So.. I have been having issues with the Discord JS library when it comes to events, more specifically, the "messageReactionAdd" event. My problem is simple the event does not fire. I have tried other solutions but so far they haven't really worked. It would be very nice if somebody could help.
messageReactionAdded file:
module.exports = {
name: 'messageReactionAdd',
execute(reaction, user) {
reaction.message.guild.roles.fetch("1020785500983939165") // fetches the role
.then(role => {
reaction.message.guild.members.cache.get(user.id).roles.add(role) // adds the role
})
}
};
// And here's the main file:
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits, Guild, Partials } = require('discord.js');
const { token, clientId, guildId } = require('./config.json');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
GatewayIntentBits.GuildMembers,
],
});
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.login(token);