I have a threejs scene view containing a mesh, a perspective camera, and in which I move the camera with OrbitControls.
I need to add a measurement grid on a threejs view which "face" my perspective camera
It works on "start up" with the following code by applying a xRotation of Pi/2 on the grid helper
window.camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 300 );
window.camera.position.z = 150;
window.grid1 = new THREE.GridHelper(500, ~~(500 * 2))
window.grid1.material.transparent = true;
window.grid1.material.depthTest = false;
window.grid1.material.blending = THREE.NormalBlending;
window.grid1.renderOrder = 100;
window.grid1.rotation.x = Math.PI / 2;
window.scene.add(window.grid1);
window.controls = new OrbitControls(window.camera, window.renderer.domElement );
window.controls.target.set( 0, 0.5, 0 );
window.controls.update();
window.controls.enablePan = false;
window.controls.enableDamping = true;
But once i start moving with orbitcontrol the grid helper don't stay align with the camera.
I try to use on the renderLoop
window.grid1.quaternion.copy(window.camera.quaternion);
And
window.grid1.lookAt(window.camera.position)
Which seems to work partially, gridhelper is alligned on the "floor" but not facing the camera
How can I achieve that?
Be gentle I'm starting with threejs :)