What is a monad?

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Having briefly looked at Haskell recently, what would be a brief, succinct, practical explanation as to what a monad essentially is?

I have found most explanations I've come across to be fairly inaccessible and lacking in practical detail.

47 Answers

First: The term monad is a bit vacuous if you are not a mathematician. An alternative term is computation builder which is a bit more descriptive of what they are actually useful for.

They are a pattern for chaining operations. It looks a bit like method chaining in object-oriented languages, but the mechanism is slightly different.

The pattern is mostly used in functional languages (especially Haskell which uses monads pervasively) but can be used in any language which support higher-order functions (that is, functions which can take other functions as arguments).

Arrays in JavaScript support the pattern, so let’s use that as the first example.

The gist of the pattern is we have a type (Array in this case) which has a method which takes a function as argument. The operation supplied must return an instance of the same type (i.e. return an Array).

First an example of method chaining which does not use the monad pattern:

[1,2,3].map(x => x + 1)

The result is [2,3,4]. The code does not conform to the monad pattern, since the function we are supplying as an argument returns a number, not an Array. The same logic in monad form would be:

[1,2,3].flatMap(x => [x + 1])

Here we supply an operation which returns an Array, so now it conforms to the pattern. The flatMap method executes the provided function for every element in the array. It expects an array as result for each invocation (rather than single values), but merges the resulting set of arrays into a single array. So the end result is the same, the array [2,3,4].

(The function argument provided to a method like map or flatMap is often called a "callback" in JavaScript. I will call it the "operation" since it is more general.)

If we chain multiple operations (in the traditional way):

[1,2,3].map(a => a + 1).filter(b => b != 3)

Results in the array [2,4]

The same chaining in monad form:

[1,2,3].flatMap(a => [a + 1]).flatMap(b => b != 3 ? [b] : [])

Yields the same result, the array [2,4].

You will immediately notice that the monad form is quite a bit uglier than the non-monad! This just goes to show that monads are not necessarily “good”. They are a pattern which is sometimes beneficial and sometimes not.

Do note that the monad pattern can be combined in a different way:

[1,2,3].flatMap(a => [a + 1].flatMap(b => b != 3 ? [b] : []))

Here the binding is nested rather than chained, but the result is the same. This is an important property of monads as we will see later. It means two operations combined can be treated the same as a single operation.

The operation is allowed to return an array with different element types, for example transforming an array of numbers into an array of strings or something else; as long as it still an Array.

This can be described a bit more formally using Typescript notation. An array has the type Array<T>, where T is the type of the elements in the array. The method flatMap() takes a function argument of the type T => Array<U> and returns an Array<U>.

Generalized, a monad is any type Foo<Bar> which has a "bind" method which takes a function argument of type Bar => Foo<Baz> and returns a Foo<Baz>.

This answers what monads are. The rest of this answer will try to explain through examples why monads can be a useful pattern in a language like Haskell which has good support for them.

Haskell and Do-notation

To translate the map/filter example directly to Haskell, we replace flatMap with the >>= operator:

[1,2,3] >>= \a -> [a+1] >>= \b -> if b == 3 then [] else [b] 

The >>= operator is the bind function in Haskell. It does the same as flatMap in JavaScript when the operand is a list, but it is overloaded with different meaning for other types.

But Haskell also has a dedicated syntax for monad expressions, the do-block, which hides the bind operator altogether:

 do a <- [1,2,3] 
    b <- [a+1] 
    if b == 3 then [] else [b] 

This hides the "plumbing" and lets you focus on the actual operations applied at each step.

In a do-block, each line is an operation. The constraint still holds that all operations in the block must return the same type. Since the first expression is a list, the other operations must also return a list.

The back-arrow <- looks deceptively like an assignment, but note that this is the parameter passed in the bind. So, when the expression on the right side is a List of Integers, the variable on the left side will be a single Integer – but will be executed for each integer in the list.

Example: Safe navigation (the Maybe type)

Enough about lists, lets see how the monad pattern can be useful for other types.

Some functions may not always return a valid value. In Haskell this is represented by the Maybe-type, which is an option that is either Just value or Nothing.

Chaining operations which always return a valid value is of course straightforward:

streetName = getStreetName (getAddress (getUser 17)) 

But what if any of the functions could return Nothing? We need to check each result individually and only pass the value to the next function if it is not Nothing:

case getUser 17 of
      Nothing -> Nothing 
      Just user ->
         case getAddress user of
            Nothing -> Nothing 
            Just address ->
              getStreetName address

Quite a lot of repetitive checks! Imagine if the chain was longer. Haskell solves this with the monad pattern for Maybe:

do
  user <- getUser 17
  addr <- getAddress user
  getStreetName addr

This do-block invokes the bind-function for the Maybe type (since the result of the first expression is a Maybe). The bind-function only executes the following operation if the value is Just value, otherwise it just passes the Nothing along.

Here the monad-pattern is used to avoid repetitive code. This is similar to how some other languages use macros to simplify syntax, although macros achieve the same goal in a very different way.

Note that it is the combination of the monad pattern and the monad-friendly syntax in Haskell which result in the cleaner code. In a language like JavaScript without any special syntax support for monads, I doubt the monad pattern would be able to simplify the code in this case.

Mutable state

Haskell does not support mutable state. All variables are constants and all values immutable. But the State type can be used to emulate programming with mutable state:

add2 :: State Integer Integer
add2 = do
        -- add 1 to state
         x <- get
         put (x + 1)
         -- increment in another way
         modify (+1)
         -- return state
         get


evalState add2 7
=> 9

The add2 function builds a monad chain which is then evaluated with 7 as the initial state.

Obviously this is something which only makes sense in Haskell. Other languages support mutable state out of the box. Haskell is generally "opt-in" on language features - you enable mutable state when you need it, and the type system ensures the effect is explicit. IO is another example of this.

IO

The IO type is used for chaining and executing “impure” functions.

Like any other practical language, Haskell has a bunch of built-in functions which interface with the outside world: putStrLine, readLine and so on. These functions are called “impure” because they either cause side effects or have non-deterministic results. Even something simple like getting the time is considered impure because the result is non-deterministic – calling it twice with the same arguments may return different values.

A pure function is deterministic – its result depends purely on the arguments passed and it has no side effects on the environment beside returning a value.

Haskell heavily encourages the use of pure functions – this is a major selling point of the language. Unfortunately for purists, you need some impure functions to do anything useful. The Haskell compromise is to cleanly separate pure and impure, and guarantee that there is no way that pure functions can execute impure functions, directly or indirect.

This is guaranteed by giving all impure functions the IO type. The entry point in Haskell program is the main function which have the IO type, so we can execute impure functions at the top level.

But how does the language prevent pure functions from executing impure functions? This is due to the lazy nature of Haskell. A function is only executed if its output is consumed by some other function. But there is no way to consume an IO value except to assign it to main. So if a function wants to execute an impure function, it has to be connected to main and have the IO type.

Using monad chaining for IO operations also ensures that they are executed in a linear and predictable order, just like statements in an imperative language.

This brings us to the first program most people will write in Haskell:

main :: IO ()
main = do 
        putStrLn ”Hello World”

The do keyword is superfluous when there is only a single operation and therefore nothing to bind, but I keep it anyway for consistency.

The () type means “void”. This special return type is only useful for IO functions called for their side effect.

A longer example:

main = do
    putStrLn "What is your name?"
    name <- getLine
    putStrLn "hello" ++ name

This builds a chain of IO operations, and since they are assigned to the main function, they get executed.

Comparing IO with Maybe shows the versatility of the monad pattern. For Maybe, the pattern is used to avoid repetitive code by moving conditional logic to the binding function. For IO, the pattern is used to ensure that all operations of the IO type are sequenced and that IO operations cannot "leak" to pure functions.

Summing up

In my subjective opinion, the monad pattern is only really worthwhile in a language which has some built-in support for the pattern. Otherwise it just leads to overly convoluted code. But Haskell (and some other languages) have some built-in support which hides the tedious parts, and then the pattern can be used for a variety of useful things. Like:

  • Avoiding repetitive code (Maybe)
  • Adding language features like mutable state or exceptions for delimited areas of the program.
  • Isolating icky stuff from nice stuff (IO)
  • Embedded domain-specific languages (Parser)
  • Adding GOTO to the language.

Actually, contrary to common understanding of Monads, they have nothing to do with state. Monads are simply a way to wrapping things and provide methods to do operations on the wrapped stuff without unwrapping it.

For example, you can create a type to wrap another one, in Haskell:

data Wrapped a = Wrap a

To wrap stuff we define

return :: a -> Wrapped a
return x = Wrap x

To perform operations without unwrapping, say you have a function f :: a -> b, then you can do this to lift that function to act on wrapped values:

fmap :: (a -> b) -> (Wrapped a -> Wrapped b)
fmap f (Wrap x) = Wrap (f x)

That's about all there is to understand. However, it turns out that there is a more general function to do this lifting, which is bind:

bind :: (a -> Wrapped b) -> (Wrapped a -> Wrapped b)
bind f (Wrap x) = f x

bind can do a bit more than fmap, but not vice versa. Actually, fmap can be defined only in terms of bind and return. So, when defining a monad.. you give its type (here it was Wrapped a) and then say how its return and bind operations work.

The cool thing is that this turns out to be such a general pattern that it pops up all over the place, encapsulating state in a pure way is only one of them.

For a good article on how monads can be used to introduce functional dependencies and thus control order of evaluation, like it is used in Haskell's IO monad, check out IO Inside.

As for understanding monads, don't worry too much about it. Read about them what you find interesting and don't worry if you don't understand right away. Then just diving in a language like Haskell is the way to go. Monads are one of these things where understanding trickles into your brain by practice, one day you just suddenly realize you understand them.

But, You could have invented Monads!

sigfpe says:

But all of these introduce monads as something esoteric in need of explanation. But what I want to argue is that they aren't esoteric at all. In fact, faced with various problems in functional programming you would have been led, inexorably, to certain solutions, all of which are examples of monads. In fact, I hope to get you to invent them now if you haven't already. It's then a small step to notice that all of these solutions are in fact the same solution in disguise. And after reading this, you might be in a better position to understand other documents on monads because you'll recognise everything you see as something you've already invented.

Many of the problems that monads try to solve are related to the issue of side effects. So we'll start with them. (Note that monads let you do more than handle side-effects, in particular many types of container object can be viewed as monads. Some of the introductions to monads find it hard to reconcile these two different uses of monads and concentrate on just one or the other.)

In an imperative programming language such as C++, functions behave nothing like the functions of mathematics. For example, suppose we have a C++ function that takes a single floating point argument and returns a floating point result. Superficially it might seem a little like a mathematical function mapping reals to reals, but a C++ function can do more than just return a number that depends on its arguments. It can read and write the values of global variables as well as writing output to the screen and receiving input from the user. In a pure functional language, however, a function can only read what is supplied to it in its arguments and the only way it can have an effect on the world is through the values it returns.

A monad is a datatype that has two operations: >>= (aka bind) and return (aka unit). return takes an arbitrary value and creates an instance of the monad with it. >>= takes an instance of the monad and maps a function over it. (You can see already that a monad is a strange kind of datatype, since in most programming languages you couldn't write a function that takes an arbitrary value and creates a type from it. Monads use a kind of parametric polymorphism.)

In Haskell notation, the monad interface is written

class Monad m where
  return :: a -> m a
  (>>=) :: forall a b . m a -> (a -> m b) -> m b

These operations are supposed to obey certain "laws", but that's not terrifically important: the "laws" just codify the way sensible implementations of the operations ought to behave (basically, that >>= and return ought to agree about how values get transformed into monad instances and that >>= is associative).

Monads are not just about state and I/O: they abstract a common pattern of computation that includes working with state, I/O, exceptions, and non-determinism. Probably the simplest monads to understand are lists and option types:

instance Monad [ ] where
    []     >>= k = []
    (x:xs) >>= k = k x ++ (xs >>= k)
    return x     = [x]

instance Monad Maybe where
    Just x  >>= k = k x
    Nothing >>= k = Nothing
    return x      = Just x

where [] and : are the list constructors, ++ is the concatenation operator, and Just and Nothing are the Maybe constructors. Both of these monads encapsulate common and useful patterns of computation on their respective data types (note that neither has anything to do with side effects or I/O).

You really have to play around writing some non-trivial Haskell code to appreciate what monads are about and why they are useful.

You should first understand what a functor is. Before that, understand higher-order functions.

A higher-order function is simply a function that takes a function as an argument.

A functor is any type construction T for which there exists a higher-order function, call it map, that transforms a function of type a -> b (given any two types a and b) into a function T a -> T b. This map function must also obey the laws of identity and composition such that the following expressions return true for all p and q (Haskell notation):

map id = id
map (p . q) = map p . map q

For example, a type constructor called List is a functor if it comes equipped with a function of type (a -> b) -> List a -> List b which obeys the laws above. The only practical implementation is obvious. The resulting List a -> List b function iterates over the given list, calling the (a -> b) function for each element, and returns the list of the results.

A monad is essentially just a functor T with two extra methods, join, of type T (T a) -> T a, and unit (sometimes called return, fork, or pure) of type a -> T a. For lists in Haskell:

join :: [[a]] -> [a]
pure :: a -> [a]

Why is that useful? Because you could, for example, map over a list with a function that returns a list. Join takes the resulting list of lists and concatenates them. List is a monad because this is possible.

You can write a function that does map, then join. This function is called bind, or flatMap, or (>>=), or (=<<). This is normally how a monad instance is given in Haskell.

A monad has to satisfy certain laws, namely that join must be associative. This means that if you have a value x of type [[[a]]] then join (join x) should equal join (map join x). And pure must be an identity for join such that join (pure x) == x.

[Disclaimer: I am still trying to fully grok monads. The following is just what I have understood so far. If it’s wrong, hopefully someone knowledgeable will call me on the carpet.]

Arnar wrote:

Monads are simply a way to wrapping things and provide methods to do operations on the wrapped stuff without unwrapping it.

That’s precisely it. The idea goes like this:

  1. You take some kind of value and wrap it with some additional information. Just like the value is of a certain kind (eg. an integer or a string), so the additional information is of a certain kind.

    E.g., that extra information might be a Maybe or an IO.

  2. Then you have some operators that allow you to operate on the wrapped data while carrying along that additional information. These operators use the additional information to decide how to change the behaviour of the operation on the wrapped value.

    E.g., a Maybe Int can be a Just Int or Nothing. Now, if you add a Maybe Int to a Maybe Int, the operator will check to see if they are both Just Ints inside, and if so, will unwrap the Ints, pass them the addition operator, re-wrap the resulting Int into a new Just Int (which is a valid Maybe Int), and thus return a Maybe Int. But if one of them was a Nothing inside, this operator will just immediately return Nothing, which again is a valid Maybe Int. That way, you can pretend that your Maybe Ints are just normal numbers and perform regular math on them. If you were to get a Nothing, your equations will still produce the right result – without you having to litter checks for Nothing everywhere.

But the example is just what happens for Maybe. If the extra information was an IO, then that special operator defined for IOs would be called instead, and it could do something totally different before performing the addition. (OK, adding two IO Ints together is probably nonsensical – I’m not sure yet.) (Also, if you paid attention to the Maybe example, you have noticed that “wrapping a value with extra stuff” is not always correct. But it’s hard to be exact, correct and precise without being inscrutable.)

Basically, “monad” roughly means “pattern”. But instead of a book full of informally explained and specifically named Patterns, you now have a language construct – syntax and all – that allows you to declare new patterns as things in your program. (The imprecision here is all the patterns have to follow a particular form, so a monad is not quite as generic as a pattern. But I think that’s the closest term that most people know and understand.)

And that is why people find monads so confusing: because they are such a generic concept. To ask what makes something a monad is similarly vague as to ask what makes something a pattern.

But think of the implications of having syntactic support in the language for the idea of a pattern: instead of having to read the Gang of Four book and memorise the construction of a particular pattern, you just write code that implements this pattern in an agnostic, generic way once and then you are done! You can then reuse this pattern, like Visitor or Strategy or Façade or whatever, just by decorating the operations in your code with it, without having to re-implement it over and over!

So that is why people who understand monads find them so useful: it’s not some ivory tower concept that intellectual snobs pride themselves on understanding (OK, that too of course, teehee), but actually makes code simpler.

A monad is, effectively, a form of "type operator". It will do three things. First it will "wrap" (or otherwise convert) a value of one type into another type (typically called a "monadic type"). Secondly it will make all the operations (or functions) available on the underlying type available on the monadic type. Finally it will provide support for combining its self with another monad to produce a composite monad.

The "maybe monad" is essentially the equivalent of "nullable types" in Visual Basic / C#. It takes a non nullable type "T" and converts it into a "Nullable<T>", and then defines what all the binary operators mean on a Nullable<T>.

Side effects are represented simillarly. A structure is created that holds descriptions of side effects alongside a function's return value. The "lifted" operations then copy around side effects as values are passed between functions.

They are called "monads" rather than the easier-to-grasp name of "type operators" for several reasons:

  1. Monads have restrictions on what they can do (see the definiton for details).
  2. Those restrictions, along with the fact that there are three operations involved, conform to the structure of something called a monad in Category Theory, which is an obscure branch of mathematics.
  3. They were designed by proponents of "pure" functional languages
  4. Proponents of pure functional languages like obscure branches of mathematics
  5. Because the math is obscure, and monads are associated with particular styles of programming, people tend to use the word monad as a sort of secret handshake. Because of this no one has bothered to invest in a better name.

(See also the answers at What is a monad?)

A good motivation to Monads is sigfpe (Dan Piponi)'s You Could Have Invented Monads! (And Maybe You Already Have). There are a LOT of other monad tutorials, many of which misguidedly try to explain monads in "simple terms" using various analogies: this is the monad tutorial fallacy; avoid them.

As DR MacIver says in Tell us why your language sucks:

So, things I hate about Haskell:

Let’s start with the obvious. Monad tutorials. No, not monads. Specifically the tutorials. They’re endless, overblown and dear god are they tedious. Further, I’ve never seen any convincing evidence that they actually help. Read the class definition, write some code, get over the scary name.

You say you understand the Maybe monad? Good, you're on your way. Just start using other monads and sooner or later you'll understand what monads are in general.

[If you are mathematically oriented, you might want to ignore the dozens of tutorials and learn the definition, or follow lectures in category theory :) The main part of the definition is that a Monad M involves a "type constructor" that defines for each existing type "T" a new type "M T", and some ways for going back and forth between "regular" types and "M" types.]

Also, surprisingly enough, one of the best introductions to monads is actually one of the early academic papers introducing monads, Philip Wadler's Monads for functional programming. It actually has practical, non-trivial motivating examples, unlike many of the artificial tutorials out there.

Monads are to control flow what abstract data types are to data.

In other words, many developers are comfortable with the idea of Sets, Lists, Dictionaries (or Hashes, or Maps), and Trees. Within those data types there are many special cases (for instance InsertionOrderPreservingIdentityHashMap).

However, when confronted with program "flow" many developers haven't been exposed to many more constructs than if, switch/case, do, while, goto (grr), and (maybe) closures.

So, a monad is simply a control flow construct. A better phrase to replace monad would be 'control type'.

As such, a monad has slots for control logic, or statements, or functions - the equivalent in data structures would be to say that some data structures allow you to add data, and remove it.

For example, the "if" monad:

if( clause ) then block

at its simplest has two slots - a clause, and a block. The if monad is usually built to evaluate the result of the clause, and if not false, evaluate the block. Many developers are not introduced to monads when they learn 'if', and it just isn't necessary to understand monads to write effective logic.

Monads can become more complicated, in the same way that data structures can become more complicated, but there are many broad categories of monad that may have similar semantics, but differing implementations and syntax.

Of course, in the same way that data structures may be iterated over, or traversed, monads may be evaluated.

Compilers may or may not have support for user-defined monads. Haskell certainly does. Ioke has some similar capabilities, although the term monad is not used in the language.

My favorite Monad tutorial:

http://www.haskell.org/haskellwiki/All_About_Monads

(out of 170,000 hits on a Google search for "monad tutorial"!)

@Stu: The point of monads is to allow you to add (usually) sequential semantics to otherwise pure code; you can even compose monads (using Monad Transformers) and get more interesting and complicated combined semantics, like parsing with error handling, shared state, and logging, for example. All of this is possible in pure code, monads just allow you to abstract it away and reuse it in modular libraries (always good in programming), as well as providing convenient syntax to make it look imperative.

Haskell already has operator overloading[1]: it uses type classes much the way one might use interfaces in Java or C# but Haskell just happens to also allow non-alphanumeric tokens like + && and > as infix identifiers. It's only operator overloading in your way of looking at it if you mean "overloading the semicolon" [2]. It sounds like black magic and asking for trouble to "overload the semicolon" (picture enterprising Perl hackers getting wind of this idea) but the point is that without monads there is no semicolon, since purely functional code does not require or allow explicit sequencing.

This all sounds much more complicated than it needs to. sigfpe's article is pretty cool but uses Haskell to explain it, which sort of fails to break the chicken and egg problem of understanding Haskell to grok Monads and understanding Monads to grok Haskell.

[1] This is a separate issue from monads but monads use Haskell's operator overloading feature.

[2] This is also an oversimplification since the operator for chaining monadic actions is >>= (pronounced "bind") but there is syntactic sugar ("do") that lets you use braces and semicolons and/or indentation and newlines.

I've been thinking of Monads in a different way, lately. I've been thinking of them as abstracting out execution order in a mathematical way, which makes new kinds of polymorphism possible.

If you're using an imperative language, and you write some expressions in order, the code ALWAYS runs exactly in that order.

And in the simple case, when you use a monad, it feels the same -- you define a list of expressions that happen in order. Except that, depending on which monad you use, your code might run in order (like in IO monad), in parallel over several items at once (like in the List monad), it might halt partway through (like in the Maybe monad), it might pause partway through to be resumed later (like in a Resumption monad), it might rewind and start from the beginning (like in a Transaction monad), or it might rewind partway to try other options (like in a Logic monad).

And because monads are polymorphic, it's possible to run the same code in different monads, depending on your needs.

Plus, in some cases, it's possible to combine monads together (with monad transformers) to get multiple features at the same time.

Monads Are Not Metaphors, but a practically useful abstraction emerging from a common pattern, as Daniel Spiewak explains.

In addition to the excellent answers above, let me offer you a link to the following article (by Patrick Thomson) which explains monads by relating the concept to the JavaScript library jQuery (and its way of using "method chaining" to manipulate the DOM): jQuery is a Monad

The jQuery documentation itself doesn't refer to the term "monad" but talks about the "builder pattern" which is probably more familiar. This doesn't change the fact that you have a proper monad there maybe without even realizing it.

The two things that helped me best when learning about there were:

Chapter 8, "Functional Parsers," from Graham Hutton's book Programming in Haskell. This doesn't mention monads at all, actually, but if you can work through chapter and really understand everything in it, particularly how a sequence of bind operations is evaluated, you'll understand the internals of monads. Expect this to take several tries.

The tutorial All About Monads. This gives several good examples of their use, and I have to say that the analogy in Appendex I worked for me.

A Monad is an Applicative (i.e. something that you can lift binary -- hence, "n-ary" -- functions to,(1) and inject pure values into(2)) Functor (i.e. something that you can map over,(3) i.e. lift unary functions to(3)) with the added ability to flatten the nested datatype (with each of the three notions following its corresponding set of laws). In Haskell, this flattening operation is called join.

The general (generic, parametric) type of this "join" operation is:

join  ::  Monad m  =>  m (m a)  ->  m a

for any monad m (NB all ms in the type are the same!).

A specific m monad defines its specific version of join working for any value type a "carried" by the monadic values of type m a. Some specific types are:

join  ::  [[a]]           -> [a]         -- for lists, or nondeterministic values
join  ::  Maybe (Maybe a) -> Maybe a     -- for Maybe, or optional values
join  ::  IO    (IO    a) -> IO    a     -- for I/O-produced values

The join operation converts an m-computation producing an m-computation of a-type values into one combined m-computation of a-type values. This allows for combination of computation steps into one larger computation.

This computation steps-combining "bind" (>>=) operator simply uses fmap and join together, i.e.

(ma >>= k)  ==  join (fmap k ma)
{-
  ma        :: m a            -- `m`-computation which produces `a`-type values
  k         ::   a -> m b     --  create new `m`-computation from an `a`-type value
  fmap k ma :: m    ( m b )   -- `m`-computation of `m`-computation of `b`-type values
  (m >>= k) :: m        b     -- `m`-computation which produces `b`-type values
-}

Conversely, join can be defined via bind, join mma == join (fmap id mma) == mma >>= id where id ma = ma -- whichever is more convenient for a given type m.

For monads, both the do-notation and its equivalent bind-using code,

do { x <- mx ; y <- my ; return (f x y) }        --   x :: a   ,   mx :: m a
                                                 --   y :: b   ,   my :: m b
mx >>= (\x ->                                    -- nested
            my >>= (\y ->                        --  lambda
                         return (f x y) ))       --   functions

can be read as

first "do" mx, and when it's done, get its "result" as x and let me use it to "do" something else.

In a given do block, each of the values to the right of the binding arrow <- is of type m a for some type a and the same monad m throughout the do block.

return x is a neutral m-computation which just produces the pure value x it is given, such that binding any m-computation with return does not change that computation at all.


(1) with liftA2 :: Applicative m => (a -> b -> c) -> m a -> m b -> m c

(2) with pure :: Applicative m => a -> m a

(3) with fmap :: Functor m => (a -> b) -> m a -> m b

There's also the equivalent Monad methods,

liftM2 :: Monad m => (a -> b -> c) -> m a -> m b -> m c
return :: Monad m =>  a            -> m a
liftM  :: Monad m => (a -> b)      -> m a -> m b

Given a monad, the other definitions could be made as

pure   a       = return a
fmap   f ma    = do { a <- ma ;            return (f a)   }
liftA2 f ma mb = do { a <- ma ; b <- mb  ; return (f a b) }
(ma >>= k)     = do { a <- ma ; b <- k a ; return  b      }

A monad is a container, but for data. A special container.

All containers can have openings and handles and spouts, but these containers are all guaranteed to have certain openings and handles and spouts.

Why? Because these guaranteed openings and handles and spouts are useful for picking up and linking together the containers in specific, common ways.

This allows you to pick up different containers without having to know much about them. It also allows different kinds of containers to link together easily.

A monad is a thing used to encapsulate objects that have changing state. It is most often encountered in languages that otherwise do not allow you to have modifiable state (e.g., Haskell).

An example would be for file I/O.

You would be able to use a monad for file I/O to isolate the changing state nature to just the code that used the Monad. The code inside the Monad can effectively ignore the changing state of the world outside the Monad - this makes it a lot easier to reason about the overall effect of your program.

Princess's explanation of F# Computation Expressions helped me, though I still can't say I've really understood.

EDIT: this series - explaining monads with javascript - is the one that 'tipped the balance' for me.

I think that understanding monads is something that creeps up on you. In that sense, reading as many 'tutorials' as you can is a good idea, but often strange stuff (unfamiliar language or syntax) prevents your brain from concentrating on the essential.

Some things that I had difficulty understanding:

  • Rules-based explanations never worked for me, because most practical examples actually require more than just return/bind.
  • Also, calling them rules didn't help. It is more a case of "there are these things that have something in common, let's call the things 'monads', and the bits in common 'rules'".
  • Return (a -> M<a>) and Bind (M<a> -> (a -> M<b>) -> M<b>) are great, but what I could never understand is HOW Bind could extract the a from M<a> in order to pass it into a -> M<b>. I don't think I've ever read anywhere (maybe it's obvious to everyone else), that the reverse of Return (M<a> -> a) has to exist inside the monad, it just doesn't need to be exposed.

Explaining monads seems to be like explaining control-flow statements. Imagine that a non-programmer asks you to explain them?

You can give them an explanation involving the theory - Boolean Logic, register values, pointers, stacks, and frames. But that would be crazy.

You could explain them in terms of the syntax. Basically all control-flow statements in C have curly brackets, and you can distinguish the condition and the conditional code by where they are relative to the brackets. That may be even crazier.

Or you could also explain loops, if statements, routines, subroutines, and possibly co-routines.

Monads can replace a fairly large number of programming techniques. There's a specific syntax in languages that support them, and some theories about them.

They are also a way for functional programmers to use imperative code without actually admitting it, but that's not their only use.

According to What we talk about when we talk about monads the question "What is a monad" is wrong:

The short answer to the question "What is a monad?" is that it is a monoid in the category of endofunctors or that it is a generic data type equipped with two operations that satisfy certain laws. This is correct, but it does not reveal an important bigger picture. This is because the question is wrong. In this paper, we aim to answer the right question, which is "What do authors really say when they talk about monads?"

While that paper does not directly answer what a monad is it helps understanding what people with different backgrounds mean when they talk about monads and why.

A Monad is a box with a special machine attached that allows you to make one normal box out of two nested boxes - but still retaining some of the shape of both boxes.

Concretely, it allows you to perform join, of type Monad m => m (m a) -> m a.

It also needs a return action, which just wraps a value. return :: Monad m => a -> m a
You could also say join unboxes and return wraps - but join is not of type Monad m => m a -> a (It doesn't unwrap all Monads, it unwraps Monads with Monads inside of them.)

So it takes a Monad box (Monad m =>, m) with a box inside it ((m a)) and makes a normal box (m a).

However, usually a Monad is used in terms of the (>>=) (spoken "bind") operator, which is essentially just fmap and join after each other. Concretely,

x >>= f = join (fmap f x)
(>>=) :: Monad m => (a -> m b) -> m a -> m b

Note here that the function comes in the second argument, as opposed to fmap.

Also, join = (>>= id).

Now why is this useful? Essentially, it allows you to make programs that string together actions, while working in some sort of framework (the Monad).

The most prominent use of Monads in Haskell is the IO Monad.
Now, IO is the type that classifies an Action in Haskell. Here, the Monad system was the only way of preserving (big fancy words):

  • Referential Transparency
  • Lazyness
  • Purity

In essence, an IO action such as getLine :: IO String can't be replaced by a String, as it always has a different type. Think of IO as a sort of magical box that teleports the stuff to you.
However, still just saying that getLine :: IO String and all functions accept IO a causes mayhem as maybe the functions won't be needed. What would const "üp§" getLine do? (const discards the second argument. const a b = a.) The getLine doesn't need to be evaluated, but it's supposed to do IO! This makes the behaviour rather unpredictable - and also makes the type system less "pure", as all functions would take a and IO a values.

Enter the IO Monad.

To string to actions together, you just flatten the nested actions.
And to apply a function to the output of the IO action, the a in the IO a type, you just use (>>=).

As an example, to output an entered line (to output a line is a function which produces an IO action, matching the right argument of >>=):

getLine >>= putStrLn :: IO ()
-- putStrLn :: String -> IO ()

This can be written more intuitively with the do environment:

do line <- getLine
   putStrLn line

In essence, a do block like this:

do x <- a
   y <- b
   z <- f x y
   w <- g z
   h x
   k <- h z
   l k w

... gets transformed into this:

a     >>= \x ->
b     >>= \y ->
f x y >>= \z ->
g z   >>= \w ->
h x   >>= \_ ->
h z   >>= \k ->
l k w

There's also the >> operator for m >>= \_ -> f (when the value in the box isn't needed to make the new box in the box) It can also be written a >> b = a >>= const b (const a b = a)

Also, the return operator is modeled after the IO-intuituion - it returns a value with minimal context, in this case no IO. Since the a in IO a represents the returned type, this is similar to something like return(a) in imperative programming languages - but it does not stop the chain of actions! f >>= return >>= g is the same as f >>= g. It's only useful when the term you return has been created earlier in the chain - see above.

Of course, there are other Monads, otherwise it wouldn't be called Monad, it'd be called somthing like "IO Control".

For example, the List Monad (Monad []) flattens by concatenating - making the (>>=) operator perform a function on all elements of a list. This can be seen as "indeterminism", where the List is the many possible values and the Monad Framework is making all the possible combinations.

For example (in GHCi):

Prelude> [1, 2, 3] >>= replicate 3  -- Simple binding
[1, 1, 1, 2, 2, 2, 3, 3, 3]
Prelude> concat (map (replicate 3) [1, 2, 3])  -- Same operation, more explicit
[1, 1, 1, 2, 2, 2, 3, 3, 3]
Prelude> [1, 2, 3] >> "uq"
"uququq"
Prelude> return 2 :: [Int]
[2]
Prelude> join [[1, 2], [3, 4]]
[1, 2, 3, 4]

because:

join a = concat a
a >>= f = join (fmap f a)
return a = [a]  -- or "= (:[])"

The Maybe Monad just nullifies all results to Nothing if that ever occurs. That is, binding auto-checks if the function (a >>= f) returns or the value (a >>= f) is Nothing - and then returns Nothing as well.

join       Nothing  = Nothing
join (Just Nothing) = Nothing
join (Just x)       = x
a >>= f             = join (fmap f a)

or, more explicitly:

Nothing  >>= _      = Nothing
(Just x) >>= f      = f x

The State Monad is for functions that also modify some shared state - s -> (a, s), so the argument of >>= is :: a -> s -> (a, s).
The name is a sort of misnomer, since State really is for state-modifying functions, not for the state - the state itself really has no interesting properties, it just gets changed.

For example:

pop ::       [a] -> (a , [a])
pop (h:t) = (h, t)
sPop = state pop   -- The module for State exports no State constructor,
                   -- only a state function

push :: a -> [a] -> ((), [a])
push x l  = ((), x : l)
sPush = state push

swap = do a <- sPop
          b <- sPop
          sPush a
          sPush b

get2 = do a <- sPop
          b <- sPop
          return (a, b)

getswapped = do swap
                get2

then:

Main*> runState swap [1, 2, 3]
((), [2, 1, 3])
Main*> runState get2 [1, 2, 3]
((1, 2), [1, 2, 3]
Main*> runState (swap >> get2) [1, 2, 3]
((2, 1), [2, 1, 3])
Main*> runState getswapped [1, 2, 3]
((2, 1), [2, 1, 3])

also:

Prelude> runState (return 0) 1
(0, 1)

For people coming from the imperative background (c# specifically),

consider the following code

bool ReturnTrueorFalse(SomeObject input)
{
    if(input.Property1 is invalid)
    {
        return false;
    }

    if(input.Property2 is invalid)
    {
        return false;
    }

    DoSomething();
    return true;
}

You would have seen lots of code like this, you would have even seen no early returns but all the checks are done nested. Now, Monad is a pattern where this can be flattened like below

Monad<bool> ReturnTrueorFalse(SomeObject input) =>
    from isProperty1Valid in input.Property1
    from isProperty2Valid in input.Property2
    select Monad.Create(isProperty1Valid && isProperty2Valid);

There are a few things to note here. First, the function's return value is changed. Second, both the properties of input have to be Monad. Next, Monad should implement SelectMany(LINQ's flattening operator). Since SelectMany is implemented for that type, the statements can be written using the query syntax

So, what is a Monad? It is a structure that flattens expressions that return the same type in a composable way. This is particularly useful in functional programming because most functional applications tend to keep the state and IO at the edge layer of the application (eg: Controllers) and return Monad based return values throughout the call stack until the value is required to be unwrapped. The biggest plus for me when I first saw this was it was so easy on the eyes as it was so declarative.

The best example of a Monad that every c# (these days almost everyone) developer can immediately recognize is async/await. Before.Net4.5 we had to write Task-based statements using ContinueWith for handling callbacks, after async/await we started using synchronous syntax for asynchronous syntax. This is possible because Task is a "monad".

Refer to this for a detailed explanation, this for simple implementation and language-ext for lots of awesome Monads and tons of information about functional programming in general for an OOP developer

following your brief, succinct, practical indications:

The easiest way to understand a monad is as a way to apply/compose functions within a context. Let's say you have two computations which both can be seen as two mathematical functions f and g.

  • f takes a String and produces another String (take the first two letters)
  • g takes a String and produces another String (upper case transformation)

So in any language the transformation "take the first two letter and convert them to upper case" would be written g(f("some string")). So, in the world of pure perfect functions, composition is just: do one thing and then do the other.

But let's say we live in the world of functions which can fail. For example: the input string might be one char long so f would fail. So in this case

  • f takes a String and produces a String or Nothing.
  • g produces a String only if f hasn't failed. Otherwise, produces Nothing

So now, g(f("some string")) needs some extra checking: "Compute f, if it fails then g should return Nothing, else compute g"

This idea can be applied to any parametrized type as follows:

Let Context[Sometype] be a computation of Sometype within a Context. Considering functions

  • f:: AnyType -> Context[Sometype]
  • g:: Sometype -> Context[AnyOtherType]

the composition g(f()) should be readed as "compute f. Within this context do some extra computations and then compute g if it has sense within the context"

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