What is the difference between an int and an Integer in Java and C#?

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I was reading More Joel on Software when I came across Joel Spolsky saying something about a particular type of programmer knowing the difference between an int and an Integer in Java/C# (Object-Oriented Programming Languages).

So, what is the difference?

26 Answers

In Java, the 'int' type is a primitive, whereas the 'Integer' type is an object.

In C#, the 'int' type is the same as System.Int32 and is a value type (ie more like the java 'int'). An integer (just like any other value types) can be boxed ("wrapped") into an object.


The differences between objects and primitives are somewhat beyond the scope of this question, but to summarize:

Objects provide facilities for polymorphism, are passed by reference (or more accurately have references passed by value), and are allocated from the heap. Conversely, primitives are immutable types that are passed by value and are often allocated from the stack.

Well, in Java an int is a primitive while an Integer is an Object. Meaning, if you made a new Integer:

Integer i = new Integer(6);

You could call some method on i:

String s = i.toString();//sets s the string representation of i

Whereas with an int:

int i = 6;

You cannot call any methods on it, because it is simply a primitive. So:

String s = i.toString();//will not work!!!

would produce an error, because int is not an object.

int is one of the few primitives in Java (along with char and some others). I'm not 100% sure, but I'm thinking that the Integer object more or less just has an int property and a whole bunch of methods to interact with that property (like the toString() method for example). So Integer is a fancy way to work with an int (Just as perhaps String is a fancy way to work with a group of chars).

I know that Java isn't C, but since I've never programmed in C this is the closest I could come to the answer. Hope this helps!

Integer object javadoc

Integer Ojbect vs. int primitive comparison

I'll add to the excellent answers given above, and talk about boxing and unboxing, and how this applies to Java (although C# has it too). I'll use just Java terminology because I am more au fait with that.

As the answers mentioned, int is just a number (called the unboxed type), whereas Integer is an object (which contains the number, hence a boxed type). In Java terms, that means (apart from not being able to call methods on int), you cannot store int or other non-object types in collections (List, Map, etc.). In order to store them, you must first box them up in its corresponding boxed type.

Java 5 onwards have something called auto-boxing and auto-unboxing which allow the boxing/unboxing to be done behind the scenes. Compare and contrast: Java 5 version:

Deque<Integer> queue;

void add(int n) {
    queue.add(n);
}

int remove() {
    return queue.remove();
}

Java 1.4 or earlier (no generics either):

Deque queue;

void add(int n) {
    queue.add(Integer.valueOf(n));
}

int remove() {
    return ((Integer) queue.remove()).intValue();
}

It must be noted that despite the brevity in the Java 5 version, both versions generate identical bytecode. Thus, although auto-boxing and auto-unboxing are very convenient because you write less code, these operations do happens behind the scenes, with the same runtime costs, so you still have to be aware of their existence.

Hope this helps!

I'll just post here since some of the other posts are slightly inaccurate in relation to C#.

Correct: int is an alias for System.Int32.
Wrong: float is not an alias for System.Float, but for System.Single

Basically, int is a reserved keyword in the C# programming language, and is an alias for the System.Int32 value type.

float and Float is not the same however, as the right system type for ''float'' is System.Single. There are some types like this that has reserved keywords that doesn't seem to match the type names directly.

In C# there is no difference between ''int'' and ''System.Int32'', or any of the other pairs or keywords/system types, except for when defining enums. With enums you can specify the storage size to use and in this case you can only use the reserved keyword, and not the system runtime type name.

Wether the value in the int will be stored on the stack, in memory, or as a referenced heap object depends on the context and how you use it.

This declaration in a method:

int i;

defines a variable i of type System.Int32, living in a register or on the stack, depending on optimizations. The same declaration in a type (struct or class) defines a member field. The same declaration in a method argument list defines a parameter, with the same storage options as for a local variable. (note that this paragraph is not valid if you start pulling iterator methods into the mix, these are different beasts altogether)

To get a heap object, you can use boxing:

object o = i;

this will create a boxed copy of the contents of i on the heap. In IL you can access methods on the heap object directly, but in C# you need to cast it back to an int, which will create another copy. Thus, the object on the heap cannot easily be changed in C# without creating a new boxed copy of a new int value. (Ugh, this paragraph doesn't read all that easily.)

Regarding Java 1.5 and autoboxing there is an important "quirk" that comes to play when comparing Integer objects.

In Java, Integer objects with the values -128 to 127 are immutable (that is, for one particular integer value, say 23, all Integer objects instantiated through your program with the value 23 points to the exact same object).

Example, this returns true:

Integer i1 = new Integer(127);
Integer i2 = new Integer(127);
System.out.println(i1 == i2); //  true

While this returns false:

Integer i1 = new Integer(128);
Integer i2 = new Integer(128);
System.out.println(i1 == i2); //  false

The == compares by reference (does the variables point to the same object).

This result may or may not differ depending on what JVM you are using. The specification autoboxing for Java 1.5 requires that integers (-128 to 127) always box to the same wrapper object.

A solution? =) One should always use the Integer.equals() method when comparing Integer objects.

System.out.println(i1.equals(i2)); //  true

More info at java.net Example at bexhuff.com

In Java there are two basic types in the JVM. 1) Primitive types and 2) Reference Types. int is a primitive type and Integer is a class type (which is kind of reference type).

Primitive values do not share state with other primitive values. A variable whose type is a primitive type always holds a primitive value of that type.

int aNumber = 4;
int anotherNum = aNumber;
aNumber += 6;
System.out.println(anotherNum); // Prints 4

An object is a dynamically created class instance or an array. The reference values (often just references) are pointers to these objects and a special null reference, which refers to no object. There may be many references to the same object.

Integer aNumber = Integer.valueOf(4);
Integer anotherNumber = aNumber; // anotherNumber references the 
                                 // same object as aNumber

Also in Java everything is passed by value. With objects the value that is passed is the reference to the object. So another difference between int and Integer in java is how they are passed in method calls. For example in

public int add(int a, int b) {
    return a + b;
}
final int two = 2;
int sum = add(1, two);

The variable two is passed as the primitive integer type 2. Whereas in

public int add(Integer a, Integer b) {
    return a.intValue() + b.intValue();
}
final Integer two = Integer.valueOf(2);
int sum = add(Integer.valueOf(1), two);

The variable two is passed as a reference to an object that holds the integer value 2.


@WolfmanDragon: Pass by reference would work like so:

public void increment(int x) {
  x = x + 1;
}
int a = 1;
increment(a);
// a is now 2

When increment is called it passes a reference (pointer) to variable a. And the increment function directly modifies variable a.

And for object types it would work as follows:

public void increment(Integer x) {
  x = Integer.valueOf(x.intValue() + 1);
}
Integer a = Integer.valueOf(1);
increment(a);
// a is now 2

Do you see the difference now?

In C#, int is just an alias for System.Int32, string for System.String, double for System.Double etc...

Personally I prefer int, string, double, etc. because they don't require a using System; statement :) A silly reason, I know...

This has already been answered for Java, here's the C# answer:

"Integer" is not a valid type name in C# and "int" is just an alias for System.Int32. Also, unlike in Java (or C++) there aren't any special primitive types in C#, every instance of a type in C# (including int) is an object. Here's some demonstrative code:

void DoStuff()
{
    System.Console.WriteLine( SomeMethod((int)5) );
    System.Console.WriteLine( GetTypeName<int>() );
}

string SomeMethod(object someParameter)
{
    return string.Format("Some text {0}", someParameter.ToString());
}

string GetTypeName<T>()
{
    return (typeof (T)).FullName;
}

One more thing that I don't see in previous answers: In Java the primitive wrappers classes like Integer, Double, Float, Boolean... and String are suposed to be invariant, so that when you pass an instance of those classes the invoked method couldn't alter your data in any way, in opositión with most of other classes, which internal data could be altered by its public methods. So that this classes only has 'getter' methods, no 'setters', besides the constructor.

In a java program String literals are stored in a separate portion of heap memory, only a instance for literal, to save memory reusing those instances

In platforms like Java, ints are primitives while Integer is an object which holds a integer field. The important distinction is that primitives are always passed around by value and by definition are immutable.

Any operation involving a primitive variable always returns a new value. On the other hand, objects are passed around by reference. One could argue that the point to the object (AKA the reference) is also being passed around by value, but the contents are not.

01. Integer can be null. But int cannot be null.

Integer value1 = null; //OK

int value2 = null      //Error

02. Only can pass Wrapper Classes type values to any collection class.

(Wrapper Classes - Boolean,Character,Byte,Short,Integer,Long,Float,Double)

List<Integer> element = new ArrayList<>();
int valueInt = 10;
Integer  valueInteger = new Integer(value);
element.add(valueInteger);

But normally we add primitive values to collection class? Is point 02 correct?

List<Integer> element = new ArrayList<>();
element.add(5);

Yes 02 is correct, beacouse autoboxing.

Autoboxing is the automatic conversion that the java compiler makes between the primitive type and their corresponding wrapper class.

Then 5 convert as Integer value by autoboxing.

int is a primitive data type. Integer is a wrapper class. It can store int data as objects.

int is a primitive datatype whereas Integer is an object. Creating an object with Integer will give you access to all the methods that are available in the Integer class. But, if you create a primitive data type with int, you will not be able to use those inbuild methods and you have to define them by yourself. But, if you don't want any other methods and want to make the program more memory efficient, you can go with primitive datatype because creating an object will increase the memory consumption.

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