, a call that looks like fn(x) can only be passed by value, so it definitely cannot modify x; to modify an argument you would need to pass a pointer fn(&x). So if an argument wasn't preceded by an & you knew it would not be modified. (The converse, & means modified, was not true because you would sometimes have to pass large read-only structures by const pointer.)

Some argue that this is such a useful feature when reading code, that pointer parameters should always be used for modifiable parameters rather than non-const references, even if the function never expects a nullptr. That is, those people argue that function signatures like fn3() above should not be allowed. Google's C++ style guidelines are an example of this.

A reference is a const pointer. int * const a = &b is the same as int& a = b. This is why there's is no such thing as a const reference, because it is already const, whereas a reference to const is const int * const a. When you compile using -O0, the compiler will place the address of b on the stack in both situations, and as a member of a class, it will also be present in the object on the stack/heap identically to if you had declared a const pointer. With -Ofast, it is free to optimise this out. A const pointer and reference are both optimised away.

Unlike a const pointer, there is no way to take the address of the reference itself, as it will be interpreted as the address of the variable it references. Because of this, on -Ofast, the const pointer representing the reference (the address of the variable being referenced) will always be optimised off the stack, but if the program absolutely needs the address of an actual const pointer (the address of the pointer itself, not the address it points to) i.e. you print the address of the const pointer, then the const pointer will be placed on the stack so that it has an address.

Otherwise it is identical i.e. when you print the that address it points to:

#include <iostream>

int main() {
  int a =1;
  int* b = &a;
  std::cout << b ;
}

int main() {
  int a =1;
  int& b = a;
  std::cout << &b ;
}
they both have the same assembly output
-Ofast:
main:
        sub     rsp, 24
        mov     edi, OFFSET FLAT:_ZSt4cout
        lea     rsi, [rsp+12]
        mov     DWORD PTR [rsp+12], 1
        call    std::basic_ostream<char, std::char_traits<char> >& std::basic_ostream<char, std::char_traits<char> >::_M_insert<void const*>(void const*)
        xor     eax, eax
        add     rsp, 24
        ret
--------------------------------------------------------------------
-O0:
main:
        push    rbp
        mov     rbp, rsp
        sub     rsp, 16
        mov     DWORD PTR [rbp-12], 1
        lea     rax, [rbp-12]
        mov     QWORD PTR [rbp-8], rax
        mov     rax, QWORD PTR [rbp-8]
        mov     rsi, rax
        mov     edi, OFFSET FLAT:_ZSt4cout
        call    std::basic_ostream<char, std::char_traits<char> >::operator<<(void const*)
        mov     eax, 0
        leave
        ret

The pointer has been optimised off the stack, and the pointer isn't even dereferenced on -Ofast in both cases, instead it uses a compile time value.

As members of an object they are identical on -O0 through -Ofast.

#include <iostream>
int b=1;
struct A {int* i=&b; int& j=b;};
A a;
int main() {
  std::cout << &a.j << &a.i;
}

The address of b is stored twice in the object. 

a:
        .quad   b
        .quad   b
        mov     rax, QWORD PTR a[rip+8] //&a.j
        mov     esi, OFFSET FLAT:a //&a.i

When you pass by reference, on -O0, you pass the address of the variable referenced, so it is identical to passing by pointer i.e. the address the const pointer contains. On -Ofast this is optimised out by the compiler in an inline call if the function can be inlined, as the dynamic scope is known, but in the function definition, the parameter is always dereferenced as a pointer (expecting the address of the variable being referenced by the reference) where it may be used by another translation unit and the dynamic scope is unknown to the compiler, unless of course the function is declared as a static function, then it can't be used outside of the translation unit and then it passes by value so long as it isn't modified in the function by reference, then it will pass the address of the variable being referenced by the reference that you're passing, and on -Ofast this will be passed in a register and kept off of the stack if there are enough volatile registers in the calling convention.

Some key pertinent details about references and pointers

Pointers

  • Pointer variables are declared using the unary suffix declarator operator *
  • Pointer objects are assigned an address value, for example, by assignment to an array object, the address of an object using the & unary prefix operator, or assignment to the value of another pointer object
  • A pointer can be reassigned any number of times, pointing to different objects
  • A pointer is a variable that holds the assigned address. It takes up storage in memory equal to the size of the address for the target machine architecture
  • A pointer can be mathematically manipulated, for instance, by the increment or addition operators. Hence, one can iterate with a pointer, etc.
  • To get or set the contents of the object referred to by a pointer, one must use the unary prefix operator * to dereference it

References

  • References must be initialized when they are declared.
  • References are declared using the unary suffix declarator operator &.
  • When initializing a reference, one uses the name of the object to which they will refer directly, without the need for the unary prefix operator &
  • Once initialized, references cannot be pointed to something else by assignment or arithmetical manipulation
  • There is no need to dereference the reference to get or set the contents of the object it refers to
  • Assignment operations on the reference manipulate the contents of the object it points to (after initialization), not the reference itself (does not change where it points to)
  • Arithmetic operations on the reference manipulate the contents of the object it points to, not the reference itself (does not change where it points to)
  • In pretty much all implementations, the reference is actually stored as an address in memory of the referred to object. Hence, it takes up storage in memory equal to the size of the address for the target machine architecture just like a pointer object

Even though pointers and references are implemented in much the same way "under-the-hood," the compiler treats them differently, resulting in all the differences described above.

Article

A recent article I wrote that goes into much greater detail than I can show here and should be very helpful for this question, especially about how things happen in memory:

Arrays, Pointers and References Under the Hood In-Depth Article

Summary from answers and links below:

  1. A pointer can be re-assigned any number of times while a reference cannot be re-assigned after binding.
  2. Pointers can point nowhere (NULL), whereas a reference always refers to an object.
  3. You can't take the address of a reference like you can with pointers.
  4. There's no "reference arithmetic" (but you can take the address of an object pointed by a reference and do pointer arithmetic on it as in &obj + 5).

To clarify a misconception:

The C++ standard is very careful to avoid dictating how a compiler may implement references, but every C++ compiler implements references as pointers. That is, a declaration such as:

int &ri = i;

if it's not optimized away entirely, allocates the same amount of storage as a pointer, and places the address of i into that storage.

So, a pointer and a reference both use the same amount of memory.

As a general rule,

  • Use references in function parameters and return types to provide useful and self-documenting interfaces.
  • Use pointers for implementing algorithms and data structures.

Interesting read:

in simple words, we can say a reference is an alternative name for a variable whereas, a pointer is a variable that holds the address of another variable. e.g.

int a = 20;
int &r = a;
r = 40;  /* now the value of a is changed to 40 */

int b =20;
int *ptr;
ptr = &b;  /*assigns address of b to ptr not the value */

I always decide by this rule from C++ Core Guidelines:

Prefer T* over T& when "no argument" is a valid option

I have an analogy for references and pointers, think of references as another name for an object and pointers as the address of an object.

// receives an alias of an int, an address of an int and an int value
public void my_function(int& a,int* b,int c){
    int d = 1; // declares an integer named d
    int &e = d; // declares that e is an alias of d
    // using either d or e will yield the same result as d and e name the same object
    int *f = e; // invalid, you are trying to place an object in an address
    // imagine writting your name in an address field 
    int *g = f; // writes an address to an address
    g = &d; // &d means get me the address of the object named d you could also
    // use &e as it is an alias of d and write it on g, which is an address so it's ok
}

You can use the difference between references and pointers if you follow a convention for arguments passed to a function. Const references are for data passed into a function, and pointers are for data passed out of a function. In other languages, you can explicit notate this with keywords such as in and out. In C++, you can declare (by convention) the equivalent. For example,

void DoSomething(const Foo& thisIsAnInput, Foo* thisIsAnOutput)
{
   if (thisIsAnOuput)
      *thisIsAnOutput = thisIsAnInput;
}

The use of references as inputs and pointers as outputs is part of the Google style guide.

Beside all the answers here,

you can implement operator overloading using references:

my_point operator+(const my_point& a, const my_point& b)
{
  return { a.x + b.x, a.y + b.y };
}

Using parameters as value would create temporary copies of the original arguments and using pointers would not invoke this function because of pointers arithmetics.

Taryn♦ said:

You can't take the address of a reference like you can with pointers.

Actually you can.

I'm quoting from an answer on another question:

The C++ FAQ says it best:

Unlike a pointer, once a reference is bound to an object, it can not be "reseated" to another object. The reference itself isn't an object (it has no identity; taking the address of a reference gives you the address of the referent; remember: the reference is its referent).

A pointer is a variable that holds the memory address of another variable , where as a reference is an alias to an existing variable. (another name of the already existing variable)

1. A pointer can be initialised as:

int b = 15;
int *q = &b;

OR

int *q;
q = &b;

where as reference,

int b=15;
int &c=b;

(declare and initialize in a single step)

  1. A pointer can be assigned to null, but reference cannot
  2. Various arithmetic operations can be performed on pointers whereas there is no such thing called Reference Arithmetic.
  3. A pointer can be reassigned , but reference cannot
  4. A pointer has its own memory address and size on the stack whereas a reference shares the same memory address

"I know references are syntactic sugar, so code is easier to read and write"

This. A reference is not another way to implement a pointer, although it covers a huge pointer use case. A pointer is a datatype -- an address that in general points to a actual value. However it can be set to zero, or a couple of places after the address using address arithmetic, etc. A reference is 'syntactic sugar' for a variable which has its own value.

C only had pass by value semantics. Getting the address of the data a variable was referring to and sending that to a function was a way to pass by 'reference'. A reference shortcuts this semantically by 'referring' to the original data location itself. So:

int x = 1;
int *y = &x;
int &z = x;

Y is an int pointer, pointing to the location where x is stored. X and Z refer to the same storage place (the stack or the heap).

Alot of people have talked about the difference between the two (pointers and references) as if they are the same thing with different usages. They are not the same at all.

1) "A pointer can be re-assigned any number of times while a reference cannot be re-assigned after binding." -- a pointer is an address data type which points to data. A reference is another name for the data. So you can 'reassign' a reference. You just can't reassign the data location it refers to. Just like you can't change the data location that 'x' refers to, you can't do that to 'z'.

x = 2;
*y = 2;
z = 2;

The same. It is a reassignment.

2) "Pointers can point nowhere (NULL), whereas a reference always refers to an object" -- again with the confusion. The reference is just another name for the object. A null pointer means (semantically) that it isn't referring to anything, whereas the reference was created by saying it was another name for 'x'. Since

3) "You can't take the address of a reference like you can with pointers" -- Yes you can. Again with the confusion. If you are trying to find the address of the pointer that is being used as a reference, that is a problem -- cause references are not pointers to the object. They are the object. So you can get the address of the object, and you can get the address of the pointer. Cause they are both getting the address of data (one the object's location in memory, the other the pointer to the objects location in memory).

int *yz = &z; -- legal
int **yy = &y; -- legal

int *yx = &x; -- legal; notice how this looks like the z example.  x and z are equivalent.

4) "There's no "reference arithmetic"" -- again with the confusion -- since the example above has z being a reference to x and both are therefore integers, 'reference' arithmetic means for example adding 1 to the value referred to by x.

x++;
z++;

*y++;  // what people assume is happening behind the scenes, but isn't. it would produce the same results in this example.
*(y++);  // this one adds to the pointer, and then dereferences it.  It makes sense that a pointer datatype (an address) can be incremented.  Just like an int can be incremented. 

Basic meaning of pointer(*) is "Value at address of" which means whatever address you provide it will give value at that address. Once you change the address it will give the new value, while reference variable used to reference any particular variable and which can't be change to reference any other variable in future.

you can not dereference a reference like a pointer, which when dereferenced gives values at that location,

both reference and pointer work by the address though...

so

you can do this

int* val = 0xDEADBEEF; *val is something at 0xDEADBEEF.

you can not do this int& val = 1;

*val is not allowed.

In short,

Pointers: A pointer is a variable that holds the memory address of another variable. A pointer needs to be dereferenced with the * operator to access the memory location it points to. - Extracted from Geeks for Geeks

References: A reference variable is an alias, that is, another name for an already existing variable. A reference, like a pointer, is also implemented by storing the address of an object. - Extracted from Geeks for Geeks

Another picture for more details:

From the web.

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