Length of a JavaScript object

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I have a JavaScript object. Is there a built-in or accepted best practice way to get the length of this object?

const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
43 Answers

Updated answer

Here's an update as of 2016 and widespread deployment of ES5 and beyond. For IE9+ and all other modern ES5+ capable browsers, you can use Object.keys() so the above code just becomes:

var size = Object.keys(myObj).length;

This doesn't have to modify any existing prototype since Object.keys() is now built-in.

Edit: Objects can have symbolic properties that can not be returned via Object.key method. So the answer would be incomplete without mentioning them.

Symbol type was added to the language to create unique identifiers for object properties. The main benefit of the Symbol type is the prevention of overwrites.

Object.keys or Object.getOwnPropertyNames does not work for symbolic properties. To return them you need to use Object.getOwnPropertySymbols.

var person = {
  [Symbol('name')]: 'John Doe',
  [Symbol('age')]: 33,
  "occupation": "Programmer"
};

const propOwn = Object.getOwnPropertyNames(person);
console.log(propOwn.length); // 1

let propSymb = Object.getOwnPropertySymbols(person);
console.log(propSymb.length); // 2

Older answer

The most robust answer (i.e. that captures the intent of what you're trying to do while causing the fewest bugs) would be:

Object.size = function(obj) {
  var size = 0,
    key;
  for (key in obj) {
    if (obj.hasOwnProperty(key)) size++;
  }
  return size;
};

// Get the size of an object
const myObj = {}
var size = Object.size(myObj);

There's a sort of convention in JavaScript that you don't add things to Object.prototype, because it can break enumerations in various libraries. Adding methods to Object is usually safe, though.


I'm not a JavaScript expert, but it looks like you would have to loop through the elements and count them since Object doesn't have a length method:

var element_count = 0;
for (e in myArray) {  if (myArray.hasOwnProperty(e)) element_count++; }

@palmsey: In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object in this manner as "associative arrays".

Simply use this to get the length:

Object.keys(myObject).length

Here's how and don't forget to check that the property is not on the prototype chain:

var element_count = 0;
for(var e in myArray)
    if(myArray.hasOwnProperty(e))
        element_count++;

<script>
myObj = {"key1" : "Hello", "key2" : "Goodbye"};
var size = Object.keys(myObj).length;
console.log(size);
</script>

<p id="myObj">The number of <b>keys</b> in <b>myObj</b> are: <script>document.write(size)</script></p>

This works for me:

var size = Object.keys(myObj).length;

Use Object.keys(myObject).length to get the length of object/array

var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;

console.log(Object.keys(myObject).length); //3

@palmsey: In fairness to the OP, the JavaScript documentation actually explicitly refer to using variables of type Object in this manner as "associative arrays".

And in fairness to @palmsey he was quite correct. They aren't associative arrays; they're definitely objects :) - doing the job of an associative array. But as regards to the wider point, you definitely seem to have the right of it according to this rather fine article I found:

JavaScript “Associative Arrays” Considered Harmful

But according to all this, the accepted answer itself is bad practice?

Specify a prototype size() function for Object

If anything else has been added to Object .prototype, then the suggested code will fail:

<script type="text/javascript">
Object.prototype.size = function () {
  var len = this.length ? --this.length : -1;
    for (var k in this)
      len++;
  return len;
}
Object.prototype.size2 = function () {
  var len = this.length ? --this.length : -1;
    for (var k in this)
      len++;
  return len;
}
var myArray = new Object();
myArray["firstname"] = "Gareth";
myArray["lastname"] = "Simpson";
myArray["age"] = 21;
alert("age is " + myArray["age"]);
alert("length is " + myArray.size());
</script>

I don't think that answer should be the accepted one as it can't be trusted to work if you have any other code running in the same execution context. To do it in a robust fashion, surely you would need to define the size method within myArray and check for the type of the members as you iterate through them.

The simplest way is like this:

Object.keys(myobject).length

Where myobject is the object of what you want the length of.

const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;

console.log(Object.keys(myObject).length)

// o/p 3

Using the Object.entries method to get length is one way of achieving it

const objectLength = obj => Object.entries(obj).length;

const person = {
    id: 1,
    name: 'John',
    age: 30
}
  
const car = {
    type: 2,
    color: 'red',
}

console.log(objectLength(person)); // 3
console.log(objectLength(car)); // 2

With the ECMAScript 6 in-built Reflect object, you can easily count the properties of an object:

Reflect.ownKeys(targetObject).length

It will give you the length of the target object's own properties (important).

Reflect.ownKeys(target)

Returns an array of the target object's own (not inherited) property keys.

Now, what does that mean? To explain this, let's see this example.

function Person(name, age){
  this.name = name;
  this.age = age;
}

Person.prototype.getIntro= function() {
  return `${this.name} is ${this.age} years old!!`
}

let student = new Person('Anuj', 11);

console.log(Reflect.ownKeys(student).length) // 2
console.log(student.getIntro()) // Anuj is 11 years old!!

You can see here, it returned only its own properties while the object is still inheriting the property from its parent.

For more information, refer this: Reflect API

Try: Object.values(theObject).length

const myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;
console.log(Object.values(myObject).length);

Simple one liner:

console.log(Object.values({id:"1",age:23,role_number:90}).length);

Here you can give any kind of varible array,object,string

function length2(obj){
    if (typeof obj==='object' && obj!== null){return Object.keys(obj).length;}
   //if (Array.isArray){return obj.length;}
    return obj.length;

}

Object.keys does not return the right result in case of object inheritance. To properly count object properties, including inherited ones, use for-in. For example, by the following function (related question):

var objLength = (o,i=0) => { for(p in o) i++; return i }

var myObject = new Object();
myObject["firstname"] = "Gareth";
myObject["lastname"] = "Simpson";
myObject["age"] = 21;

var child = Object.create(myObject);
child["sex"] = "male";

var objLength = (o,i=0) => { for(p in o) i++; return i }

console.log("Object.keys(myObject):", Object.keys(myObject).length, "(OK)");
console.log("Object.keys(child)   :", Object.keys(child).length, "(wrong)");
console.log("objLength(child)     :", objLength(child), "(OK)");

 vendor = {1: "", 2: ""}
 const keysArray = Object.keys(vendor)
 const objectLength = keysArray.length
 console.log(objectLength)
 Result 2

I had a similar need to calculate the bandwidth used by objects received over a websocket. Simply finding the length of the Stringified object was enough for me.

websocket.on('message', data => {
    dataPerSecond += JSON.stringify(data).length;
}
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