Hopefully this post gives more clarity as to what I am trying to achieve.
Objective: I want to spawn 20 apples(that have an attached button) from a list at runtime. When the apples are clicked they will spawn a popup with information pertaining to the apple that was clicked.
What I'm doing currently: I am using a for loop to run through the list to spawn the apples. I currently have the following code:
public class AppleInventory : MonoBehaviour
{
[SerializeField] private ApplesScript applPrefab;
[SerializeField] private Transform applParent;
public ApplesScript CreateApples()
{
var appl = Instantiate(applPrefab, applParent);
for (int i = 0; i < apples.Count; i++)
{
appl = Instantiate(applPrefab, applParent);
appl.InitAppleVisualization(apples[i].GetAppleSprite());
appl.AssignAppleButtonCallback(() => CreateApplePopUpInfo(i));
appl.transform.position = new Vector2(apples[i].x, apples[i].y);
}
return appl;
}
}
The Problem: The problem is that when I use the for loop and click on the button,it returns the following error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. The popup information also does not update.
Code without for loop: The code works to spawn one apple when I remove the for loop and set the int i = to a specific number, like below. It will give the correct popup info for any number that "i" is set to. This lets me know that it is not the rest of the code that is the issue. This leads me to believe it is the "return" line along with the for loop that is the issue. It seems I may need to "return" for each iteration but I am unsure of how to go about doing this.
public ApplesScript CreateApples()
{
int i = 7;
var appl = Instantiate(applPrefab, applParent);
appl.InitAppleVisualization(apples[i].GetAppleSprite());
appl.AssignAppleButtonCallback(() => CreateApplePopUpInfo(i));
appl.transform.position = new Vector2(apples[i].x, apples[i].y);
return appl;
}
Thank you,