im trying to make a card game. There is something I can't understand:
I have a class named HandManagement that has a list of GameObject and a method AddToHand that add to a list (the hand) a gameobject passed through variable (bringing in hand)
I have a Tile GameObject on the screen with a script that, when collides with mousedown: the variable hand of HandManagement type is called with method AddToHand to add that gameobject to hand (AddToHand(this.gameobject)
When I try unity tells me that the object doesnt exist.. Why?
Thank you
Tile Class:
{
m_ObjectCollider.isTrigger = true;
tileInHand.PickTile (tileName);
HandManagement Class:
public GameObject tile;
public List<GameObject> hand = new List<GameObject>();
public void PickTile(string pickedTile)
{
Debug.Log ("picked");
tile = Instantiate (tile);
tile.transform.SetParent (transform, false); //i put it in a grid of hand card
hand.Add (tile); //I add it to the list of card in hand
}}