Prefer composition over inheritance?

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Why prefer composition over inheritance? What trade-offs are there for each approach? When should you choose inheritance over composition?

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Prefer composition over inheritance as it is more malleable / easy to modify later, but do not use a compose-always approach. With composition, it's easy to change behavior on the fly with Dependency Injection / Setters. Inheritance is more rigid as most languages do not allow you to derive from more than one type. So the goose is more or less cooked once you derive from TypeA.

My acid test for the above is:

  • Does TypeB want to expose the complete interface (all public methods no less) of TypeA such that TypeB can be used where TypeA is expected? Indicates Inheritance.

    • e.g. A Cessna biplane will expose the complete interface of an airplane, if not more. So that makes it fit to derive from Airplane.
  • Does TypeB want only some/part of the behavior exposed by TypeA? Indicates need for Composition.

    • e.g. A Bird may need only the fly behavior of an Airplane. In this case, it makes sense to extract it out as an interface / class / both and make it a member of both classes.

Update: Just came back to my answer and it seems now that it is incomplete without a specific mention of Barbara Liskov's Liskov Substitution Principle as a test for 'Should I be inheriting from this type?'

Think of containment as a has a relationship. A car "has an" engine, a person "has a" name, etc.

Think of inheritance as an is a relationship. A car "is a" vehicle, a person "is a" mammal, etc.

I take no credit for this approach. I took it straight from the Second Edition of Code Complete by Steve McConnell, Section 6.3.

If you understand the difference, it's easier to explain.

Procedural Code

An example of this is PHP without the use of classes (particularly before PHP5). All logic is encoded in a set of functions. You may include other files containing helper functions and so on and conduct your business logic by passing data around in functions. This can be very hard to manage as the application grows. PHP5 tries to remedy this by offering a more object-oriented design.

Inheritance

This encourages the use of classes. Inheritance is one of the three tenets of OO design (inheritance, polymorphism, encapsulation).

class Person {
   String Title;
   String Name;
   Int Age
}

class Employee : Person {
   Int Salary;
   String Title;
}

This is inheritance at work. The Employee "is a" Person or inherits from Person. All inheritance relationships are "is-a" relationships. Employee also shadows the Title property from Person, meaning Employee.Title will return the Title for the Employee and not the Person.

Composition

Composition is favoured over inheritance. To put it very simply you would have:

class Person {
   String Title;
   String Name;
   Int Age;

   public Person(String title, String name, String age) {
      this.Title = title;
      this.Name = name;
      this.Age = age;
   }

}

class Employee {
   Int Salary;
   private Person person;

   public Employee(Person p, Int salary) {
       this.person = p;
       this.Salary = salary;
   }
}

Person johnny = new Person ("Mr.", "John", 25);
Employee john = new Employee (johnny, 50000);

Composition is typically "has a" or "uses a" relationship. Here the Employee class has a Person. It does not inherit from Person but instead gets the Person object passed to it, which is why it "has a" Person.

Composition over Inheritance

Now say you want to create a Manager type so you end up with:

class Manager : Person, Employee {
   ...
}

This example will work fine, however, what if Person and Employee both declared Title? Should Manager.Title return "Manager of Operations" or "Mr."? Under composition this ambiguity is better handled:

Class Manager {
   public string Title;
   public Manager(Person p, Employee e)
   {
      this.Title = e.Title;
   }
}

The Manager object is composed of an Employee and a Person. The Title behaviour is taken from Employee. This explicit composition removes ambiguity among other things and you'll encounter fewer bugs.

With all the undeniable benefits provided by inheritance, here's some of its disadvantages.

Disadvantages of Inheritance:

  1. You can't change the implementation inherited from super classes at runtime (obviously because inheritance is defined at compile time).
  2. Inheritance exposes a subclass to details of its parent class implementation, that's why it's often said that inheritance breaks encapsulation (in a sense that you really need to focus on interfaces only not implementation, so reusing by sub classing is not always preferred).
  3. The tight coupling provided by inheritance makes the implementation of a subclass very bound up with the implementation of a super class that any change in the parent implementation will force the sub class to change.
  4. Excessive reusing by sub-classing can make the inheritance stack very deep and very confusing too.

On the other hand Object composition is defined at runtime through objects acquiring references to other objects. In such a case these objects will never be able to reach each-other's protected data (no encapsulation break) and will be forced to respect each other's interface. And in this case also, implementation dependencies will be a lot less than in case of inheritance.

Another, very pragmatic reason, to prefer composition over inheritance has to do with your domain model, and mapping it to a relational database. It's really hard to map inheritance to the SQL model (you end up with all sorts of hacky workarounds, like creating columns that aren't always used, using views, etc). Some ORMLs try to deal with this, but it always gets complicated quickly. Composition can be easily modeled through a foreign-key relationship between two tables, but inheritance is much harder.

While in short words I would agree with "Prefer composition over inheritance", very often for me it sounds like "prefer potatoes over coca-cola". There are places for inheritance and places for composition. You need to understand difference, then this question will disappear. What it really means for me is "if you are going to use inheritance - think again, chances are you need composition".

You should prefer potatoes over coca cola when you want to eat, and coca cola over potatoes when you want to drink.

Creating a subclass should mean more than just a convenient way to call superclass methods. You should use inheritance when subclass "is-a" super class both structurally and functionally, when it can be used as superclass and you are going to use that. If it is not the case - it is not inheritance, but something else. Composition is when your objects consists of another, or has some relationship to them.

So for me it looks like if someone does not know if he needs inheritance or composition, the real problem is that he does not know if he want to drink or to eat. Think about your problem domain more, understand it better.

Inheritance is pretty enticing especially coming from procedural-land and it often looks deceptively elegant. I mean all I need to do is add this one bit of functionality to some other class, right? Well, one of the problems is that

inheritance is probably the worst form of coupling you can have

Your base class breaks encapsulation by exposing implementation details to subclasses in the form of protected members. This makes your system rigid and fragile. The more tragic flaw however is the new subclass brings with it all the baggage and opinion of the inheritance chain.

The article, Inheritance is Evil: The Epic Fail of the DataAnnotationsModelBinder, walks through an example of this in C#. It shows the use of inheritance when composition should have been used and how it could be refactored.

In Java or C#, an object cannot change its type once it has been instantiated.

So, if your object need to appear as a different object or behave differently depending on an object state or conditions, then use Composition: Refer to State and Strategy Design Patterns.

If the object need to be of the same type, then use Inheritance or implement interfaces.

Inheritance is very powerful, but you can't force it (see: the circle-ellipse problem). If you really can't be completely sure of a true "is-a" subtype relationship, then it's best to go with composition.

Inheritance creates a strong relationship between a subclass and super class; subclass must be aware of super class'es implementation details. Creating the super class is much harder, when you have to think about how it can be extended. You have to document class invariants carefully, and state what other methods overridable methods use internally.

Inheritance is sometimes useful, if the hierarchy really represents a is-a-relationship. It relates to Open-Closed Principle, which states that classes should be closed for modification but open to extension. That way you can have polymorphism; to have a generic method that deals with super type and its methods, but via dynamic dispatch the method of subclass is invoked. This is flexible, and helps to create indirection, which is essential in software (to know less about implementation details).

Inheritance is easily overused, though, and creates additional complexity, with hard dependencies between classes. Also understanding what happens during execution of a program gets pretty hard due to layers and dynamic selection of method calls.

I would suggest using composing as the default. It is more modular, and gives the benefit of late binding (you can change the component dynamically). Also it's easier to test the things separately. And if you need to use a method from a class, you are not forced to be of certain form (Liskov Substitution Principle).

If you want the canonical, textbook answer people have been giving since the rise of OOP (which you see many people giving in these answers), then apply the following rule: "if you have an is-a relationship, use inheritance. If you have a has-a relationship, use composition".

This is the traditional advice, and if that satisfies you, you can stop reading here and go on your merry way. For everyone else...

is-a/has-a comparisons have problems

For example:

  • A square is-a rectangle, but if your rectangle class has setWidth()/setHeight() methods, then there's no reasonable way to make a Square inherit from Rectangle without breaking Liskov's substitution principle.
  • An is-a relationship can often be rephrased to sound like a has-a relationship. For example, an employee is-a person, but a person also has-an employment status of "employed".
  • is-a relationships can lead to nasty multiple inheritance hierarchies if you're not careful. After all, there's no rule in English that states that an object is exactly one thing.
  • People are quick to pass this "rule" around, but has anyone ever tried to back it up, or explain why it's a good heuristic to follow? Sure, it fits nicely into the idea that OOP is supposed to model the real world, but that's not in-and-of-itself a reason to adopt a principle.

See this StackOverflow question for more reading on this subject.

To know when to use inheritance vs composition, we first need to understand the pros and cons of each.

The problems with implementation inheritance

Other answers have done a wonderful job at explaining the issues with inheritance, so I'll try to not delve into too many details here. But, here's a brief list:

  • It can be difficult to follow a logic that weaves between base and sub-class methods.
  • Carelessly implementing one method in your class by calling another overridable method will cause you to leak implementation details and break encapsulation, as the end-user could override your method and detect when you internally call it. (See "Effective Java" item 18).
  • The fragile base problem, which simply states that your end-user's code will break if they happen to depend on the leakage of implementation details when you attempt to change them. To make matters worse, most OOP languages allow inheritance by default - API designers who aren't proactively preventing people from inheriting from their public classes need to be extra cautious whenever they refactor their base classes. Unfortunately, the fragile base problem is often misunderstood, causing many to not understand what it takes to maintain a class that anyone can inherit from.
  • The deadly diamond of death

The problems with composition

  • It can sometimes be a little verbose.

That's it. I'm serious. This is still a real issue and can sometimes create conflict with the DRY principle, but it's generally not that bad, at least compared to the myriad of pitfalls associated with inheritance.

When should inheritance be used?

Next time you're drawing out your fancy UML diagrams for a project (if you do that), and you're thinking about adding in some inheritance, please adhere to the following advice: don't.

At least, not yet.

Inheritance is sold as a tool to achieve polymorphism, but bundled with it is this powerful code-reuse system, that frankly, most code doesn't need. The problem is, as soon as you publicly expose your inheritance hierarchy, you're locked into this particular style of code-reuse, even if it's overkill to solve your particular problem.

To avoid this, my two cents would be to never expose your base classes publicly.

  • If you need polymorphism, use an interface.
  • If you need to allow people to customize the behavior of your class, provide explicit hook-in points via the strategy pattern, it's a more readable way to accomplish this, plus, it's easier to keep this sort of API stable as you're in full control over what behaviors they can and can not change.
  • If you're trying to follow the open-closed principle by using inheritance to avoid adding a much-needed update to a class, just don't. Update the class. Your codebase will be much cleaner if you actually take ownership of the code you're hired to maintain instead of trying to tack stuff onto the side of it. If you're scared about introducing bugs, then get the existing code under test.
  • If you need to reuse code, start out by trying to use composition or helper functions.

Finally, if you've decided that there's no other good option, and you must use inheritance to achieve the code-reuse that you need, then you can use it, but, follow these four P.A.I.L. rules of restricted inheritance to keep it sane.

  1. Use inheritance as a private implementation detail. Don't expose your base class publicly, use interfaces for that. This lets you freely add or remove inheritance as you see fit without making a breaking change.
  2. Keep your base class abstract. It makes it easier to divide out the logic that needs to be shared from the logic that doesn't.
  3. Isolate your base and child classes. Don't let your subclass override base class methods (use the strategy pattern for that), and avoid having them expect properties/methods to exist on each other, use other forms of code-sharing to achieve that. Use appropriate language features to force all methods on the base class to be non-overridable ("final" in Java, or non-virtual in C#).
  4. Inheritance is a last resort.

The Isolate rule in particular may sound a little rough to follow, but if you discipline yourself, you'll get some pretty nice benefits. In particular, it gives you the freedom to avoid all of the main nasty pitfalls associated with the inheritance that were mentioned above.

  • It's much easier to follow the code because it doesn't weave in and out of base/sub classes.
  • You can not accidentally leak when your methods are internally calling other overridable methods if you never make any of your methods overridable. In other words, you won't accidentally break encapsulation.
  • The fragile base class problem stems from the ability to depend on accidentally leaked implementation details. Since the base class is now isolated, it will be no more fragile than a class depending on another via composition.
  • The deadly diamond of death isn't an issue anymore, since there's simply no need to have multiple layers of inheritance. If you have the abstract base classes B and C, which both share a lot of functionality, just move that functionality out of B and C and into a new abstract base class, class D. Anyone who inherited from B should update to inherit from both B and D, and anyone who inherited from C should inherit from C and D. Since your base classes are all private implementation details, it shouldn't be too difficult to figure out who's inheriting from what, to make these changes.

Conclusion

My primary suggestion would be to use your brain on this matter. What's far more important than a list of dos and don'ts about when to use inheritance is an intuitive understanding of inheritance and its associated pros and cons, along with a good understanding of the other tools out there that can be used instead of inheritance (composition isn't the only alternative. For example, the strategy pattern is an amazing tool that's forgotten far too often). Perhaps when you have a good, solid understanding of all of these tools, you'll choose to use inheritance more often than I would recommend, and that's completely fine. At least, you're making an informed decision, and aren't just using inheritance because that's the only way you know how to do it.

Further reading:

  • An article I wrote on this subject, that dives even deeper and provides examples.
  • A webpage talking about three different jobs that inheritance does, and how those jobs can be done via other means in the Go language.
  • A list of reasons why it can be good to declare your class as non-inheritable (e.g. "final" in Java).
  • The "Effective Java" book by Joshua Bloch, item 18, which discusses composition over inheritance, and some of the dangers of inheritance.

When you want to "copy"/Expose the base class' API, you use inheritance. When you only want to "copy" functionality, use delegation.

One example of this: You want to create a Stack out of a List. Stack only has pop, push and peek. You shouldn't use inheritance given that you don't want push_back, push_front, removeAt, et al.-kind of functionality in a Stack.

Aside from is a/has a considerations, one must also consider the "depth" of inheritance your object has to go through. Anything beyond five or six levels of inheritance deep might cause unexpected casting and boxing/unboxing problems, and in those cases it might be wise to compose your object instead.

A rule of thumb I have heard is inheritance should be used when its a "is-a" relationship and composition when its a "has-a". Even with that I feel that you should always lean towards composition because it eliminates a lot of complexity.

What do you want to force yourself (or another programmer) to adhere to and when do you want to allow yourself (or another programmer) more freedom. It has been argued that inheritance is helpful when you want to force someone into a way of dealing with/solving a particular problem so they can't head off in the wrong direction.

Is-a and Has-a is a helpful rule of thumb.

Simply, implementation is like rules you (the class) should follow

But extend is like using common code for a lot of classes, and maybe just one of them that you need to override.

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