What are the differences between delegates and an events? Don't both hold references to functions that can be executed?
What are the differences between delegates and an events? Don't both hold references to functions that can be executed?
An Event declaration adds a layer of abstraction and protection on the delegate instance. This protection prevents clients of the delegate from resetting the delegate and its invocation list and only allows adding or removing targets from the invocation list.
In addition to the syntactic and operational properties, there's also a semantical difference.
Delegates are, conceptually, function templates; that is, they express a contract a function must adhere to in order to be considered of the "type" of the delegate.
Events represent ... well, events. They are intended to alert someone when something happens and yes, they adhere to a delegate definition but they're not the same thing.
Even if they were exactly the same thing (syntactically and in the IL code) there will still remain the semantical difference. In general I prefer to have two different names for two different concepts, even if they are implemented in the same way (which doesn't mean I like to have the same code twice).
Delegate is a type-safe function pointer. Event is an implementation of publisher-subscriber design pattern using delegate.
For people live in 2020, and want a clean answer...
delegate: defines a function pointer.event: defines
+=, -=), andnew keyword anymore.Regarding the adjective protected:
// eventTest.SomeoneSay = null; // Compile Error.
// eventTest.SomeoneSay = new Say(SayHello); // Compile Error.
Also notice this section from Microsoft: https://docs.microsoft.com/en-us/dotnet/standard/events/#raising-multiple-events
delegate:public class DelegateTest
{
public delegate void Say(); // Define a pointer type "void <- ()" named "Say".
private Say say;
public DelegateTest() {
say = new Say(SayHello); // Setup the field, Say say, first.
say += new Say(SayGoodBye);
say.Invoke();
}
public void SayHello() { /* display "Hello World!" to your GUI. */ }
public void SayGoodBye() { /* display "Good bye!" to your GUI. */ }
}
event:public class EventTest
{
public delegate void Say();
public event Say SomeoneSay; // Use the type "Say" to define event, an
// auto-setup-everything-good field for you.
public EventTest() {
SomeoneSay += SayHello;
SomeoneSay += SayGoodBye;
SomeoneSay();
}
public void SayHello() { /* display "Hello World!" to your GUI. */ }
public void SayGoodBye() { /* display "Good bye!" to your GUI. */ }
}
Event vs. Delegate - Explaining the important differences between the Event and Delegate patterns in C# and why they're useful.: https://dzone.com/articles/event-vs-delegate