Using Unreal Engine 4.X on Linux (Ubuntu) to package a game and after re-loading the game level many times (my lucky number was 15, but yours might vary), UE crashes with an
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address
due to an assertion error related to SlotIndex exceeding the CacheSlotCapacity defined in $UE_Dir/Engine/Source/Runtime/Core/Private/FileCache/FileCache.cpp] [Line: 367] as:
Assertion failed: SlotIndex < CacheSlotCapacityte